Artifact of the Marksman (Archer Talisman)

Shane

Administrator
Staff member

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We have no added the Archer Talisman labeled "Artifact of the Marksman".
You can obtain the Talisman by doing the Quest as you would with the previous Talisman
(https://www.uoforum.com/wiki/index.php/Meta_Talismans#Quest_Line)

The Artifact of the Marksman lowers the chance of arrows being destroyed while auto attacking to 5% for hits and misses.
It also features (7) total relics to be leveled which can all be purchased from Sasha the Unique Wares Gold Sink Vendor.
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You can check out all relic information and more at our wiki link below (Video to come).
https://www.uoforum.com/wiki/index.php/Meta_Talismans#Artifact_of_the_Marksman


Enjoy!
 
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Shane

Administrator
Staff member
Full Details: https://www.uoforum.com/threads/8-3-0-0-archery-talisman-active-abilities-and-test-center-update.110033/

- Archery Talisman (Artifact of the Marksman)
Each level of the talisman will increase ranged damage by 5% per level.
Changes the mechanics of arrow distribution, they will no longer have a chance to be placed in the victim's pack they will now be placed near the target 100% of the time unless they're destroyed or reclaimed. Arrows only have a 5% chance of being destroyed when the talisman is equipped.


- Concussive Blast
XP Required to Level up (400 * Level)
XP Granted:
- Mobs Less than 500 HP - 1 XP
- Mobs Between 500 and 1000 HP - 2 XP
- Mobs More than 1000 HP - 3 XP

Fires an arrow with explosive force which disrupts the concentration from a targeted mob.
(Interupts and applies a silence debuff on a target for 5 * Level seconds)
This is an active ability with a cooldown of 65 seconds.
This will not be able to be used on mobs immune to crowd control effects (to come)


- Hunters Focus
XP Required to Level up (800 * Level)
XP Granted: 1 per activation

Puts the wielder in a contrated state where they gaining attack speed for a short duration.
(Gains 40 * Level dexterity and stam for 5 seconds)
This is a passive activation with a cooldown of 30 seconds.
PvP will remove this state.

- Knee Strike
XP Required to Level up (4000 Per Level)
XP Granted: 1 per passive activation


Nearly every auto attack will slightly slow the victim. Also charges up for an extra patient and longer slow when released.
(This will provide a small debuff upon auto attack every 3 seconds slightly slowing the combatant's move speed which lasts 5 seconds. Each activation will add a charge to the active ability. Charges will max out at 10. Upon applying clicking the active ability icon it will active next application of the debuff and will be a stronger version of the debuff, lasting 3 seconds per level. Each charge will reduce move speed by 1/4. )

This is a passive and active relic. Passively will apply a small debuff, and active to release the charge on the next application. Activation has a cooldown of 65 seconds.
This will not be able to be used on mobs immune to crowd control effects (to come)


- Piercing Shot
XP Required to Level up (4000 Per Level)
XP Granted: On each target hit
- Mobs Less than 500 HP - 1 XP
- Mobs Between 500 and 1000 HP - 2 XP
- Mobs More than 1000 HP - 3 XP

Fires a shot towards a targeted location with such force that it will pass through any victims.
(This will shoot an arrow towards the selected target. Your projectile will always travel 14 tiles or until it loses line of sight regardless of the targeted area. This ability will damage all mobs that it collides with dealing Level * 3 damage. Damage will auto be modified by arrow type modifiers.)
This is a active only relic with a cooldown of 15 seconds.


- Pinning Lob
XP Required to Level up (1000 Per Level)
XP Granted: On each target hit
- Mobs Less than 500 HP - 1 XP
- Mobs Between 500 and 1000 HP - 2 XP
- Mobs More than 1000 HP - 3 XP

Fires an projectile which is able to push a victim back a small amount.
(Pushes the first mob that the arrow collides into back up to 3 tiles, if the mob collides with a obstacle or another mob it will stun the mob for 1 second per level. If it is pushed into a mob the mob it collides with will also be stunned.)
This is a active only relic with a cooldown of 15 seconds.
This will not be able to be used on mobs immune to crowd control effects (to come)

- Reclamation:
XP Required to Level up (4000 Per Level)
XP Granted: 1 per arrow reclaimed

This relic will allow the wielder to effectively manage their resources. Automatically picking up nearby arrows.
(This will automatically pickup all arrows within level + 1 range of you.)
This is a passive only relic.

- Volley:
XP Required to Level up (4000 Per Level)
XP Granted: Per Wave of Arrows the greater of each mob in range:
- Mobs Less than 500 HP - 1 XP
- Mobs Between 500 and 1000 HP - 2 XP
- Mobs More than 1000 HP - 3 XP

This relic allows the wielder to shoot a barrage of arrows into the air having them slowly rain down from the sky shortly after.
(Your player will begin shooting massive amount arrows into the air every seconds for 10 seconds. The ability will be interrupted if you try to take a step or do not have enough arrows. Damage dealt 3 * Level. Damage will be modified by arrow type modifiers. 45 arrows will be shot per wave)

This is a active only relic with a cooldown of 65 seconds.
 
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Greenman

Apprentice
I just spent DAYS completing the requirements for this talisman. Vanqs, Evil critters the whole nine yards, went to the statue, it took the blood, stone, everything and DID NOT GIVE ME An Archers Relic!!! Whats going on?
I game GMs yet to respond....
 
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