UOForever's Companion System UOForever's Companion System is designed to assist new players with getting started, and is also a lot of fun for our volunteer Companions! Companions are regular players and can therefore hunt with and accompany a young player on their new adventures. Companions will also receive the following unique powers: A special title of ".. the Companion" in their name, to be easily recognizable by newer players Companions will receive an overhead message whenever a Young player logs in. They will gain access to the "[young" command which gives a list of all young players currently online and when they were last helped by a Companion. When they select a young player from the list, it teleports the Companion to that young player if: (1) the young is not alive and is not in a house or boat or (2) the young player has not already been helped by a Companion in the last minute (this delay does not exist if the young player is dead). The ability to enter "The Defiled Crypt", a unique Young Player dungeon located within Britain. When a young player dies, all online Companions will automatically receive a message letting them know (so they can potentially teleport in and help them if desired) When a young player is murdered, all online Companions will automatically receive a message letting them know who murdered them. They can then teleport to that young in order to avenge them, and/or offer a res. This teleportation is only usable when the Companion is not in combat with another player. Companions will receive access to our Elder Hall and Companion Help Center, which is the building located directly northeast from Britain main bank. General Companion FAQ: Q. What if a Companion is led into a trap by a "fake" young player. A. This is a risk that the Companion must assume, though they will be able to see the Region name that they are teleporting into such that they could precast recall or something. Staff will likely not interfere unless other shard rules were broken. Q. Can't a Companion use a [young] player to get into places they shouldn't? A. It's not possible to port into houses or boats. However, there is a possibility of a ghost getting places that a normal player shouldn't be able to. However every time a Companion ports to a new player, the location and region are logged and will be reviewed. If any suspicious activity is suspected, the Companion and all their associated accounts will be banned. Companions are expected to uphold a higher standard than regular players. Q. What if a Companion generally is being an idiot? A. Companion and nearby player speech is logged so if you witness a Companion acting inappropriately, please page in and report it so that staff may investigate and deal accordingly. Q. What else should I know before applying? A. If accepted into the program you will be periodically reviewed by an Elder Companion, as all logs are kept due to potential system abuse. But this is an exciting opportunity to hunt with and show new players around and generally assist newcomers to UOForever, all of which can be very, very rewarding. Q. Sounds great! I'd love to help out. How do I become a Companion? A. Post a reply in this thread indicating how long you have been on UOForever and why you would make a good Companion, and Cassandra Hope and staff will review your qualifications to decide on who will be offered the position. More information on the UO Forever Young Player program may be accessed through the '[UOF' command: Our Young player program is constantly evolving. If you have any suggestions or comments please feel free to contact a staff member.