The original tale I was going to tell I decided against as down on paper it less than a a third of the way in it's 20 pages long I am going to finish writing it for my own entertainment and if anyone wants to hear it when it's finished I will post it.
Instead I will pin point one small story...
none hosted by UOF but there are UOR style pvm servers out there search top UO shards on google.
Although if u played purely for pvm i cant understand you wanting to play in UOR era as PVM and crafting both got more complex in AOS
I think they would have just done well to leave 1 server at T2A and not develop it any further and do the same with UOR 10000 people cried out for it at the time and got ignored = losing loyal subscribers.
kinda correct.
I think the noto patch was a great idea as it corrected a huge problem for negative karma players [although it took away from the concept of the virtues from the game] and im sure most people who played during the period including PKs loved the improved system. And to be honest...
Splitting a playerbase is never a good idea however punishing PKs properly for their crimes is great.
I do have to be honest in one thing there is many many games that do crafting and pvm better than UO so if the only reason you play UO is for either of these things i suggest you try new games...
yeh good point facepalm.
Still no Themepark no TCGs and no web browsers games IE planetarium or webbased RPGs like DOG or DDo that pretty much inspired all mmos.
CIV C&C or AOE also no where to be seen
uoforever was the first pvp server on runuo
wrong. the software was released by them 6 months prior. also there was many other versions b4 runuo
I played since 97
server? name?
after what you said I don't believe you even played this game for more then 3-4 years.
I tried this game in beta at a...
LOL
uoforever is the worst pvp system I have even seen you clearly have no idea what your talking about
same as here explo pots that follow people and throwing pots with 2H weps rofl
aos spam happy casting system where you can poison magic arrow someone 100% to 0 with 2 wrestls
special hit...
the whole system needs slowing down with higher delays in damage the current system is very static indeed. speeding up timers only helps people on low pings spam and makes an even bigger division between explo pots and every other template.
I honestly don't know how people can complain about it being difficult to use explo pots on here it is the easiest system ive ever seen and clearly has a huge advantage over any other template.
The spell recovery time works both ways so what your saying makes no sense if it was faster to spam...
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