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October 2017 Patch Notes

Discussion in 'Patch Notes' started by Shane, Oct 10, 2017.

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  1. Shane

    Shane Administrator Staff Member

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    [​IMG]

    October 2017 Patch Notes


    FIXED ISSUE WITH ORC MASKS IN NEW ORC CHAMPION SPAWN
    THOSE USING ORC MASKS CAN NO LONGER HEAL PETS IN ORC CHAMP. SPAWN REGION

    IMPLEMENTED MILITIA SYSTEM
    FIXED MULTIPLE CRASH ISSUES
    REMOVED MILITIA SYSTEM FOR FIXES
    RE-IMPLEMENTED FACTION SYSTEM TEMPORARILY
    FIXED MULTIPLE MILITIA CRASH ISSUES
    RE-IMPLEMENTED MILITIA'S
    IMPLEMENTED FACTION ITEM HANDLING FOR MILITIA INTRODUCTION
    FIXED RANDOM CRASH ISSUE
    FIXED NULL ISSUE
    ADDED MORE LOGGING TO FIX ANY FURTHER CRASHES
    ADDED SOME WORLD CLEANUP
    FIXED MOLTEN ISSUE
    ADDED EVEN MORE LOGGING FOR CRASHES
    FIXED A SAVE CRASH + MORE CRASHES *MULTIPLE
    PERFORMED COMMAND CLEANUP
    ADDED FACTION ITEM STATE PURGING
    REMOVED ETHIC SPELL BOOKS FOR NOW
    FIXED UP CAPTURE POINT FOR MILITIA'S
    MADE SPELL SCROLLS COMMODITY DEED-ABLE
    MORE FIXES FOR MILITIA CAPTURE POINT
    FIXED ALLIANCE NOTO ISSUE
    NULL CHECK FIX
    LOWERED MILITIA STATLOSS TO 2 MINUTES
    ADDED MORE LOGGING
    FIXED GUILD AND ALLIANCE CHAT NOT SHOWING YOUR OWN MESSAGES
    LOWERED HP ON ABYSSALS
    NOTO CLEANUP
    LOWERED LEAVE TIMER FOR MILITIAS
    FIXED NULL MEMBER LIST CHECK
    FIXED ISSUE WITH STUCK STATUS ON MILITIA CAPTURE POINT
    DISABLED PET SKILL LOSS TEMPORARILY
    PERFORMED RANDOM CLEANUP
    ADDED EXCEPTION CATCHING
    FIXED MOLTEN AGAIN
    ADDED LIMIT FOR TOTAL ARMORED CLOTHING
    STARTED CONQUEST REPAIR

    ULTIMA ONLINE FOREVER FORUMS REACHES 20,000 USERS!
    @parsnip EARNS FORUM MOD. http://discord.uoforever.com MOD. AND COUNSELOR IN-GAME(Welcome!)
    DISABLED SWAMP DRAGONS AND DEFENSIVE TALISMEN WHEN IN ANY PVP

    ADDED MILITIA VETERINARIAN
    FIX FOR SAVE CRASH
    ADDED BOUNTY COST FOR MILITIA
    FIX FOR SPAWNING AQUA CRYSTALS
    REVERSED TITLES SORT DIRECTION
    DISABLED QUICKSILVER AGAINST PLAYERS
    REMOVED UNUSED IMPORTS
    FINISH MILITIA VET.
    ADJUSTED BOUNTY TRANSFER FOR MILITIAS
    ADDED CUSTOM TAPESTRY
    REWROTE MOVENEXT

    CLEANED UP PORTALS CODE
    CHANGED DEFENSIVE TALISMAN TO TRIGGER OFF AGGRESSORS ONLY
    UPDATED DARK FATHER
    FIX FOR AVATAR MAP
    BLOCKED POKER AND DUELS FROM CTF
    RANDOM PORTAL FIXES
    ALL KNIVES NOW ARE UNIFIED IN SPEEDS
    HALLOWEEN MASK FIX
    CREATED NEW HALLOWEEN BOSS
    FIXED INVASIONS SYSTEM ERRORS
    CREATED PLAGUE FOR HALLOWEEN
    RE-CODED AND UPDATED MUCH OF ZOMBIELAND
    RAN "THE SICKNESS" INVASION EVENT
    RAN ZOMBIELAND
    GAVE HANDOUT FOR HALLOWEEN










     
    Last edited: Nov 6, 2017
    Bloo, Decreamos, Streets and 4 others like this.
  2. Elizabeth Gold

    Elizabeth Gold Well-Known Member

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    Lot of fixes. Lots of forum users. But only one Parsnip. I also believe we have emoticons in http://discord.uoforever.com now?

    A lot of effort is being put into the whole militia thing. Is anybody keeping track of the current state of these? I see the wiki still has a page about factions (https://www.uoforum.com/wiki/index.php/Factions) so @Parnsip, gets your newly promoted ass to work :D
     
    parsnip and Peav like this.
  3. Streets

    Streets Well-Known Member

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    parsnip likes this.
  4. Streets

    Streets Well-Known Member

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    Also: "started conquest repair"

    Woooooohoooooo!
     
    Decreamos likes this.
  5. Young Star

    Young Star Well-Known Member

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    Bryden Rivers, YoungStar, Young Star, Tom Sevenstreams
  6. Goapirat

    Goapirat Well-Known Member

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    is there any info where the MILITIA CAPTURE POINTs are?
     
    De Medici likes this.
  7. Masseur

    Masseur Member

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    Thank you, really appreciated!
     
  8. jkg8787

    jkg8787 Well-Known Member

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    Woo conquests.

    Also great to see PvP-oriented changes coming in. Even if they are slower than some wish.

    Less statloss is great.
    The clothing-armor "exploit" now closed up. Great.
    Swampies/Defense Talisman loopholes closed up. Great.

    Keep it up. I prefer slow and steady changes anyways. Gives a chance for feedback and possible removal or changing small pieces instead of having giant sweeping changes that may be harder to analyze for benefits/drawbacks.
     
  9. Streets

    Streets Well-Known Member

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    Woah woah woah... Caped armor on clothes!? So it's ok to load up on 8, +3 int magic hats cast extra spells bit don't you dare have a couple points more armor?
     
  10. Grish'nak

    Grish'nak Well-Known Member

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    Grish'nak
  11. girana

    girana Well-Known Member

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    yes because you pay with 5str/dex for 5int
     
  12. Ionized

    Ionized Well-Known Member

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    so militias is in? wheres the break down of what as implemented in militas instead of just 2 words?
     
  13. girana

    girana Well-Known Member

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    these 2 words are breaking it down
     
  14. Ionized

    Ionized Well-Known Member

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    what all in militias?

    some of us dont have http://discord.uoforever.com, never understood why they specifically target only a select few to educate and not the whole population, never got that here
     
  15. girana

    girana Well-Known Member

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    its in it does nothing
     
  16. Ionized

    Ionized Well-Known Member

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    nice so basically your saying the top 3 updates listed above are all bullshit?
     
  17. girana

    girana Well-Known Member

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    no they not bullshit

    well militias is in you are orange to other militias and you can join/leave them thats all
     
  18. The Real Jenova

    The Real Jenova Well-Known Member

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    the base is the only thing that has been added. they are currently working on adding more stuff as we speak be patient and wait.
     
  19. AreYouKidden

    AreYouKidden Well-Known Member

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    Avalon Alduin, Achilles Alduin, Whisky Walt, Luke Thighwalker, AreYouKidden
    yesterday eppy said he's working on militia perks as the next step to be implemented..

    Currently we can join/leave militias, we have a capture point by Brit Bank to score militia points, there's a militia ranking system within your militia identifying who has the most points (commander, general, major etc...).

    When perks are in, we'll be able to purchase them with militia points (original design, not sure if it changed), and then possibly be able to level them up holding other capture points... That part again was original thoughts, but we don't know what eppy will roll out yet.

    I'm also hoping they make the militia team more fluid, because having people leave militias and lose their militia points, is kind of crappy. Would love for them to do the first 10 on the militias list in game, get partied, the 11th goes into a queue, until 1 of the first 10 leave... That way no one has to kick people from militias, or lose points.

    The other option is just points by militias, and get rid of individual points, so that kicking people isn't penalizing them, and assign 1-3 generals to your militia for spending points on perks, and such.
     
  20. Shane

    Shane Administrator Staff Member

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    UPDATED PATCH NOTES AND FINISHED OFF FOR OCTOBER 2017
     
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