Admin Post Hey everyone, As most of you have noticed we have recently disabled the entire faction system. We are revamping certain aspects, adding things, removing things, and generally making factions an over-all more fun, and rewarding thing to be a part of and factions will be back this weekend here. We have currently done quiet a bit already, but i think this is an excellent topic to get feedback from any/all person(s). **PLEASE Respond by copy/pasting the questions with the answers. Every single other post will be deleted. What we would like to know from you guys: IF YOU DO NOT PLAY FACTIONS: WHAT WOULD GET YOU TO PARTICIPATE IN FACTIONS? DOES FACTIONS INTIMIDATE YOU?, IF SO, WHY? IF FACTIONS WERE REVAMPED IN A WAY THAT PVM/CRAFTING WAS EFFICIENT AND EFFECTIVE AS WELL AS REWARDING, WOULD YOU JOIN? IF YOU PLAY FACTIONS: WHAT IN YOUR EYES, NEEDS REMOVING? WHAT ADDITIONS WOULD YOU LIKE TO SEE? WHICH IMBALANCES RUN WITHIN THE RECENT FACTION SYSTEM IN YOUR EYES? WHICH IS THE BEST PART OF THE RECENT FACTION SYSTEM? IF YOU COULD PICK ONE, WHICH ADDITION WOULD YOU MAKE TO FACTIONS? Current Proposed Changes Faction Sigils Sigils will now give bonuses Sigil of Haste - This sigil will double a factions capture speed at points of power. Sigil of Animal Affinity - Animals that you have a chance of controlling will now have a 100% control chance while your faction controls this sigil. Animals will also benefit from a 10% boost in skill gain. Sigil of Wisdom - All members in the faction that control this sigil will benefit from a 5% increased skill gain. This will stack with the point of wisdom. Meta pets will also gain experience at 1.5x the normal rate. Sigil of Craftsmanship - All items will have a flat 10% increase in crafting chance. Sigil of the Bountiful Harvest - Resources gathered is increased by 30%. Sigil of Wealth - Gold and silver drops are increased by 10%. Sigil of Treasure - Monsters have a chance to drop a goody bag. Sigil of Portals - Random chance for a portal to spawn a second entrance in the controlling factions base. Sigil of Murder - Allow the use of faction weapons on regular players. Sigil capture time has been reworked to increase sigil fights. Sigils once again require stealing. A small timer will be initiated when a sigil thief attempts to remove a sigil from its monolith. During this time, the thief must remain near the sigil to continue trying to remove it. A faction message which indicates which sigil is being stolen will be broadcast to all factions when this occurs. Faction Colors New colors have been assigned to each faction. Faction Joining Restrictions You can now only join one faction per IP. Only one account on your IP can join factions. - REMOVED Only 2 characters on your chosen account can join factions. - REMOVED Faction statloss will apply to both characters on your account when you die. Faction statloss has been increased to 5 minutes. Factions will now have a cap. When the faction with the largest # of members has 10 above the next largest, it will no longer be joinable until a new faction eclipses it in membership. Large guilds can still join other smaller factions even if they are very close in number to the next largest faction. Faction Ethics New faction ethic titles have been created. Ethic spellbooks will now be able to gain levels by using lifeforce points on them. Levels will power up the ethic spells. Faction Traps Faction traps will once again be quite lethal. Faction War Horses Faction war horses are receiving a significant buff. Faction War Map A small gump has been completed which will show the location of sigils at all times. This will be useful when you are trying to track down someone stealing a sigil. The warmap will display town statistics such as the current tax rate, who controls it and what the sigil bonus gives. Faction Cities The sigil located in Magincia has been moved to Nujelm. Ocllo will now have a sigil. Magincia - WIP Magincia has been rebuilt and the CoM faction will once again be located there WIP - Magincia capture points/war games Magincia will now have several capture points. These capture points will become active once every few days. When they are active, factions can gain points by controlling them. The more capture points you have, the more points your faction will accumulate per tick. The faction with the most points at the end of 24 hours will control the town of Magincia and its new dungeon. A new faction-centric island has arisen from the depths of the ocean. This island is located to the east of Magincia. This island will have housing plots and a few secrets. New Factions Rewards The faction vendors will be wiped in the next week along with all accumulated silver. - REMOVED Silver will have a new property added to it to determine what faction season it was from. Old season silver will not be usable on the new silve vendor. However, it can still be used on the old vendor. New season silver can be turned into old tier silver by combining it with a silver stack from an older tier. New useful and tradeable rewards will be added to the vendor. No more deco items Blood explosion aesthetic talisman relic. Explode your foes in a rain of blood and body parts. Owned/Noob flag. Place a flag on enemy corpses and let them know how much they suck. General When a red faction member is killed by an opposing faction, his corpse will not be carvable. -IMPLEMENTED Faction point atrophy will now begin 72 hours after your last kill - up from 47 hours. - IMPLEMENTED To be safe from atrophy prior to this, you had a 33% chance to be set to safe on a kill and a 100% chance to be safe when you died. This has been changed to 100% safety on both a death and kill. This should fix issues with point atrophy.-IMPLEMENTED You can once again mount while in combat (unless the mount is a nightmare). - IMPLEMENTED A faction reprieve for reds will be added. It can be used once per character - IMPLEMENTED Faction vendors can once again be placed wherever you'd like within a town region.