Mount fatigue. Thank you. I've been waiting for this thread since I joined the server. Mount fatigue is not solely about catching someone who is running away. Mount fatigue, where implemented, has always been about strategically utilizing your sprint capability. UO on this server is the only game I have ever played where you can sprint at max speed indefinitely with absolutely no penalty. It's just silly and counter intuitive. Whilst in a fight, sprint capabilities are supposed to be used sparingly and when needed. Not 100% of the time no matter what. People are encouraged to actually stay on-screen and fight the good fight, rather than sprint around like a monkey with it's head chopped off, because if a third-party shows up, or the person needs to desperately flee for some other reason, they have retained much of their Sprint reserve. UO was never a sprint-fest. That's because mount fatigue made it a poor choice. People who abused sprinting learned very, very quickly that they needed to be more strategic with their mount running. Players were encouraged to stick on screen and fight. For this reason, I personally vote against tying mount fatigue to personal stamina, and also against making mount stamina somehow attached to how low your health is. If someone has been legitimately providing a good fight to his opponent, and staying on screen, but their opponent gets a whopper of an explosion-ebolt, or a crushing blow, and they finally need to flee a little because they are low health... they are suddenly punished and their sprinting his hindered unless they have tons of refreshes? No. Over the course of a battle, the person who has needed to sprint the least should be rewarded for his skill, by having a larger sprint reserve. This isn't a foreign concept. It's how UO always was. I am a proponent of mount fatigue as an entirely separate thing than personal stamina. Both ethereals and regular pets can be fed to regenerate mount stamina. Each piece of fruit regenerates 25% mount stamina. Put a 2 second delay on re-mounting, so low-pingers can't macro it without the risk of getting their mount attacked. While ethereals go safely into the pack, they take a long time to re-activate and it is a huge risk to jump on an ethereal in the middle of a fight. As for degeneration rate, maybe this can be tested on Test server? Also, I'd like to point out that mount fatigue adds the potential for builds that don't have alchemy to chase down targets. This would be huge.