Whether or not people respond to this random thread to say that means very little.
Just fix the obvious flaws and compensate the increased skill needed with some sort of reward for executing your vision of correct potion throwing and there's no issue. A flat out nerf makes no sense.
I spoke to Eppy and Halygon about this for awhile and they seem unable to realize that the change was a nerf. Apparently the goal was to add more of a skill element to throwing the potions, yet they've done nothing to offset the penalty they imposed and reward good throws.
They also compared...
We needed this change because it's realistic, guys! If I accidentally hit a guildmate with an explosion potion, it obviously means that I want to smash my war hammer into his skull as well! If a grenade goes off in the middle of ten people, of course it'll only inflict minor cuts and bruises...
lol, I knew someone would say this. The exact same line of drivel that was spouted when throwing potions in town could get one guard whacked on uoforever. You have failed to provide a reason for why the change was necessary.
While it is nice to be able to lead someone's potion into their guildmate in low-scale PVP, the price for this ability is too high. Warriors rely on alchemy for a significant portion of their damage and this change has effectively nerfed them in group fights -- the area in which they are...
trammel: Restrictions or impediments to freedom of action
This is what trammel means and why Felucca's counterpart got its name. Let's try to use words correctly, shall we? A red not going into stat loss after dying -- regardless of how or why -- has absolutely nothing to do with trammel.
Excellent AOE relic for a meta dragon! Releases a fireball that deals up to 80 damage to the dragon's target, explodes for 30 damage to surrounding creatures, and deals 30 damage to everything in the fireball's path!
Contact me via Discord if you'd like to add this to your arsenal.
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