I totally understand your point. I still PvM on a factioner and get people trying to gank me at every champ spawn. However, I am largely successful running solo because I choose my farming spots wisely and stay prepared to deal with ganks. If I do get ganked then I have at least mitigated my risks by not farming with my best equipment and dropping off my loot regularly. I usually stay out of Shame 5 and Despise titans because I don't like getting ganked. These are things that any blue PvM'er can do while making a ton of gold and rarely getting PK'd. I have a guide in the guide section that lays out a lot of useful information on this topic. New players will especially benefit from being part of a larger guild that has the numbers and experience to help protect them and show them the finer game mechanics. Glutt takes a lot of heat for leading a larger guild, however, he has also given a lot of time and patience to teach new players that are interested in PvP. The other faction guilds that were once active weren't interested in teaching these skills and did little to bring more players into the faction scene. If blue guilds took a similar approach to recruiting and training players in PvM and PvP then the shard will have a lot more fun. Blues will be chasing off reds more often than not. They will also enjoy having more guild members to do PvM content. I do not mean to be dismissive of blue complaints. The frustration is real and I respect that and want to see new players stick around. My belief is that a lot of players would have more fun and be successful if better sized guilds were around to help them. I understand the purpose behind the proposed system but I see the potential for it to benefit veteran tamers that need little assistance while placing the burden on newer players that reds will seek out in order to stay out of stat loss. More complicated systems inherently leave more room for abuse and unintended consequences. Sometimes a player based solution is a better approach. I merely offer the suggestion of larger guilds as a possible solution.