All these reds terrified at an unspecified change can only mean that they have it as good as they possibly can and therefore any change would be for the worse for them. It's a sign that a change is needed.
That's irrelevant. UO:R was not free to play - people played on one account; it was a hard gaining system; murder counts lasted 8 hours of logged-in time; and there was permanent stat-loss. You literally risked dozens of hours of character development time to raid a champ. On UO:F you risk...
It's the raiders that take no risk. They invest a few minutes, they stand to gain all the champ rewards and what do they stand to lose when they can hop on a duplicate character during stat loss?
Raiding RDAs and bosses isn't anything like raiding champs. Bosses and RDAs take minutes to complete, champs take hours.
Nobody leaves because their RDA got jacked - people do leave after they invest hours in a champ for the sake of someone who will invest minutes.
I've had way too many of my friends say 'fuck this' because of exactly what you describe.
Nobody quits over dungeon, arch demon, or RDA zerging. They quit over champs. A fix is needed bad.
Because a brainless extreme solution like that isn't necessary.
If the chance of receiving a drop were based on absolute scores instead of relative scores, there would be far fewer raids. That simple change would greatly reduce the number of players leaving for other environments.
Maybe some...
EQMS is actually the only group of people that are doing this systematically and en masse.
Regardless, anyone who breaks the rules should be punished likewise.
This whole 'if it wasn't us it would be someone else' claim might be true - and if it is - it only strengthens the complaint that the rules need to prevent the sort of bullshit that EQMS happens to embody on this shard.
That means having the right rules and enforcing them.
Ive been in the largest alliance in the server and, more recently, in the largest guild (other than EQMS): In the last month, I've seen the discussions of about half the players on the shard. From those discussions, it's obvious that no other guild comes close to causing an exodus as large as...
Spiders were introduced with a lot of hype, which probably raised expectations too much. The spider also seems really expensive, which probably inflates expectations further.
However, it seems more expensive than it is. The spider costs as much as other meta pets on a slot-per-slot-basis...
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