StegcO
Grandmaster
Hi,
4 simple point that will totally revamp Champs
1) Add MilitiaPS
This will, obviously, create fight/action at least between blues militias
2) Remove 5K Score limit
Actually Champs finish in 10minutes not anymore 2hours, if you miss the first Wave you basically have a 5-7minutes window to make 5k score (impossible without Talisman) plus the time to prepare RAID (that will incrase action, so its good not bad, remeber, RAID is healty for a Felucca Server)
3) Add Alliance_Score_CAP
This will avoid 30 users zerg guild to finish champ in 5 minutes, plus with a CAP if a big zerg guild want all the 3 PS they are FORCED to raid against all others blues (so this will destroy eventually unofficial alliance between blues), succesfully or failing will bring action anyway.
4) BOSS can be lured again
This is simply, will add Strategy/Tactics in a endgame feature that actually is only allkill/corppor target closest
4 simple point that will totally revamp Champs
1) Add MilitiaPS
This will, obviously, create fight/action at least between blues militias
2) Remove 5K Score limit
Actually Champs finish in 10minutes not anymore 2hours, if you miss the first Wave you basically have a 5-7minutes window to make 5k score (impossible without Talisman) plus the time to prepare RAID (that will incrase action, so its good not bad, remeber, RAID is healty for a Felucca Server)
3) Add Alliance_Score_CAP
This will avoid 30 users zerg guild to finish champ in 5 minutes, plus with a CAP if a big zerg guild want all the 3 PS they are FORCED to raid against all others blues (so this will destroy eventually unofficial alliance between blues), succesfully or failing will bring action anyway.
4) BOSS can be lured again
This is simply, will add Strategy/Tactics in a endgame feature that actually is only allkill/corppor target closest