Allow Dexers to drink pots with 2h weapon

GluttonySDS

Grandmaster
Why not? Dexxers arent really played here too often so I think this would be a good start to buffing them up in PVP. Im pretty sure it was this way on uoforever as well.

Thoughts?
 

thestand

Grandmaster
You needed to disarm 2 hand weaps to use pots on uoforever(except explosion pots). I was always under the impression that dexxers were pretty balanced on uof. Even alchy fencers can wreak havoc in a dungeon. Alchy macers can fuck people up in field PvP. It would be interesting to test out but I think it would make the skilled dexxers a bit to op especially 1v1 against a mage. It would eliminate the tactic of forcing them to disarm so you can get the successful stun.
 

Anon

Journeyman
A good dexxer is already OP. Add on to that chugging cures and heals without removing your wep that does 60 damage...... Hell no
 

Bobaganoosh

Master
A good dexxer is already OP. Add on to that chugging cures and heals without removing your wep that does 60 damage...... Hell no
There is only one wep that does 60 dmg to a player. And not everyone has a valorite war hammer...

And its a huge risk to use it in PvP.
 

GriefedYaBish

Grandmaster
Why not? Dexxers arent really played here too often so I think this would be a good start to buffing them up in PVP. Im pretty sure it was this way on uoforever as well.

Thoughts?

I think dexxers are legit in PvP especially in dungeons and 1v1s. In faction fights I go after the guy cross healing and almost every time i'm able to break the cross healer off, setting up an easy kill for the mages.
 

Harry Berries

Grandmaster
Dexxers will never get a boost. Unfortunately they are gonna keep promoting groups of Mage fights. Because it takes a lot of skill to stun someone and then drop on them??? Especially with increased spell dmg..
 

Anon

Journeyman
I'm not seeing any increased spell damage here. If anything it's lower than normal. Being a mage is harder than you think. That person may be stunned, but his teammates can still heal. You have to sync well to secure a kill...
 

Harry Berries

Grandmaster
I'm not seeing any increased spell damage here. If anything it's lower than normal. Being a mage is harder than you think. That person may be stunned, but his teammates can still heal. You have to sync well to secure a kill...
They just increased spell dmg
 

Lexington

Grandmaster
You needed to disarm 2 hand weaps to use pots on uoforever(except explosion pots).

Is that why they allowed two handed explosion pot throwing here... because it was on uoforever? That was a mistake IMO. So you might as well allow all pot use while two handed!!
 
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thestand

Grandmaster
Is that why they allowed two handed explosion pot throwing here... because it was on uoforever? That way a mistake IMO. So you might as well allow all pot use while two handed!!
They did it because it made sense to do it. They also made explosion pots do less dmg here compared to uoforever. You'll be ok lex, cast heal instead of cure next time. ;)
 

Harry Berries

Grandmaster
Patch notes bro. Read them. Increased spell dmg and change of bandie timer. Everything that favors mages
I really don't mind the changes but I just can't stand people saying a dexxer is better. Because they're not better. and I think some people find mages super easy to play. You have a couple good mages who sink then the other kids who just casts Ebolt or FS on someone when told to.
 
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