I stole a ring of forgiveness once that someone had in a bag, it's now stuck in my characters inventory, can't be equipped or even moved since it's bound to someone else. It's kinda neat if you ask me..
Exactly, this is a free shard and has a ton of content so why constantly make up these empty promises of more features. I remember a few months ago everyone was making remove trap t-hunters because these "Indiana Jones" style dungeons were supposed to come soon. Does anyone even think about that...
Or just stop promising the world and focus on what's doable. Here is the full list of features that were promised to be in the game in spring of this year:
General Content:
ULTIMA ONLINE FOREVER GUILDS
ULTIMA ONLINE FOREVER BUTLER
RUNE-ETCHED TREASURE MAPS AND INSTANCED TREASURE MAP DUNGEONS...
You gotta be a fool if you believe Shanes words that Booty Island will ever be completed! What's with all the constant lies about content releases? You haven't released the shit from last year yet but keep making promises about new content! Just read what staff said would be in Kingdoms 4 months...
The reward system on UO:F is the worst I've ever seen. It has always baffled me how anyone can think the way it is right now is a good idea. It's a 100% gamble, you might as well do 100pts at a champ instead of 100k and you would still have the same chance of getting things. Again a system that...
Hilarious how you tell me you "know UO" but you act like any other template than tamer does more work in PVM, lol. It's "click to attack, use bandage, kite" for every template, you are full of shit!
Obviously you have never made a tamer, so you have no idea how much hard work it is to make one. Also what are you saying? That making any other template is MORE work? Anything other than a tamer takes about 1-3 days to macro to gm. Are you saying that fighting mobs takes more skill as a warrior...
Right, because making a template that takes months of dedication to complete, the worst grind in the game, is only half as much work as clicking on a mob to attack it and then occasionally using a bandage or a potion. I really hope the 15000 tamers on the shard will finally have to work for...
Make it so swinging a weapon/ casting a spell costs gold. No more harassing noob players at training spots. People will make sure the target they attack will be valuable. No more Zergs, 10vs1 just won't pay for itself. Plus it's a nice gold sink!
You are basicly saying: "Make your PVM template into a PVP template if you don't want to be killed". Completely missing the point. Completely ignoring that both PVP and PVM are valid play styles. Completely ignoring that this shard has a ton of players who enjoy PVM and thus have PVM templates...
I've played with enough experienced players to know that this is not true. PVM builds are hilariously weaker than PVP builds and don't stand a chance. If what you said was true the shard wouldn't be having these issues atm. The whole debate about PVP on this shard in the past months was...
I'm talking about forcing people with PVM builds into fighting against people with PVP builds. Also it just doesn't go into your head that there are valid play styles of all kinds in this game. If some people like to PVM they are not "PvPers that don't know it yet.".
Can we PLEASE stop making PVM chars do PVP? This is every solution I see here to every problem and it solves absolutely nothing except create more frustration! The shard doesn't have nearly enough population to work these ideas. There just aren't guilds big enough to have a dedicated PVM group...
If you say 5k is nothing then what difference does it make if its 5k more, right? Anyways, having been in factions with my tamer for a while now, I really think 5k is the correct amount, usually it's 10k anyways since both pets die...
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