Anatomy: Difference between revisions

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==See Also==
==See Also==
[[Stun]]
*[[Stun]]
[[Wrestling]]
*[[Wrestling]]
[[Swordsmanship]]
*[[Swordsmanship]]
[[Macing]]
*[[Macing]]
[[Fencing]]
*[[Fencing]]
[[Healing]]
*[[Healing]]
[[Veterinary]]
*[[Veterinary]]


[[Category:Skills]]
[[Category:Skills]]

Revision as of 13:25, 25 January 2015


Description

Anatomy is a supplementary skill that enhances weapon damage and bandage healing. Anatomy can be raised by using the skill and selecting a creature or player or it will go up on its own as a player participates in melee or Archery combat. Anatomy levels up slightly faster from Melee and Archery combat against humanoid creatures. Anti-macro code does not apply to the Anatomy skill so it can be macroed on a single target.

Anatomy is required for the Stun ability when combined with the Wrestling skill. See Wrestling for details about Stun.

The Anatomy and Evaluate Intelligence skills work together to determine the chance that a target is hit with a melee attack. This specialized calculation generally only applies to healer mages. This can be used to avoid putting wrestling on your Template.

Damage Enhancement

The damage bonus from Anatomy is applied using this equation (Anatomy / 5) as a percentage (20% at 100 skill).

Healing Enhancement

60 Anatomy is required to Cure with Bandages. 80 Anatomy is required to Resurrect a player with Bandages.

Recommended Training

Anatomy can be trained by directly using the anatomy skill on another player or passively by using one of the following skills:

Swordsmanship
Mace Fighting
Fencing
Healing

See Also