Way to walk that back.
If you want to see more challengers to the field I think you could draw some pretty easy inferences from the data in this thread :p
Yeah making it all generic points that get spent on targets is fine too so long as you had all manner of perk to choose from. Although I do like the idea of a “crafter point” that would naturally generate more crafter on crafter violence.
While that’s sort of joking I think a varying ladder of...
I agree. Currently I think since this thread began we’ve seen the fixing of some technical issues surrounding the reg point, it’s relocation a few times, the addition of the robes with some point burning attributes.
The same 3 “perks” are still the only three in game and seemingly represents...
I suspected the same thing Casino, that when getting feedback and consulting for the creation, that someone intimately invested in the grief mechanic was involved with the design.
The rewards are already way better than anything in game though. I think you get 25% chance at a relic 5 times (one roll per boss). The reward to do the dungeon is great as is, the OP suggests let’s get more people competing for it by setting it up for raids/defense rather than cheap stealther...
The intention of the OP is to make the content more accessible which should result in MORE fights over the content. One of my guilds favorite things, and the reason many of us do champs so much is the fighting that breaks out attached to this content. The problem with the current setup is it...
+1
Great job laying it all out Koldes.
Not surprising that VANQ members (the guild only interested in preventing other groups from doing the content) are the only ones so far to argue for the status quo.
I would point out that the OP distinctly leaves open the ability of reds or blues to...
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