Below are a list of changes we've made regarding Poisoning skill: -Effective April 13, 2014 the poisoning skill when used in conjunction with applicable weapon skills will now offer a 33% chance to inflict whichever poison is currently applied to the weapon (down from 60%). -Each successful hit that fails to inflict Deadly Poison will result in a 50% chance to consume the poison charge on the applied weapon. -Greater Cure potions now have an 80% chance to cure Deadly Poison. This change should bring some viability to Nox Mage templates, and to off-set the above change to weapon application chances. -Nox Mages: When the sum of Magery and Poisoning is 200.0 skill value (100 magery and 100 poisoning), they will have a 70% chance to apply Deadly Poison on cast when within 3 tiles of target, with a 90% chance to penetrate Resisting Spells. Outside of that 3-tile range, this penetration effect will not occur and only normal poison will be applied. All changes are subject to modification based on community feedback.