So, I just found out about the skill cap. W... T... F?!
I want to be a full time treasure hunting, sword fighting, animal tamer. I wanna ride a horse (and later a polar bear thingy!) through wild country killing evil monsters with my band of bears, wolves, and jack rabbits. And! I wanna flog the crap that I find.
For this I need...
Fighting skills
1. Swordsmanship 50? (not sure what a higher swordsmanship level does)
2. Tactics 70 (they seem more important then swordsmanship)
3. Parrying 100 (I wanna doublehanded weapon!)
4. Anatomy 70
5. Healing 70
Animal skills
6. Animal Lore 50 (not exactly sure what this does)
7. Animal Taming 100 (I wanna Nightmare!)
8. Vetinary 70 (for poisonings)
Treasure Hunting
9. Cartography 60?
10. Lock picking 60?
I think that's 700 in total...
Is this all I need? Do my amounts look right? Cos I really don't want my skill levels to be used on useless things, at the moment my CAMPING skill is 40 for example and I needed cash last week so my fletching went up to 50... I'm just gonna start again and lock all but these 10 skills.
Cheers,
Brother X (but soon to be XI...)
***Ranting part...***
I don't really understand why there is a cap like this... Surely you should be able to train up to 60% in ALL skills, but only properly specialise (+60%) in 10? What if my treasure hunting tamer wants to take a summer off to dabble in a bit of smithing? Will I have to create a whole new player (Brother XII)? One who only does smithing and mining? Cos that kinda sucks... And there should DEFO be a "lock all skills" option...
I want to be a full time treasure hunting, sword fighting, animal tamer. I wanna ride a horse (and later a polar bear thingy!) through wild country killing evil monsters with my band of bears, wolves, and jack rabbits. And! I wanna flog the crap that I find.
For this I need...
Fighting skills
1. Swordsmanship 50? (not sure what a higher swordsmanship level does)
2. Tactics 70 (they seem more important then swordsmanship)
3. Parrying 100 (I wanna doublehanded weapon!)
4. Anatomy 70
5. Healing 70
Animal skills
6. Animal Lore 50 (not exactly sure what this does)
7. Animal Taming 100 (I wanna Nightmare!)
8. Vetinary 70 (for poisonings)
Treasure Hunting
9. Cartography 60?
10. Lock picking 60?
I think that's 700 in total...
Is this all I need? Do my amounts look right? Cos I really don't want my skill levels to be used on useless things, at the moment my CAMPING skill is 40 for example and I needed cash last week so my fletching went up to 50... I'm just gonna start again and lock all but these 10 skills.
Cheers,
Brother X (but soon to be XI...)
***Ranting part...***
I don't really understand why there is a cap like this... Surely you should be able to train up to 60% in ALL skills, but only properly specialise (+60%) in 10? What if my treasure hunting tamer wants to take a summer off to dabble in a bit of smithing? Will I have to create a whole new player (Brother XII)? One who only does smithing and mining? Cos that kinda sucks... And there should DEFO be a "lock all skills" option...
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