Feb 12, 2014 #1 R Rockwell Neophyte What lockpicking is required for level 6 tmaps? I've heard everything from 95, 99 to gm...
Feb 12, 2014 #2 Doomsayer Grandmaster GM is not needed anyway, skilled up my last few points on these.
Feb 15, 2014 #3 G GFHDfytrhrSFDgfdh Apprentice 80.1 apparently should be enough already. http://www.uoguide.com/Treasure_Map If you don't mind the 50% chance - i wouldn't. It depends whether this shard has copied those rules exactly though
80.1 apparently should be enough already. http://www.uoguide.com/Treasure_Map If you don't mind the 50% chance - i wouldn't. It depends whether this shard has copied those rules exactly though
Feb 16, 2014 #4 B Bapes Adept Nimrod said: 80.1 apparently should be enough already. http://www.uoguide.com/Treasure_Map If you don't mind the 50% chance - i wouldn't. It depends whether this shard has copied those rules exactly though Click to expand... It's not the same here. At least level 2 maps cannot be opened by gm magic unlock where as apparently they can be on OSI.
Nimrod said: 80.1 apparently should be enough already. http://www.uoguide.com/Treasure_Map If you don't mind the 50% chance - i wouldn't. It depends whether this shard has copied those rules exactly though Click to expand... It's not the same here. At least level 2 maps cannot be opened by gm magic unlock where as apparently they can be on OSI.