Amalgam
Journeyman
In keeping with my intention to suggest little things regularly, I have noted with some surprise that UOF's wildlife is a bit boring....
My suggestion is that some animal behaviour be considered, e.g:
Dogs chase cats.
Cats chase rats.
Wolves chase cows and deer.
Birds flee on approach.
I would be keen to suggest a more outright expansion on the classic AI 'opposition groups', which are probably in place and just need to be activated. A basic system of interaction, with spin-off potential. Most would be duplex opposition groups - a two-way system. But one-way flagging can exist, like above. Just as Terathans and Ophidians would flag on each other, certain other rules could apply, e.g:
Lizardmen vs Ratmen.
Wisps vs Negative Karma
Orcish Lord vs Next Target
There's quite a bit of room for play here, I think. Related to this (but perhaps another suggestion of its own) is the addition of varying levels of aggression based on a dice-roll - or better yet - modulated by certain local or global environmental conditions met/unmet.
I think this would be particularly suitable in the case of snakes and serpents. Some might be passive, even evasive, whilst others spit wildly, or flag under certain conditions only - i.e proximity-based aggression. Let things happen, like a massacre of rabbits in the Skara fields due to a single wandering snake, completely at random. (Or survival of the fittest: because the ones which spawned with a 'flee characteristic' might probably survive. Suggestion: Flee characteristic to rabbits). Other stuff: A boar gone crazy because it got bit. Two great harts square off. Polar bear vs Walrus. I'm in danger of rambling.
What else out there??
My suggestion is that some animal behaviour be considered, e.g:
Dogs chase cats.
Cats chase rats.
Wolves chase cows and deer.
Birds flee on approach.
I would be keen to suggest a more outright expansion on the classic AI 'opposition groups', which are probably in place and just need to be activated. A basic system of interaction, with spin-off potential. Most would be duplex opposition groups - a two-way system. But one-way flagging can exist, like above. Just as Terathans and Ophidians would flag on each other, certain other rules could apply, e.g:
Lizardmen vs Ratmen.
Wisps vs Negative Karma
Orcish Lord vs Next Target
There's quite a bit of room for play here, I think. Related to this (but perhaps another suggestion of its own) is the addition of varying levels of aggression based on a dice-roll - or better yet - modulated by certain local or global environmental conditions met/unmet.
I think this would be particularly suitable in the case of snakes and serpents. Some might be passive, even evasive, whilst others spit wildly, or flag under certain conditions only - i.e proximity-based aggression. Let things happen, like a massacre of rabbits in the Skara fields due to a single wandering snake, completely at random. (Or survival of the fittest: because the ones which spawned with a 'flee characteristic' might probably survive. Suggestion: Flee characteristic to rabbits). Other stuff: A boar gone crazy because it got bit. Two great harts square off. Polar bear vs Walrus. I'm in danger of rambling.
What else out there??