Guide: Alchemy

halygon

Grandmaster
Alchemy

Alchemy is a skill used to create potions by grinding reagents. It is more convenient than magery because potions use none of your mana and require only that you have one free hand and plenty of reagents. The potions you can create can be used for good (cure, heal, temporarily increase stats), or bad (explosions, poisons), or useful effects (refresh, nightsight).

Basic necessities of alchemy are reagents (the ingredients for your potions), mortars to grinds the ingredients, and a means to carry your potions. You can carry potions in either an empty bottle (1 potion only) or an empty keg (up to 100 of the same potion, but it must be poured into a bottle for usage). You can obtain an empty bottle from a NPC alchemists or a GM alchemist with glassblowing Skills, and kegs can be made only by players that have Carpentry and Tinkering Skills. If you do not have an empty bottle available you will get a message telling you so when you try to make a potion.

By double clicking the mortar you get to the alchemy menu where you can select the potion you want to make, view the success chance, ingredients needed, and minimal alchemist skill to attempt making the potion. If you have below the level needed, it will tell you that you’re not skilled enough to try. After you make the potion you can transfer it from the bottle to keg by dropping the full bottle on the empty keg. You can continue making that potion and it will go directly into that same keg. Should you forget which keg has what, you can find out how full a keg is, and what color liquid is in it, simply by double clicking it. As stated above, you can only have one type of potion in a keg. You can also find out what kind of potion is in your keg by using the Taste Identification skill. To move a potion from the keg to a bottle, simply make sure you have at least one empty bottle and double click the keg. This will fill up all empty bottles, so be prepared to empty those extra bottles into the keg again if you just wanted one!


Potion Recipe List:

REFRESH
Refresh: 1 Black Pearl, 1 Empty Bottle
Total Refreshment: 5 Black Pearl, 1 Empty Bottle

AGILITY
Agility: 1 Blood Moss, 1 Empty Bottle
Greater Agility: 3 Blood Moss, 1 Empty Bottle

NIGHT SIGHT
Night Sight: 1 Spider Silk, 1 Empty Bottle

HEAL
Lesser Heal: 1 Ginseng, 1 Empty Bottle
Heal: 3 Ginseng, 1 Empty Bottle
Greater Heal: 7 Ginseng, 1 Empty Bottle

STRENGTH
Strength: 2 Mandrake Root, 1 Empty Bottle
Greater Strength: 5 Mandrake Root, 1 Empty Bottle

POISON
Lesser Poison: 1 Nightshade, 1 Empty Bottle
Poison: 2 Nightshade, 1 Empty Bottle
Greater Poison: 4 Nightshade, 1 Empty Bottle
Deadly Poison: 8 Nightshade, 1 Empty Bottle

CURE
Lesser Cure: 1 Garlic, 1 Empty Bottle
Cure: 3 Garlic, 1 Empty Bottle
Greater Cure: 6 Garlic, 1 Empty Bottle

EXPLOSION
Lesser Explosion: 3 Sulfurous Ash, 1 Empty Bottle
Explosion: 5 Sulfurous Ash, 1 Empty Bottle
Greater Explosion: 10 Sulfurous Ash, 1 Empty Bottle



Skill: What to Make
0%: Buy from NPC Alchemist
25%: Poison
56%: Greater Agility
65%: Greater Strength
75%: Greater Heal
85% Greater Explosion
98%: Deadly Poison
 

thestand

Grandmaster
How much more, does it work for cure and healing potions also?
I believe at 0 alchemy the explosion potions will do around 8-12 dmg. At GM alchemy they do around 20-25 dmg. Alchemy skill does not have an affect on any of the other potions.
 

Popped

Neophyte
Is there a steam macro anywhere for this exact setup. This is exactly how i GM alchy on my mage but cant find a script for this setup.
 
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