EvilAcid
Grandmaster
In light of changes happening with implementation of the Bounty Hunter System, and the obvious double edge of the Scrying orb being used as an easy escape assist. Why not just get rid of dungeon recalling. If you want to farm, champ and raid. You get in and out of the main entrances and portals,etc. If you want to leave, the same. Reinstate the invisibility jewelry so people cant just up and recall out, if they track reds coming for them, But they now have advance warning and can hide for free and then work
their way out of the dungeon or call inassistance from guildies.
This is a UO Felucca Shard. One of the Few remaining beacons of a GAME that gives you a true ADRENALINE rush because of its inherent DANGER mechanisms. Change for balance between the pvpers and pvmers who are as the yin and yang reliant on each other for true meaning is great. But during those changes do not give into the demands for easier and more convenient. You can get that ANYWHERE in modern times. The excitement comes from the chase and the journey not the destination. Give us challenges, and then tools that integrate accordingly with the FEAR AND DANGER RUSH THAT IS UO!.
Thanks.
their way out of the dungeon or call inassistance from guildies.
This is a UO Felucca Shard. One of the Few remaining beacons of a GAME that gives you a true ADRENALINE rush because of its inherent DANGER mechanisms. Change for balance between the pvpers and pvmers who are as the yin and yang reliant on each other for true meaning is great. But during those changes do not give into the demands for easier and more convenient. You can get that ANYWHERE in modern times. The excitement comes from the chase and the journey not the destination. Give us challenges, and then tools that integrate accordingly with the FEAR AND DANGER RUSH THAT IS UO!.
Thanks.