Tydeus
Master
I've only got one char that doesn't have 50+ musicianship that I would consider putting relics on.
The stats are such:
90 STR
75 DEX
60 INT
85 Anatomy
100 Archery
120 Fishing
95 Healing
90 Magery
40 Meditation
90 Resisting Spells
100 Tactics
I read that 95 healing is the min. amount required to never fail a heal. I only need 90 magery because all that I use the magery for is summoning daemons and casting defensive spells like heal and reflect. You rarely fail to summon a daemon with 90 magery while using a scroll and the magery healing power is still good at 90. I tested resist out at 100 and 90 using about 50 of each offensive spell type, and 90 resist is still a strong protection, or at least it was when I tested it previously several months ago. 85 anatomy because that is what I need to shrink to be able to get 40 med, with only a 3% reduction in damage and slightly less healing power.
I use this character in several different ways. One of them is just simply collecting MiBs and fishing nets. Another way I use him is when doing SoS messages and fishing nets. The last way that I use him is when doing treasure maps.
He is stationary all of the time. The mobs that come with the SoS messages appear very close to him, and for the most part, so does the spawn from the nets and treasure maps, as they get provo'd and spawn close to the boat. This char usually has at least 1 bard backing him up, but often it is 2 bards.
I typically have him summoning a daemon along with the 2 bards and have plenty of backup daemon scrolls to use. I need them when doing the nets especially, because sometimes I get 10+ deep water elementals on the screen and I need to be able to quickly summon daemons again on all 3 chars due to them being dispelled and not taking spell damage for me.
The armor I wear with him is a leather suit with an orc helm. The only time he sometimes gets hit with melee is when doing treasure maps, but often my 2 bards are controlling the spawn well enough and the daemons are taking damage for me. I think I could get away with wearing no armor at all, and especially with the SoS messages and fishing nets, which I assume will improve the effects of the relics that I am thinking will be good with this character.
These relics are Vivify, Double Strike, and Infected Wounds.
Does anyone have any input as to the effectiveness of these relics with this build? Will any of these relics be worthless? I use archery, but the spawn is usually close to me.
I keep reading that relics are "worthless" or "stupid" with archery, but is this even true in my case? I get to be stationary all the time while the mobs should be close to me most often while they're getting provo'd and the daemons take damage for me. This makes archery with these relics to be more than just viable. You just need to use them properly and with the right game type.
The stats are such:
90 STR
75 DEX
60 INT
85 Anatomy
100 Archery
120 Fishing
95 Healing
90 Magery
40 Meditation
90 Resisting Spells
100 Tactics
I read that 95 healing is the min. amount required to never fail a heal. I only need 90 magery because all that I use the magery for is summoning daemons and casting defensive spells like heal and reflect. You rarely fail to summon a daemon with 90 magery while using a scroll and the magery healing power is still good at 90. I tested resist out at 100 and 90 using about 50 of each offensive spell type, and 90 resist is still a strong protection, or at least it was when I tested it previously several months ago. 85 anatomy because that is what I need to shrink to be able to get 40 med, with only a 3% reduction in damage and slightly less healing power.
I use this character in several different ways. One of them is just simply collecting MiBs and fishing nets. Another way I use him is when doing SoS messages and fishing nets. The last way that I use him is when doing treasure maps.
He is stationary all of the time. The mobs that come with the SoS messages appear very close to him, and for the most part, so does the spawn from the nets and treasure maps, as they get provo'd and spawn close to the boat. This char usually has at least 1 bard backing him up, but often it is 2 bards.
I typically have him summoning a daemon along with the 2 bards and have plenty of backup daemon scrolls to use. I need them when doing the nets especially, because sometimes I get 10+ deep water elementals on the screen and I need to be able to quickly summon daemons again on all 3 chars due to them being dispelled and not taking spell damage for me.
The armor I wear with him is a leather suit with an orc helm. The only time he sometimes gets hit with melee is when doing treasure maps, but often my 2 bards are controlling the spawn well enough and the daemons are taking damage for me. I think I could get away with wearing no armor at all, and especially with the SoS messages and fishing nets, which I assume will improve the effects of the relics that I am thinking will be good with this character.
These relics are Vivify, Double Strike, and Infected Wounds.
Does anyone have any input as to the effectiveness of these relics with this build? Will any of these relics be worthless? I use archery, but the spawn is usually close to me.
I keep reading that relics are "worthless" or "stupid" with archery, but is this even true in my case? I get to be stationary all the time while the mobs should be close to me most often while they're getting provo'd and the daemons take damage for me. This makes archery with these relics to be more than just viable. You just need to use them properly and with the right game type.
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