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2018 PATCH NOTES

Discussion in 'Patch Notes' started by Shane, Oct 9, 2018.

  1. Shane

    Shane Administrator Staff Member

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    February 2, 2018


    Capture Points - capture points will now count back up if no militia are in range, while out of range militia members with score will lose score until they return to rangeMurders - when a murder is reported all militia members will be sent a message stating: victim name, killer name, general location

    Mining - miners will be subject to lower ore harvest amounts for a period following the use of the recall spell





    February 4, 2018

    OrcBruteIdol replaced with OrcBruteStatue

    Removed the poker speech restriction

    Added barkeeper logging

    Don’t announce all murders, only those with multiple murderers reported

    Added undead rats to barracoon champ

    Changed leave house to require 10s of not moving instead of a 10s para afterward

    Runebooks are now labeled with their number of charges





    February 14, 2018

    The arch demon was strengthened to make it more difficult to kill

    Removed undead rats from Barracoon champ, added rabid rats instead

    Recall harvesting cooldown now only applies to mining

    Guild titles are now always on for everyone

    When joining militias you will be statted for two minutes

    The Cure 2.0 double damage has been reinstated

    Militia bounty will not be transferred when killing those currently in militia statloss

    Lowered the expiration of militia shrouds to 5 days from 7

    Added a cost of 30 bounty to get a militia shroud

    Updated some land tiles through the patcher. Everyone will be hit with a new update through our launcher. Remember to shut down everything "UO and UOF" related before installing patches.(edited)

    Fixed issue with artLegacyMUL.zip re-downloading over/over. Let me know if this continues (should be fixed).





    February 16, 2018

    There is now a BOD-TRADE channel under the TRADE HEADER. #bod-trade

    Added Low-end POKER Table.





    February 20, 2018

    Paging has now been added to the militia roster management gump

    https://i.imgur.com/uqhj5eh.gifv

    Militia blessing has been enabled

    [​IMG]

    for 100 bounty you can sanctify a weapon for 72 hours

    at the end of that time the weapon is deleted

    the weapon is also deleted for the following actions: attacking an innocent, use by any other character than the one that sanctified it

    using the weapon while not in a militia will delete it(edited)

    Added the old faction death animation and sound when a militia member is killed

    Added a fix for the arch demon and other dungeon bosses to stop endless healing





    February 26, 2018

    PATCH NOTES FOR 2/26/2018

    Lower the capture point spam of messages

    Fix for bounty loss while dueling

    Added guild wide bounty with a cap of 1000

    10% of any bounty captured in a militia will go to the guild pool

    All pet res at the militia vendor will use the guild pool

    Other militia items will use the personal bounty count

    Akor has gained a teleport attack to teleport to the nearest player and attack them every 30 seconds

    Fey mobs have had their attack based on karma restriction removed

    Lord Oaks will take minimal damage unless Silvani is dead

    Small adjustments to rogue elude and crossbow bonuses



    March 3, 2018

    PATCH NOTES FOR 3/3/2018

    Add LOS check for Akor teleport

    Fixed Akor teleport delay

    More adjustments to ArchDemon

    Reverted karma changed to Fey champ mobs

    Lowered elude cooldown slightly

    Fixed another place to force guild titles on

    Disabled AquariumFishingNet for pet trapping, only green nets from fishing should work on pets

    Lowered required score for booty dungeon bosses to 1

    Lowered Warden minimum required score to 500

    Added fix for Militia Sanctify items not deleting when expired

    Added label for Monster contract duration

    Increased guild bounty tax to 50%

    Added button on militia screen to enable or disable militia bounty tax(edited)

    Only warlord or guildmaster can alter the setting





    March 14, 2018

    PATCH NOTES FOR 3/14/2018

    When capturing a militia capture point if you have progress points and leave the range of the capture point, you will now lose 2 progress points instead of 1

    Added hue number to the custom hue picker gump

    Added hue picker when hatching a spider egg

    Fixed hard creature bonus for easter mobs

    Another attempt to stop butlers from being kicked from houses

    Butlers are no longer bannable from houses

    Leave house command has now been changed back to a 5 second para after using

    Guild titles are no longer forced on for non militia

    Completed the easter rabbit hunt event

    Enabled easter mobs





    March 18, 2018

    Moved the champ score bonus capture point to the old Minax base





    March 26, 2018

    Restored most of the deleted monster contracts

    Added new option for disabling the opening of innocent corpses

    [​IMG]





    April 10, 2018

    Re-enabled ingot selling to npcs

    Increased militia sanctify time to 5 days

    Adjusted loot chances for monster contracts, increased powerscroll chance and increased gold drop

    Renamed "a TinySpider" to "a tiny spider"





    April 19, 2018

    The water champion will now drop white skulls(edited)
     
  2. Shane

    Shane Administrator Staff Member

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    May 2, 2018

    Despise level 3 eastern area should now be fixed

    Ship repair kits should now break properly

    Addon deeds for dono decoration items should now be blessed after chopping

    Karma loss for killing players has been increased

    Slayers now work on Iron Elementals





    May 5, 2018

    Added throwable foods

    Fixed issue where bank boxes would be moved into backpacks in certain regions

    Added speech and house sign click cooldown enforcement





    June 7, 2018

    Kirin damage to players has been nerfed

    The reduced cost reagents capture point has been reenabled

    Made dragons motm in addition to elder gazers(edited)





    June 24, 2018

    Ankhs will no longer resurrect players that are criminals

    The reduced cost reagent stone should work properly now

    Summer corruption monster have been enabled(edited)

    They are similar to holiday monsters but are more rare, they are hues 88 and 1169

    Poison healing has been removed from the covetous champ boss





    July 13, 2018

    Removed tournament fish from mib chests

    Meta-Spiders can no longer be released

    Lowered metaspider damage against players

    When using an rda exit players will exit to a random location, this applies to all rdas

    The house sign click delay will now be enforced. Fix your macros.





    July 18, 2018

    Fixed a typo on ankh resurrection message

    Removed some debugging messages from npc vendors

    Lowered house sign click delay

    Dont allow unowned pets to use house to house teleporters





    July 31, 2018

    Take into account world saves when firebreath delay is computed

    Add a random delay to portal spawn after reboots

    Fix for starting with invalid skills

    Added stone throwing to Ogre Lords when they cannot path to their target

    Fix for server crash when using Guillotine

    Enforce jail for youngs with wisp teleport commands

    Added squelch enforcement to head buyback gump

    Added logging and diagnostics to booty dungeon gauntlet
     
  3. Shane

    Shane Administrator Staff Member

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    Dec 6, 2014
    Admin Post
    August 1, 2018

    Ogre Lords no longer throw boulders

    RDA exit portals no longer teleport you to random places. They instead move you to an area nearby the entrance.





    August 20, 2018

    Snowmen and nutcrackers no longer throw objects at staff members

    Storms idols have been enabled for militia

    Removed broken drop from whirlpools that resulted in a drop received message but no actual item

    Fix for invasions not working in other maps

    Fix for incorrect pet aggro message when transferring pets(edited)

    Safety checks for meta stones

    Booty dungeon should now work properly all of the time

    Cannot leave jail with help stuck

    Unstabling costs are now shown on the unstable menu at all animal trainers

    Bonded pets with more than 200 hit points will no longer go wild, they will automatically be stabled instead of going wild and will be restored to full loyalty(edited)





    August 21, 2018

    If the pet is dead, it will be resurrected before stabling

    Unbonded pets will go wild normally

    Pets with less than 200 hit points will go wild normally

    Non-meta pets will have an unstabling fee of 50k gold added to their unstabling cost if auto stabled(edited)

    Metapets will have a fee of 100k per level added to their unstabling cost if auto stabled(edited)

    Swamp dragons will have a 400k fee added to their unstabling cost if auto stabled

    If the pet was trapped in a house that the owner of the pet was not friended to, the house owner will receive the total unstabling fee minus 10k(edited)

    The 10k is charged by the animal trainer

    For example: A level 7 meta trapped in a house will be autostabled instead of going wild, it will cost 700k to unstable it, the owner of the trap house will receive 690k of that.





    September 23, 2018

    Conquests have been re-enabled!

    type [conquests to view the conquest display

    [​IMG]

    you can disable the conquest notifications in the [uof menu

    [​IMG]

    The combat log also had some adjustments made





    October 2, 2018

    The pumpkin carving event has begun! Halloween monsters can drop halloween pumpkins. You have 15 minutes to carve a pumpkin or it rots. Each time you carve one it can turn into a different jack o' lantern that can be lit and unlit. The carving knife will be available on the gold sink vendor shortly. It will be a one use knife.

    The monster contract gump will now reopen after adding a corpse to a contract.

    White horses now have white fire breath

    Halloween monsters now have a chance to drop costumes

    Monster contracts have a new unique cloth drop as a turn in reward. Hue 1981 and titled 'woodsman'(edited)

    https://media.discordapp.net/attachments/124030747911782403/496682728973008896/unknown.png Image by Nicolas Cage

    [​IMG]
     
  4. Shane

    Shane Administrator Staff Member

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    November 19th, 2018:

    ADDED NEW RANDOM DUNGEON ADVENTURE (RDA), HAUNTED MANSION:
    [​IMG]
    • This new RDA will now be in rotation with the current Random Dungeon Adventures.

    ADDED NEW META DRAGON EVOLUTION (LEVEL 8):
    [​IMG]
    Introducing the new meta dragon level 8.
    This new level will change the looks of your level 7 to the image seen here. Killing higher end creatures with your level 7 meta dragon will have a chance to drop dragon fruit. Feed enough of these dragon fruits to your pet and it will grow into a larger, much more beautiful dragon! With this new evolution you will be able to apply new upcoming relics! This level will not make your dragon stronger, it is cosmetic. However- You will only be able to apply the new up-coming meta dragon relics once you've reached this stage.
    • To achieve it you must kill strong monsters (> 500 hps) with a level 7 meta dragon that has been rolled over at least twice (119 required taming on your meta stone). If those criteria are met there is a chance of a "dragon fruit" to be found on the monster's corpse. Feed those to the pet to progress toward the new body type. Once the new body is evolved, the fruits will no longer be dropped.

    ADDED TWO (1) NEW BERSERKER TALISMAN RELIC:
    Primal Scream Relic:

    [​IMG]
    • Primal Scream is a berserker relic that when activated disables all armor for monsters nearby for a period of 10 seconds.
    ADDED TWO (1) NEW RESILIENCE TALISMAN RELIC:

    Shield Bash Relic:
    [​IMG]
    • Shield Bash is a defensive talisman relic that does a mighty bash to your enemy.

    RE-EVALUATED AND UPDATED THE FOLLOWING RELICS:
    • The focus relic cooldown has been lowered to a base of 35s and fall 2 seconds per relic level, the chance of activation after the cooldown expires has been raised from 25% to 95%
    • The dispersion relic chance of activation after the cooldown expires has been raised from 25% to 95%
    • Vivified daemons will now last longer than normal summoned daemons
    • The nox relic for dragons should not poison town npcs anymore. It also received a boost to the number of creatures it will poison each time.
     
    Last edited: Nov 19, 2018

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