First off, why do you even bother posting when you have no concept of how the game works, and you are giving people terrible advice? Second, what drugs are you on because they seem amazing.
if you dont get wrestling you will be in trouble vs dexxer pks-- no, you are not a pvp char...if a dexxer pk is after you then don't let them get close...if you are letting them get close enough to melee you, then it is user error...
if you dont get resist you will be weaker vs mage pks, and sometimes some monsters will nuke you while you are trying to provo them and you will die.- no, you are not a pvp char...you do realize that, right? A PvP char is someone that fights other players, pvm is against monsters...for a provo/mage you are going to have resist regardless...for a bard/dexxer...YOU ARE NOT GOING TO BE A PVP CHAR. If they get the drop on you, you are dead. This is a character for niche farming, not pvp.
vs pks hiding is great at dungeons. -it isn't that great, any decent PKs have track and if you are hiding chances are you are dead...it CAN be useful if you are smart but it sounds like that is so far from the case. I don't know what the point of your rambling excuse for a post is, but if you are saying that a bard/dexxer should have hide that is ludicrous...what good is hide when YOU ARE DEXXING THE MOB TO DEATH. You can't hide and use a weapon, so its a broken build. Again, I don't really know wtf you mean because your post is an incoherent rambling mess without a shred of useful info.
100 eval is actually equal to 50 wrestling btw. i mean if u dont have any wrestling it is. so you still have some chance to Dodge weapon attacks even without wrestling.- no, 100% wrong. If you have the correct skills you are able to get defensive wrestling. EVAL DOES NOT GIVE DEFENSIVE WRESTLING. You need gm eval and gm anatomy BOTH. Unless you are a tank/mage, you don't even wanna worry about this.
All it means is that tank/mages that have a weapon skill, tact, ANAT, EVAL, med, magery , resist.....they will have the effect of "defensive wrestling" when the weapon is not equipped so they don't lose mage viability when unarmed.
(always use bless when possible)
For the last 100 points...
Hiding- A utility skill that is good in and out of combat. With provo/mage you can provoke stuff and then hide. Keeps you safe from pks generally. Also useful to hide while positioning yourself for a provoke. 10/10
Wresling- Wrestling gives you a chance to cast spells while being attacked. I have 2 bard/mage and I don't use wrestle, and I literally have never noticed a difference. You aren't suppose to be up close with the enemy, you have the ability to do crowd control and with hide and invis and para and provoke, you should never need wrestling. 2/10
Spirit Speak- Recently they made spirit speak give you mana in return when casting spells in PvM...if you want to try to increase damage output, you can try this. However, much like a provo/dexxer, you will not be able to use hide effectively if you are using meditate, and casting spells. 4/10
I would go with Hide all day.
For a dexxer/mage rq
Then leaves you 100 points to spend on magery or resist. I split it 55/45 mage/resist the utility of the level 4 mage spells is great. However with gm resist and a runebook you can be more efficient overall if you wanna be fighting high end caster mobs, just sucks having no magery. I like having the first 4 circles, and being able to cast 5-7 with scrolls.
your skill cap can increase to 720 with powerscrolls so if you get a provo PS theres no reason not to use it
Sure, I'd just as soon do peacemaking to 120, drop it and and use the 20 points elsewhere.
Have you found 120 provo to allow you to provo things that you can't provo with GM?