This is driving me up the wall 
Despite the thing working OK on monsters as far as I can tell, on pvp something screws up and it tends to instantly throw or just drop at my feet. Take a look.
	
	
	
		
To target, I use "Next humanoid target" Or in the case of reds, I use "target closest murderer" And I use Attack last target to initiate on them.
So what gives?
			
			Despite the thing working OK on monsters as far as I can tell, on pvp something screws up and it tends to instantly throw or just drop at my feet. Take a look.
		Code:
	
	{
Exec: Drink Explosion
Pause 1sec
If (sysmessage "3")
Pause 1.5 sec
exec: Last target
Else
If (sysmessage "4")
Pause 2.6 sec
exec: Last target
Else
If (sysmessage "5")
Pause 3 sec
exec: Last target
End if
Pause .25sec
}To target, I use "Next humanoid target" Or in the case of reds, I use "target closest murderer" And I use Attack last target to initiate on them.
So what gives?
 
 
		 
 
		 
 
		 
 
		