Diversifying UOF Builds #1: Bringing Back Insta-Hit (with a cost)

Winstonian

Grandmaster
Disclaimer: I was one of the (seemingly) few who didn't run a Hally Mage during their prime. It just didn't appeal to me, and they were everywhere. That being said, they seem to be a staple of UO PvP, and there are many that would love to run such a char right now. Having it as an option would appeal to a lot of the players that choose not to play here.

Synopsis: tweak an already existing skill (Arms Lore) to provide the same benefit that made Hally Mages powerful (insta-hit) in the past.

Details:

Arms Lore exists, but its uses are limited, especially for PvP. The PvP landscape could definitely use some diversity, so modifying Arms Lore to provide the insta-hit benefit would bring another viable build back to the PvP table... without making it OP.

At 80.0* Arms Lore and 100 Tactics, a player's swing speed timer would continue while the weapon is disarmed.

Why 80? It would allow players to keep the basic Hally Mage build, but would force them to sacrifice some offense or defense (or both). Instead of having full Magery and Swordsmanship damage, or full med, or full resist, a player would have to choose a weaknesses to match the overall strength of their build.

Staples
100 Magery
100 Swordsmanship
100 Tactics
80 Arms Lore

That leaves a player 340 skill points* (after increasing the skill cap to 720 via PSs) to spend on a combination of Meditation, Eval Int, Anatomy, and Resist. That player would have to pick the area where he isn't as strong, which should prevent the build from being OP.

Summary: bringing the Hally Mage back as a viable but not OP PvP option would be the preference of a lot of older players and would diversify the PvP scene right now. I don't see the drawback.
 
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Tydeus

Master
Use 4 peacemaking PS and you have the following:

100 Anatomy
50 Arms Lore
100 Evaluating Intelligence
90 Magery
90 Med
90 Resist
100 Swordsmanship
100 Tactics

The +20 PS points were spent to max out Eval and Tactics for max damage. Players can choose which two skills they want to GM out of Eval, Magery, Meditation, Resist, and Tactics. It is basically just the standard 7x tank mage with the only weakness being 3 skills lowered to master (90) level. So, in theory, there isn't much of a difference between a 7x insta-hit tank mage and a uoforever insta-hit tank mage with 50 arms lore.
 

Tydeus

Master
You'd have to at least make the minimum skill for arms lore to be 80 to even attempt testing such a build, otherwise it would just be putting in insta-hit tank mages in the game with little penalty.
 

Tydeus

Master
One possibility is to make the swing rate after equipping a weapon instant at 100 arms lore, and not instant--but faster--depending on how much arms lore you have if you're not GM arms lore.
 

Winstonian

Grandmaster
Use 4 peacemaking PS and you have the following:

100 Anatomy
50 Arms Lore
100 Evaluating Intelligence
90 Magery
90 Med
90 Resist
100 Swordsmanship
100 Tactics

The +20 PS points were spent to max out Eval and Tactics for max damage. Players can choose which two skills they want to GM out of Eval, Magery, Meditation, Resist, and Tactics. It is basically just the standard 7x tank mage with the only weakness being 3 skills lowered to master (90) level. So, in theory, there isn't much of a difference between a 7x insta-hit tank mage and a uoforever insta-hit tank mage with 50 arms lore.
I'm pretty sure that it doesn't work that way. You can't expand your overall points by using PSs and then spend that extra 20 points elsewhere.
 

Bromista

Grandmaster
You can absolutely do that. Once you get your cap to 720 you can drop that skill and your cap still remains 720.

I have done it with 120's on five diff chars and 115's on at least five others.
 

Winstonian

Grandmaster
You can absolutely do that. Once you get your cap to 720 you can drop that skill and your cap still remains 720.

I have done it with 120's on five diff chars and 115's on at least five others.
That's a shame...

Tydeus: for this, 80 Arms Lore would be required. Good suggestion. I'll change it in the OP.
 
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