- Portable Forges - Braziers that can be taken with miners to smelt ore on the move. Perhaps have it so that it is only hot enough to smelt iron or other low end ores, but not hot enough to smelt the higher end ores.
- Lamp Posts/Tall Candelabras - Basically more craftable house decoration items. The items already exist in game, it should be rather easy to add them to craft menus. The more you add, the better. There are many basic items that should be craftable so players can better decorate their houses. I realze some classic items are rares such as dressers, but there are tons of house deco items used all over town that aren't spawnable or current rares. These can be made in to craftable items.
- Home-to-Home teleporters. Homeowner locks down one telepad creating ownership of it. He can then click it and click another telepad in his backpack, linking the two. He can then give that telepad to another player, who can lock it down in their house. Then whenever someone walks on it, they teleport between houses, or can even be used as additional telepads within a single house. You can even implement a charging system where you have to drop recalls on it to charge it up, so it really isn't any more OP than a locked down recall rune, with the exception that you can go directly inside of another house.
- Satchel Bags - Craftable by tailors using leather. These would be bags that can be clicked on to large beasts, turning them in to pack animals. So you could tame a regular horse, llama, cow, bull, deer, great heart, or other large beast and turn them in to a pack animal. Perhaps different types of leather and animal combinations provide different carrying capacities.
* I also recommend removing mountable animals from the stable vendors. This would allow Taming to be more of a craft skill, where they can actually sell horses, llamas, and other mountable rides. This would allow the tailors to sell packs to make pack animals.
- Home Guards - Hireable NPC's that act like town guards, yet less powerful. They stand guard at a location (yellow and invulnerable) on your property and automatically defend the homeowner and friends of house if they are attacked (and turn gray until combat is over) while inside. The guards come dressed much like a vendor, and bare fisted. There can be several skill templates for the guards. You must supply weapons, armor, and reagents, which are all lootable if the guards die. The guards will respawn within 15 minutes with original clothing and any blessed items you put on them.
- Water Plots (Custom Houses) - Just like custom houses, these are plots that look like docks instead of foundations, that can be placed on the water, yet connected to land. There can be varying sizes and options with short docks which reach out and must be connected to land, existing docks, or another Water Plot's docks. The plot will be a dock style area with with atleast 2 to 3 tiles of the area around it as "public access" in which you cannot build on, and is used for other players to walk around and connect other water plots to.
- Deep Water Plots (Custom Houses) - Just like the regular Water Plots, however these can be put out in the water and not connected to land or other docks. These however can be used as a starting point for building water towns/cities, as Water Plots can be attached to the docks around it. (Just like houses, players cannot directly recall or gate into these houses, accessible by boats only)
- Shrunken Heads - Whenever you kill someone and chop their body, you can take their head and use a "shrunken head kit", scroll, or something to turn the head in to a shrunken head. For "X" amount of time, the shrunken head will repeat anything said by the player it came from. Players can create head libraries to spy on other players.
- Gemmed Armor - Armor studded with gems. Each gem type has a different property that enhances a skill or stat.
I have many more ideas, but this was probably too many for one post as it is. Constructive criticism welcome.
- Lamp Posts/Tall Candelabras - Basically more craftable house decoration items. The items already exist in game, it should be rather easy to add them to craft menus. The more you add, the better. There are many basic items that should be craftable so players can better decorate their houses. I realze some classic items are rares such as dressers, but there are tons of house deco items used all over town that aren't spawnable or current rares. These can be made in to craftable items.
- Home-to-Home teleporters. Homeowner locks down one telepad creating ownership of it. He can then click it and click another telepad in his backpack, linking the two. He can then give that telepad to another player, who can lock it down in their house. Then whenever someone walks on it, they teleport between houses, or can even be used as additional telepads within a single house. You can even implement a charging system where you have to drop recalls on it to charge it up, so it really isn't any more OP than a locked down recall rune, with the exception that you can go directly inside of another house.
- Satchel Bags - Craftable by tailors using leather. These would be bags that can be clicked on to large beasts, turning them in to pack animals. So you could tame a regular horse, llama, cow, bull, deer, great heart, or other large beast and turn them in to a pack animal. Perhaps different types of leather and animal combinations provide different carrying capacities.
* I also recommend removing mountable animals from the stable vendors. This would allow Taming to be more of a craft skill, where they can actually sell horses, llamas, and other mountable rides. This would allow the tailors to sell packs to make pack animals.
- Home Guards - Hireable NPC's that act like town guards, yet less powerful. They stand guard at a location (yellow and invulnerable) on your property and automatically defend the homeowner and friends of house if they are attacked (and turn gray until combat is over) while inside. The guards come dressed much like a vendor, and bare fisted. There can be several skill templates for the guards. You must supply weapons, armor, and reagents, which are all lootable if the guards die. The guards will respawn within 15 minutes with original clothing and any blessed items you put on them.
- Water Plots (Custom Houses) - Just like custom houses, these are plots that look like docks instead of foundations, that can be placed on the water, yet connected to land. There can be varying sizes and options with short docks which reach out and must be connected to land, existing docks, or another Water Plot's docks. The plot will be a dock style area with with atleast 2 to 3 tiles of the area around it as "public access" in which you cannot build on, and is used for other players to walk around and connect other water plots to.
- Deep Water Plots (Custom Houses) - Just like the regular Water Plots, however these can be put out in the water and not connected to land or other docks. These however can be used as a starting point for building water towns/cities, as Water Plots can be attached to the docks around it. (Just like houses, players cannot directly recall or gate into these houses, accessible by boats only)
- Shrunken Heads - Whenever you kill someone and chop their body, you can take their head and use a "shrunken head kit", scroll, or something to turn the head in to a shrunken head. For "X" amount of time, the shrunken head will repeat anything said by the player it came from. Players can create head libraries to spy on other players.
- Gemmed Armor - Armor studded with gems. Each gem type has a different property that enhances a skill or stat.
I have many more ideas, but this was probably too many for one post as it is. Constructive criticism welcome.