1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Guide: Resource/Mod Default Prices

Discussion in 'Crafting & Trade Skills' started by Blaine the Gypsy, May 31, 2015.

  1. Blaine the Gypsy

    Blaine the Gypsy Well-Known Member

    1,921
    2,356
    113
    Jan 17, 2013
    Blaine the Gypsy
    UNDER CONSTRUCTION
    List of Resources and their default values for sales for those who have always wondered.
    Disclaimer: Blaine is not responsible for your sales.
    A UO Forever Community Created Guide
    [​IMG]


    [​IMG]

    [​IMG]
    Inscription
    • Recall - 30-35 per
    • Gate - 75 per
    • Energy Vortex - 75 per
    • Flamestrike - 75 per
    • Full Spellbook - 5k
    • Marked Runebook: Town/Safe Locations - 10k
    • Marked Runebook: Dungeon/Risk Locations - 10k+
    Other
    • Forged Metal - 8k - 10k (takes 1k ingots to make)

    Kegs

    • Most Consumed Kegs

      • Greater Heal - 3,800
      • Greater Cure - 3,800
      • Total Refresh - 3,800
      • Greater Strength - 3,300
      • Greater Agility - 3,300
      • Greater Poison - 3,500
      • Deadly Poison - 15,000
      • Greater Explosion - 5,000
    ---------------------------------------------------------------------------------------------------
    [​IMG]

    Slayer Armor Wiki
    ---------------------------------------------------------------------------------------------------

    Treasure Maps
    Sale Price/Level - Title - Cart/Lock Gold Magic Items
    • Spawned Monsters
    500 / 1 Plainly - 0:52 1000-1500 6

    • Headless One, Mongbat, Ratman, Skeleton, Zombie
    1,000 / 2 Expertly 41:72 2000 12

    • Earth Elemental, Gazer, Gargoyle, Hell Hound, Orc Mage
    1,500 / 3 Adeptly 51:84 3000 18

    • Air Elemental, Dread Spider, Fire Elemental, Lich, Ogre Lord
    2,000 - 4,000 / 4 Cleverly 61:92 4000 24

    • Elder Gazer, Daemon, Dread Spider, Lich Lord, Ogre Lord
    6,000 / 5 Deviously 70:95 5000 30

    • Blood Elemental, Elder Gazer, Daemon, Lich Lord, Poison Elemental
    18,000 - 20,000 / 6 Ingeniously70:95 6000 36

    • Ancient Wyrm, Balron, Blood Elemental, Poison Elemental, Titan

    Item Properties
    • Durable - 50
    • Substantial - 100
    • Massive - 150
    • Fortified - 200
    • Indestructible - 250

    • Defense - 125
    • Guarding - 250
    • Hardening - 500
    • Fortification - 1,500
    • Invulnerability - 2,500

    • Accurate - 200
    • Surpassingly Accurate - 500
    • Eminently Accurate - 2,000
    • Exceedingly Accurate - 4,000
    • Supremely Accurate - 5,000

    • Ruin - 500
    • Might - 2,000
    • Force - 5,000
    • Power - 7,000
    • Vanquishing - 10,000
    ---------------------------------------------------------------------------------------------------
    Slayers(Weapons)
    • [*]Repond - 15,000
      • Ogre Trashing - 3,500
      • Orc Slaying - 2,500
      • Troll Slaughter - #
      [*]Silver - 5,000
      [*]Fey - 5,000
      [*]Elemental Ban - 6,000
      • Blood Drinking - 4,000
      • Earth Shatter - #
      • Elemental Health - 3,000
      • Flame Dousing - #
      • Summer Wind - #
      • Vacuum - #
      • Water Dissipation - #
      [*]Exorcism - 8,000
      • Daemon Dismissal - 5,000
      • Gargoyles Foe - 1,000
      • Balron Damnation - 4,000
      [*]Arachnid Doom - 6,000
      • Scorpions Bane - #
      • Spiders Death - 3,000
      • Terathan - 1,500
      [*]Reptilian Death - 10,000
      • Dragon Slaying - 6,000
      • Lizardman Slaughter - #
      • Ophidian - 1,500
      • Snakes Bane - #
    +1 Skill Scrolls
    Alchemy: 6k - 10k
    Anatomy: 500gp - 1k
    Animal Taming: 230k - 260k
    Archery: 2k - 8k
    Blacksmithing: 10k - 15k
    Bowcraft: 4k - 8k
    Carpentry: 6k - 10k
    Discordance: 1k - 4k
    Evaluating Intelligence: 500gp - 1k
    Fencing: 300gp - 1k

    Fishing: 2k - 6k
    Healing: 2k - 6k
    Hiding: 2k - 6k
    Inscription: 7k - 10k
    Lockpicking: 25k - 35k
    Lumberjacking: 4k - 6k
    Macefighting: 300gp - 1k
    Magery: 6k - 10k

    Mining: 4k - 6k
    Parrying: 500gp - 2k
    Peacemaking: 1k - 4k
    Poisoning: 25k - 35k
    Provocation: 8k - 12k
    Resisting Spells: 6k - 10k
    Stealing: 2k - 6k
    Stealth: 2k - 6k

    Swordsmanship: 300gp - 1k
    Tactics: 500gp - 2k

    Tailoring: 6k - 12k
    Tinkering: 4k - 8k

    Wrestling: 500gp - 1k
    @Smokey McCallum

    Idol of the Magi Relics
    • Dispersion
    • Focus
    • Shadow Disciple = 4kk-5kk
    • Vivify
    Phylactery of Resilience Relics
    • Leech
    • Quench
    • Recoil
    • Remedy
    Totem of the Berserker Relics
    • Double Strike
    • Infected Wounds
    • Phase shift
    • Tread
    Meta Pet Relics
    • Molten Breathe
    • Noxious Blood
    • Quicksilver
    • Wealth
    • Blood Talons
     
    Last edited: Jul 25, 2017 at 5:24 PM
    Jack Scallywag, Ranker, Sir. and 58 others like this.
  2. hubcap

    hubcap Well-Known Member

    493
    505
    93
    Oct 20, 2014
    Ill break the ice and hope someone with a better handle of the market will chime in.....

    Metal Resources
    • Iron - 6-10gp per
    • Dull Copper - 10-13gp per
    • Shadow - 20gp per
    • Copper - 20-22gp per
    • Bronze -22-25gp per
    • Gold - 30gp per
    • Agapite -40gp per
    • Verite - 50gp per
    • Valorite - 60gp per

    Other
    • Sand - 500gp per

    Sound 'bout right?
     
    Last edited by a moderator: Jun 1, 2015
  3. eppy

    eppy Administrator Staff Member

    1,578
    2,238
    113
    Sep 18, 2013
    Admin Post
    I used to sell bones and spined for 40 each. Barbed probably 30. Plain leather is capped by npcs at around 8.
     
  4. Blaine the Gypsy

    Blaine the Gypsy Well-Known Member

    1,921
    2,356
    113
    Jan 17, 2013
    Blaine the Gypsy
    UNDER CONSTRUCTION
     
    Last edited: Jun 25, 2017
  5. eppy

    eppy Administrator Staff Member

    1,578
    2,238
    113
    Sep 18, 2013
    Admin Post
    No. Spined is used for bods and thusly is worth more. You have to kill crap spawn to get large quantities of it. Barbed you get loot for.
     
    3 people like this.
  6. Blaine the Gypsy

    Blaine the Gypsy Well-Known Member

    1,921
    2,356
    113
    Jan 17, 2013
    Blaine the Gypsy
    Ahhhh yeah
     
  7. Mango

    Mango Well-Known Member

    1,371
    1,449
    0
    Jul 16, 2014
    Mango
    Here's the prices I use for buying/selling:
    Smithing Resources
    • Iron - 8-9 per
    • Dull Copper - 15 per
    • Shadow - 20 per
    • Copper - 30 per
    • Bronze - 35 per
    • Gold - 40 per
    • Agapite - 45 per
    • Verite - 50 per
    • Valorite - 55 per
    Tailoring Resources
    • Cloth (default) - # (Whatever it's going for at Britain Tailor shop, is what I pay)
    • Leather - 8 per
    • Spined - 30 per
    • Horned - 35 per
    • Barbed - 25-30 per
    • Bones - 40 per
    some minor differences from yours, but pretty darn close!
     
    7 people like this.
  8. Blaine the Gypsy

    Blaine the Gypsy Well-Known Member

    1,921
    2,356
    113
    Jan 17, 2013
    Blaine the Gypsy
    Yeah I'd want to keep this at an economic low default. Prices change all the time of course, but to have a public starting point so there's some sort of reference people can go to.
     
  9. thriftyuoplayer

    thriftyuoplayer Well-Known Member

    552
    393
    63
    Jan 27, 2015
    Mel Croft (tamer) and others i don't use as often because they are only resource gatherers and crafters.
    I've been looking at sand at 50gp per... maybe I should go higher?
     
  10. Blaine the Gypsy

    Blaine the Gypsy Well-Known Member

    1,921
    2,356
    113
    Jan 17, 2013
    Blaine the Gypsy
    Sand is a horrific resource to gather. Just in the aspect of digging it up/time consumed to get 1 sand.
     
  11. thriftyuoplayer

    thriftyuoplayer Well-Known Member

    552
    393
    63
    Jan 27, 2015
    Mel Croft (tamer) and others i don't use as often because they are only resource gatherers and crafters.
    It's not too bad if you use two miners with orcish pickaxes..
     
  12. hubcap

    hubcap Well-Known Member

    493
    505
    93
    Oct 20, 2014
    truth be told, I thought 500gp/ per for sand was a little high, but, it sells within a day or two at that price on my vendor.
    I must have a glassblower that lives near by that knows what a pain it is to harvest sand....
     
  13. thriftyuoplayer

    thriftyuoplayer Well-Known Member

    552
    393
    63
    Jan 27, 2015
    Mel Croft (tamer) and others i don't use as often because they are only resource gatherers and crafters.
    I gotta start selling sand instead of using it for glassblowing..
     
  14. hubcap

    hubcap Well-Known Member

    493
    505
    93
    Oct 20, 2014
    seems to be the trend in most forms of crafting here......
    there almost more reward in, simply, harvesting the resources.......

    shame, really.
     
    Last edited by a moderator: Jun 2, 2015
  15. Blaine the Gypsy

    Blaine the Gypsy Well-Known Member

    1,921
    2,356
    113
    Jan 17, 2013
    Blaine the Gypsy
    I'm a firm believer in having the resource price/amount used as part of the price of the item.
     
    2 people like this.
  16. BeerJedi

    BeerJedi Well-Known Member

    809
    484
    63
    Nov 6, 2013
    dragon scales:
    red, black, gold = 25gp/per
    white, blue, green = 50gp/per
     
    4 people like this.
  17. BeerJedi

    BeerJedi Well-Known Member

    809
    484
    63
    Nov 6, 2013
    As for Iron, since the release of the naval updates, it will sell for 10gp steadily. I was getting cleared out at my price of 8gp so fast, i couldn't keep up. so I raised it to 9gp in attempt to get some breathing room. didn't work. I then I had priced it at 10 to slow down purchases so i could actually keep up with the demand. it didn't slow down the buying. I couldn't keep up with the demand.
     
    2 people like this.
  18. BeerJedi

    BeerJedi Well-Known Member

    809
    484
    63
    Nov 6, 2013
    In regards to setting prices for attributes and slayers. I would not attempt to do so. I attempted to work out formulas, values, configurations and learned real quick - it was not going to happen. so many combining factors prevent standardization of those values.

    As for slayer bows, I have a price list that works compared to what my efforts were and material costs were as well as server demand, but i see so many variations now, and i've not sold over a month, likely no longer valid.

    But here was my price list for exceptional bows only:
    Repond: 12k
    Reptilian: 10k
    Exorcism: 8k
    elemental Ban: 6k
    Silver: 5k
    Arachnid: 6k
    Dragon: 6k
    Demon: 5k
    Blood: 4k
    Health: 3k
    Spider: 3k
    Orc,, Ogre, Ophid, Terra: 1.5k
    Balron: 4k
    Gargoyle, Fey: 1k

    Ruin: 500
    Might: 2000
    Force: 5k
    Power: 10k
    Vanq: 15k

    If I got a mixed slayer and damage modifier, i'd guestimate
    If i got a mixed damage and Accuracy, i'd guestimate
    if i got a slayer, damage and Accuracy - i'd auction
     
  19. Blaine the Gypsy

    Blaine the Gypsy Well-Known Member

    1,921
    2,356
    113
    Jan 17, 2013
    Blaine the Gypsy
    Yeah Iron is now heavily used but the range of 8-10 sound like a start.
     
  20. Blaine the Gypsy

    Blaine the Gypsy Well-Known Member

    1,921
    2,356
    113
    Jan 17, 2013
    Blaine the Gypsy
    I'm actually making a spreadsheet to just do the formulas for a base price for everything.
     

Share This Page