It is pretty apparent that the Gold Relic is far, far less desirable than any other current meta-pet relic. The cost to recoup the gold you spend on it through its bonus makes it essentially valueless. While other relics are going for six million gold, this thing goes for 100k.
My idea to make it more useful is to make it act a bit like luck did after AOS.
For instance it can have a chance to increase the loot drop properties by a tier. If the item was to ge a might item it could bump to a force.
Or perhaps stay might with a bump to some accuracy.
The percentage chance could go up with the tiers.
I think this would make people actively want the relic without overpowering the game.
Further, the mechanics should be in place as luck was coded into the game previously.
My idea to make it more useful is to make it act a bit like luck did after AOS.
For instance it can have a chance to increase the loot drop properties by a tier. If the item was to ge a might item it could bump to a force.
Or perhaps stay might with a bump to some accuracy.
The percentage chance could go up with the tiers.
I think this would make people actively want the relic without overpowering the game.
Further, the mechanics should be in place as luck was coded into the game previously.