It's not one person. It's an entire group in *your* guild. If you haven't seen it, you haven't been paying attention.
They are literally the vocal group that have brought about this discussion in the past 2 weeks.
They are literally the group that brought about the free champ day event.
Free...
So you're saying Szapherdok and crew haven't been crying in IRC and forums for the past 2 weeks? They're quite literally the most vocal group on the issue. They also just happen to share your guild tag.
Really funny to hear you say this, as Werkt is the guild that has cried for the past 2 weeks about not being able to do champ spawns with reds coming in during the last few minutes and taking everything, making them feel as if "champ spawns are a giant waste of *time*".
4 EQMS reds took over the double champ spawn versus the entire server this past weekend. They couldn't get more to log on, yet no one wanted to fight back until it was too late.
It's not a problem of "zerging", that's just the convenient go-to. They rarely fill a party as of the past 6 months...
I was under the impression the loot from champ spawns was incentive for PvP. It's end-game content.
Don't like to PvP? Pay a guild to PvP for you or farm and buy the items from the people willing to PvP.
Angry you can't do champ spawns because you don't like PvP? Too bad. Go play Animal...
This is a topic that innately *does* involve the economy, because we're talking about the possibility of expensive, end-game loot being put into circulation.
People not being able to freely do a champ with guaranteed loot keeps markets from becoming super saturated.
What about the players who...
Raids are a deterrent that protect the economy. Whether it's crafting materials or power scrolls, if loot is guaranteed simply based off time invested- value is lost.... You're taking a high-risk gamble with a delicate economy.
Guard zones are just fine for blues and probably the closest comparison for "no cut" zones when side-by-side with reds.
Regardless of population size, point remains that champ spawns are end-game content. It's the ultimate risk v. reward. The unwillingness of others to put their greed and...
A "pack instinct" type buff for all female characters. For one randomly selected week each month, all female characters of the same guild get a small attack buff when close to other females and can only talk in CAPS.
Help stuck option and logging in champ spawn area would/should force you to drop everything, including what's on your cursor too. Otherwise it would become a choke point stalemate with fields until loot holders successfully logged out or help stuck.
I'm fine with this. To remain consistent with this resolution, recalling out of a dungeon would be a warranted change. They can't recall in to you, but you can't recall out on them. Just like OSI, right?
QFT
One cannot be considered a hero if he cannot compete with the evil of man. One cannot be considered an adventurer if he takes no risks.
If you're blue and your champ is successfully raided, you did not have the people for the content- whether it be numbers or will.
I cannot accept the...
As long as there is still reward for reds and they aren't excluded from the loot table for their play style.... RDAs and champs are end game content and should be inclusive to *all* play styles. As it stands, there are plenty of successful champs done by blues and plenty that are raided by reds.
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