Consumable Perks addition As mentioned in the Champion Spawn redesign thread: http://www.uoforum.com/threads/official-champion-spawn-changes.91977/ We have added in new items into the game called "Consumable Perks". These are rare items that decay at a certain time and give you rolled amount of time that the perk lasts while activated. You will receive these items just like you would a relic at a champion spawn as it will appear in your bag after the boss dies and you must be in range of the boss. These items are not as rare as a relic but are still rare. Everyone (factioners and non-factioners) are eligible to receive one. These were created to replace faction sigil bonuses as we felt the bonuses were not fully working how it was intended. When activated, these items must be in your bag and become blessed. Here is a list of eligible perks: Animal Affinity Perk - This will give you 100% control of your pets when active. Pet XP Perk - This will increase the amount of XP your pet will receive when active, Pet Relic XP Perk - This will increase the amount of XP your pet's relics will receive when active. Bountiful Harvest Perk - This will increase the amount of resources you will receive when active. Talisman XP Perk - This will increase the amount of XP your talisman will receive when active. Talisman Relic XP Perk - This will increase the amount of XP your talisman's relics will receive when active. Wealth Perk - This will increase the amount of gold a mob drops when you kill it when active. Craftsmanship Perk - This will increase the success change, exceptional chance and slayer modifier after crafting when active. Skill Gain Perk - This will increase the amount of skill gain you receive when active. Champion Perk - This will decrease the cool down of a champion. Once it is in your bag and you have enough players at the alter, it will disappear from your bag and activate the champion spawn. This thread will be open for questions only.