I have decided to try and use Sallos, however I have encouraged the problem right after installing Sallos.
After I enter the account name and password and then the character I encounter the problem that says PlayUO has encountered an error and must close.
System.IO.FileNotFoundException: Could not find file 'C:\Games\Electronic Arts\Ultima Online Classic\gumpartLegacyMUL.uop'.
File name: 'C:\Games\Electronic Arts\Ultima Online Classic\gumpartLegacyMUL.uop'
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
at Ultima.Data.Archive..ctor(String path)
at PlayUO.Gumps.ReadFromDisk(Int32 GumpID, IHue Hue)
at PlayUO.Assets.StaticCacheGraphicProvider.GetGump(Int32 gumpId)
at PlayUO.GumpImage..ctor(Int32 GumpID)
at PlayUO.GBackground..ctor(Int32 BackID, Int32 Width, Int32 Height, Int32 X, Int32 Y, Boolean HasBorder)
at PlayUO.Gumps.MessageBoxOk(String Prompt, Boolean Modal, OnClick ClickHandler)
at PlayUO.Network.<Connect>b__0()
at PlayUO.NetworkContext.HandleError(Exception ex)
at PlayUO.NetworkContext.OnReceive(IAsyncResult asyncResult)
at System.Net.LazyAsyncResult.Complete(IntPtr userToken)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Net.ContextAwareResult.Complete(IntPtr userToken)
at System.Net.Sockets.BaseOverlappedAsyncResult.CompletionPortCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped)
at System.Threading._IOCompletio
Can someone help me to solve this issue ?
After I enter the account name and password and then the character I encounter the problem that says PlayUO has encountered an error and must close.
System.IO.FileNotFoundException: Could not find file 'C:\Games\Electronic Arts\Ultima Online Classic\gumpartLegacyMUL.uop'.
File name: 'C:\Games\Electronic Arts\Ultima Online Classic\gumpartLegacyMUL.uop'
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
at Ultima.Data.Archive..ctor(String path)
at PlayUO.Gumps.ReadFromDisk(Int32 GumpID, IHue Hue)
at PlayUO.Assets.StaticCacheGraphicProvider.GetGump(Int32 gumpId)
at PlayUO.GumpImage..ctor(Int32 GumpID)
at PlayUO.GBackground..ctor(Int32 BackID, Int32 Width, Int32 Height, Int32 X, Int32 Y, Boolean HasBorder)
at PlayUO.Gumps.MessageBoxOk(String Prompt, Boolean Modal, OnClick ClickHandler)
at PlayUO.Network.<Connect>b__0()
at PlayUO.NetworkContext.HandleError(Exception ex)
at PlayUO.NetworkContext.OnReceive(IAsyncResult asyncResult)
at System.Net.LazyAsyncResult.Complete(IntPtr userToken)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Net.ContextAwareResult.Complete(IntPtr userToken)
at System.Net.Sockets.BaseOverlappedAsyncResult.CompletionPortCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped)
at System.Threading._IOCompletio
Can someone help me to solve this issue ?