Sapperman
Grandmaster
Ok so much has changed recently for the dexer in both pvp and pvm. The armor changes were much needed and add a more dynamic play style for dexers.
However, I think a small increase in hit chance for a dexer is needed. On a pvm level, when you fight say orcs with a slayer, your max damage comes out at like 100+ which is awesome, but that happens fairly infrequently with the majority of hits coming in at the 10-35 range, (with a slayer!) then of course its accompanied by equally as many misses.
On a pvp level, mages now have the ability to nearly nullify damage received from a dexer by wearing good armor, as it should. But with GM resist a mage can still drop a dexer with an explo, eb, eb fairly frequently. With the current amount of misses, and I understand the dynamics of wrestling/anat, it proves very difficult for a dexer to have the same killing power as a mage.
The explo pot with full hands helps enormously. However, I think a small increase to hit chance should be implemented. Now before the flames come, I am not saying a dexer should hit every time, but there should be a parallel to how a gm resist's chance to resist a spell and how a wrestle mage "deflects" a hit.
Lastly, with the huge fluctuations in damages that come from successful hits, it would seem you would hit more often but not always for max damage. Basically saying, a two-three hit kill from a dexer should be possible but as infrequent or frequent as a explo, eb, eb kill from a mage.
Thoughts?
However, I think a small increase in hit chance for a dexer is needed. On a pvm level, when you fight say orcs with a slayer, your max damage comes out at like 100+ which is awesome, but that happens fairly infrequently with the majority of hits coming in at the 10-35 range, (with a slayer!) then of course its accompanied by equally as many misses.
On a pvp level, mages now have the ability to nearly nullify damage received from a dexer by wearing good armor, as it should. But with GM resist a mage can still drop a dexer with an explo, eb, eb fairly frequently. With the current amount of misses, and I understand the dynamics of wrestling/anat, it proves very difficult for a dexer to have the same killing power as a mage.
The explo pot with full hands helps enormously. However, I think a small increase to hit chance should be implemented. Now before the flames come, I am not saying a dexer should hit every time, but there should be a parallel to how a gm resist's chance to resist a spell and how a wrestle mage "deflects" a hit.
Lastly, with the huge fluctuations in damages that come from successful hits, it would seem you would hit more often but not always for max damage. Basically saying, a two-three hit kill from a dexer should be possible but as infrequent or frequent as a explo, eb, eb kill from a mage.
Thoughts?