Idea for Naval Combat, possibly Factions

El Beorn

Neophyte
I was talking with some guildies about how cool the new naval combat stuff is, and how much potential there is for group pvp battles at sea. I know there are some people out there working on the galleons and actively pirating, which is great... I'm just hoping to see more of that as time goes on.

Something we thought might help stimulate that would be incorporating some type of trade system, such as shipping goods across sea for profit... or loss, depending on if they reach their destination safely. This would encourage all sorts of piracy of course, but also generate the need for blue pvpers at sea, to protect the merchant vessels, or just pirate the pirates.

Taking it even further, wouldn't it be cool to tie all that in with the new faction system? There are any number of ways I could see these things being intertwined... Having bases with docks, or some sort of sigils that can be captured via a naval assault would be one idea. Using the trade idea above, or some version of it, in conjunction with the faction system, opens up all sorts of possibilities for building up faction treasuries with taxes and such, and again would stimulate more pvp action on boats.

I'm sure there's a ton of work involved in any of that, but it was a pretty good discussion in teamspeak, and we thought it would be worth tossing out the idea. If it puts more boats on the water and encourages active gameplay in different facets of the game, I think it is worth exploring at least.
 

DonnyKey

Neophyte
This is a fantastic idea.

Met El Beorn today and he educated a naval noob in the art of ship combat. Cool fella indeed.
 

Sapperman

Grandmaster
I have been thinking about this for a while.... If a similar system to the faction points (bloodshed, power and knowledge) were used for ports and "trade lanes"...... it could be a really cool concept. I know there was talk about an ocean champ spawn at one point....... integrating that into the points would be awesome as well. I spend a little time at sea and see only a few pirates, the system is awesome but could use a little tie in. Factions are great atm and by adding a naval division you open massive doors. Would be nice to have ports for every faction as well. CoM has a dock to its base already, a "cave" leading to the bases of SL, Minax and TB would be cool too. Sort of a backdoor entrance if you will. Blockades could be placed on ports, make special sigils that are only capture-able through these ports. Offer faction ships dyed to faction colors. The possibilities are endless. Bottom line is, you have two great pvp platforms........integrate them. :)
 

MANKRIK

Grandmaster
You could have an escort type system where you have to transfer NPC VIP's or goods to faction bases by ship, and enemy players would try to intercept them. Players will get paid for delivering the goods or for destroying enemy goods/killing the NPC's.
 
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