I would uninstall and delete everything UO related then reinstall using the launcher. This sometimes happens because you have multiple instances of UO installed and it’s updating one but you are using another.
Yes, you run the risk of doing this when you set your pets to guard. It becomes a bit bigger and would be a case by case scenario if you Player A is going out of their way to bait Player B. Example: I know Player B has his pets on guard and his alt character is sitting beside it. I attack his...
It is not EXACTLY this easy but for the most part yes. Alt tabbing and attacking the same person is multi client PVP regardless of what client is currently actively open.
The biggest multi client pvp scenarios we deal with are:
Player X is on Character 1 and pet is on guard, attacks Player A. Player X is Character 2 attacking Player A.
I will obviously get crapped on for this reply I imagine but Fay's response seems to be totally fine.
Are you being attacked by the same PHYSICAL PERSON using 2 or more characters?
To answer your "UNVERIFIED" scenarios:
- use steal, from an alt, to assist your murder - unanswered currently...
I don't disagree... we try. We have had 24 hour events. The issue is if the server crashes in the middle of the night, its down for hours with nobody to access the server.
A lot of people keep bringing up the "90%" I mentioned. It isn't 90% but I was just trying to point out the fact that the majority of our playerbase is NA. I don't know the statistics but even if it isn't 90%, its a majority.
No, it requires a staff member to actually click a button.
The reality is, 90% of our player base is in the NA timezone. We try to have EU events or 24 hour invasions every now and then.
We have already established that we are on the same page with a weighted lottery. There is no need to repeat this for the 100th time.
Our systems are VERY similar. The difference is you want it to be easier for players to "get their cap" and be based on damage per player which just does not...
I don't know if it would be a success or not. Either way I would guess we would have a similar issue with how events caused massive server lag because it was storing things similar to the system you suggested to award points.
Your proposed suggestion has many exploits that have been mentioned...
In terms of coding, you would have to store the cap for each player, who has reached the cap, reset the cap each day and that is multiplied by however many people attack that player. The storage of that alone would be pretty insane and we may see performance issues.
It is also way easier to...
Damage done with a cap still doesn't work. The system would force people to log on daily, hit their cap and then log off. Why not have a system in place that allows them to increase their chance of a reward at all time. If they want to PVP 24 hours and are PVPing towards a goal (reward) why not...
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