No, that has always been a part of UO and even happened on OSI quite regularly. I have very vivid memories playing on Europa while [FATE] pretty much ruled the shard for months if not years. Nethertheless, speeking of being a part of UO. I do not actively play on UOF, therefore I might not be entitled to post in this thread. But you shouldn't simply dismiss the idea of putting Delucia into the game! The Lost Lands were always part of UO (well at least since 98) and playing on a shard that doesn't feature T2A simply doesn't feel right! I do unterstand the concerns of thinning the population out, but let's be honest: The majority of players used the Lost Lands simply for banking in Delucia (and perhaps using the fine hunting grounds outside the city to train taming). Hardly anyone really ventured further. But: on a shard with a very limited number of champ spawns (and these spawns being pretty much dominated by single guild), it would make sense to open the T2A-spawns as wells. Might give this guild more trouble to ghost cam all the spawns and it may give people an incentive to do spawns again (with a reasonable chance to get to the end). And if anyone remembers Terra Sanctum champ spawn: I nearly shit my pants while doing a spawn there and suddenly seeing several ships full of Reds entering the screen. And btw: I've played for years on Defiance. And among other great memories I still remember the pvp in Delucia. Great fights! Personally, the abscence of T2A and Delucia was the main reason I joined another shard.