Discordance Help

Game Ghost

Neophyte
Anyone got any tips for Disco training, I got to 66 on skeletons, but I've not found anything giving good gains to get any higher.
 

darxide

Neophyte
If it works like Provocation (and it should) then you'll want to go to Skeletal Knights next. Do that until 85-87 then go to the Bard room in Deceit and target Rotting Corpses until GM.
 

darxide

Neophyte
The mobs I listed should work regardless of whether or not you need unique mobs. They're the right difficulty level to skill off of.

The way works on official shards is that you won't gain a skill up chance if the target is already under the effects of Disco when you use it again and using it again refreshes the timer on the debuff. You'll have to hide / invis for long enough to break the Disco before trying again.

Whether or not it works like that on UOF is unclear (at least I didn't find anything to cofirm/deny in a cursory search) but it can't hurt to try.
 

severus

Grandmaster
If i remember correctly i did mummys - skelle knights - then silver serpants, unfortunantly as u cant discord twice u have to hide for 10 seconds after success i believe which will take the discordance off the mob
 

Cheapsuit

Master
UseSkill Discordance
Pause .30sec
Absolute Target
Pause 6.00sec
UseSkill Peacemaking
Pause .30sec
Absolute Target
Pause 6.00sec
UseSkill Hiding
Pause 10.00sec

Of course you have to loop the macro and it will work best if you're GM hiding and Peace Making. This works good for me becuz of my template. I have hiding and stealth on my Bard but if you do not want these skills you can raise them just for macroing disco fast and the hiding doesn't have to be GM but the fewest times you get the "you fail to hide" message the faster you will GM Disco. Once you successfully peace the target you are able to hide. of course this would probably also work with casting invis instead of peacing and hiding. And don't forget to retarget your target to your skill lvl as the person above mentioned. This will probably only work in the bard room or somewhere where your target cant kill you.
 
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