Hello! Below are a list of a few Sigil Bonuses we have come up with regarding factions. We figure what better way to assign bonuses, than to ask our players what they'd like to see. Let's try to keep this neat and clean, and let's hear some ideas you guys have got! We will also be changing sigil corruption/purification timers. Currently it is: 4 hours till corruption and then 3 days to purify (this means your faction gets to hold the town for 3 days before the sigil can be stolen again). We were thinking about keeping the corruption time the same but decreasing the purification timer to 1 day to increase fighting over sigils. 10% Damage in pvm: 10% Decreased Vendor Prices: Chance at a faction chest when killing mobs, will contain various goodies and come in different hues(TBD): Increased skill gain for crafting skills/increased success chance (15% skill gain/10% success chance): Increased Silver gain (50% from creatures/10% from players): Bonus % towards points accrued in champ spawns (10-20%?): 1-2 hours off BOD retrieval cooldown timer: All bonuses start at half their max value and increase to their max value with each sigil your faction holds. Each town's sigil provides a specific bonus eg. Minoc -> Crafting bonus.