Hard Numbers on Arms Lore?

Moosebish

Apprentice
I just started grinding my first talisman, I chose berserker. My current template is as follows:

100 Swords/Tactics/Anat/Healing/Arms Lore/Magery
20 Med

My talisman is currently level 4 and I mainly just want to dungeon crawl. I made this character specifically to farm MotM. So is Arms Lore even worth having for me? Should I drop it for Med so I can cast summons and gates more often? I'm really enjoying playing a melee character again and want to maximize my efficiency.

Was wondering if anyone actually had a breakdown of the effect of Arms Lore on one's DPS..
 

Moosebish

Apprentice
Anyone know if the stats posted on Stratics are still relatively accurate for monsters?

If so, it seems like the hardest MotM monster, by far, are balrons.. Not sure if i'll ever being fighting them solo.. next are ogre lords and dragons. But even those have wrestling below 100.. I'm beginning to think that for MotM mobs, it will be very rarely worth it..

Its easy enough to raise.. I'll probably drop it for a week or so and see how much I miss it.

Option 2, if its on a sliding scale. Maybe there's a happy medium.. 50 med/ 70 Arms, something like that..
 

TheFallen

Grandmaster
No sliding scale. 100% or nothing. Basically AL is good for bosses or very specific scenarios but motm without it is fine.
 

Bromista

Grandmaster
Wouldn't waste your time with summons or gates on a dexer, simple buffs are enough. Slayer armor and weapons are the ticket. And relics of course. But even if that's a ways off you shouldn't need to do anything fancy to kill MotM just standard hit and run and wear them down if they are tougher variety and recall on to the next spot.

Gate with an alt if necessary.
 

Moosebish

Apprentice
Yeah, I'm just not sure what else would be terribly useful. I guess I could grab archery for kiting harder mobs.. Hiding would be meh.

I could drop serious coin to level poisoning, but I feel like the results would be minimal, since even ogre lords just take a few seconds to kill..
 

thestand

Grandmaster
My zerker template is
Fencing,tactics,anatomy,healing,resist,hiding,60magery,60alchemy.

Some people view hiding as a waste of 100 skill points. For me I think it's great for casual pvm. When the spawn is overwhelming you, you can hide without having to cast invis spell, wasting your mana and dropping your weapon. It's great for managing the spawn during invasions/champs.

60 alchemy for the added explosion pot bonus. You'll be able to fight off or kill most of the pks that you encounter.
 

Ludwig

Grandmaster
I haven't tested Lore but I had it since it was implemented. Recently dropped it for Hiding. I miss Lore. Without Lore, I get some terrible whiff rates every now and again...talking like 12 misses in a row bad. Never got those with Lore.
 

shirtandpantsman

Grandmaster
I just started grinding my first talisman, I chose berserker. My current template is as follows:

100 Swords/Tactics/Anat/Healing/Arms Lore/Magery
20 Med

My talisman is currently level 4 and I mainly just want to dungeon crawl. I made this character specifically to farm MotM. So is Arms Lore even worth having for me? Should I drop it for Med so I can cast summons and gates more often? I'm really enjoying playing a melee character again and want to maximize my efficiency.

Was wondering if anyone actually had a breakdown of the effect of Arms Lore on one's DPS..

drop arms lore for archery, it gives you insane utility especially for motm scenarios, imagine terathan keep meleeing terathan avengers poisoning you over and over. with archery and a slayer bow you kill them easily and move on.

I keep swords so I can pull out a runic dp katana when a pk gets on me and thinks I'm just an archer, and sometimes I use swords for tali leveling or on very easy motm that I can 1 or 2 shot without taking damage

also you need some level of hiding. hiding is must for dexer pvm even if its just enough to succeed after a few tries. I have 60 hiding and I'd say it's 50/50 whether I fail to hide or not, but it is worth every point

my template is archery/swords/tacs/anat/healing/resist/60 magery/60 hiding
 

khajja

Master
also you need some level of hiding. hiding is must for dexer pvm even if its just enough to succeed after a few tries. I have 60 hiding and I'd say it's 50/50 whether I fail to hide or not, but it is worth every point

why not just go GM magery and use invis?
 

Moosebish

Apprentice
I decided to go with meditiation. Energy Vortex's can take way more damage than blade spirits. So they're nice to summon for hard hitting mobs.
 

shirtandpantsman

Grandmaster
I decided to go with meditiation. Energy Vortex's can take way more damage than blade spirits. So they're nice to summon for hard hitting mobs.

sure that works against melee mobs but EV is literally useless against anything that can dispel, and fact you have more than 25 int makes you a less effective pvm dexer
 

Desi

Grandmaster
I have recently swapped out arms lore on my zerker for hiding. The increased swish rates are frustrating but having the ability to hide during motm and while champing has meant the difference between surviving to secure a drop, or being instantly dropped by reds. As my talisman gets closer to completion I’ll probably also drop swords for archery.
 

shirtandpantsman

Grandmaster
I have recently swapped out arms lore on my zerker for hiding. The increased swish rates are frustrating but having the ability to hide during motm and while champing has meant the difference between surviving to secure a drop, or being instantly dropped by reds. As my talisman gets closer to completion I’ll probably also drop swords for archery.

nice !
 

halv

Grandmaster
I have recently swapped out arms lore on my zerker for hiding. The increased swish rates are frustrating but having the ability to hide during motm and while champing has meant the difference between surviving to secure a drop, or being instantly dropped by reds. As my talisman gets closer to completion I’ll probably also drop swords for archery.

That's what i did at Level 10, but i finished a defenser lately and changed Parrying to Lumberjacking on him. My defenser got no magery at all and is using hiding. With a bronze slayer double axe he is doing much more damage then my zerker with a GM made slayer bow. Sure, i can kite the mobs, but to play a level 10 defenser with an axe is amazing and much more fun then my slow and high wiffing zerker.

Defenser Axer with LJ and Hiding is making more gold per hour then my zerker with a bow and arms lore and magery.
I really don't know about arms lore and archery. At Lich Khan it's so random. Sometimes i got high points and hit in a row like a pro, but sometimes i miss five times and more in a row.

My actual problem is what i do with arms lore on my zerker. Should i change it to hiding for the same reason like you said? Or should i change it to poisoning to pimp my infected wounds relic? Or should i get a second melee skill like swordmanship or macing? I really don't know. I think i'll drop arms lore for hiding first and will test the difference on Lich Khan. There is definitly a higher hit rate at paragons with arms lore. But you can take your time and kite the paragon until he is dead. At Arch demon, Lich Khan or Champ spawns it's about the points to and the dps rate. I asked around and nobody really tested the difference with or without on the bosses.
 

Ludwig

Grandmaster
I take back what I said about Lore. I don't miss it. I tried running 100 Lore/60 Magery/40 Hiding and I discovered I'd rather have 100 Hiding/Magery. Hiding = living longer. GM gheals and cure spells save the day.

GM swords, anat, healing, tactics, resist, magery, hiding. I doubt I'll change from this. If anything, I would drop Magery for Stealth so I can be an absolute Phase Shift dork.
 

shirtandpantsman

Grandmaster
I take back what I said about Lore. I don't miss it. I tried running 100 Lore/60 Magery/40 Hiding and I discovered I'd rather have 100 Hiding/Magery. Hiding = living longer. GM gheals and cure spells save the day.

GM swords, anat, healing, tactics, resist, magery, hiding. I doubt I'll change from this. If anything, I would drop Magery for Stealth so I can be an absolute Phase Shift dork.

another hiding convert! it's the most op skill in the game IMO
 
my template is fencing/poisoning/archery/resist/anatomy/tactics/healing.. Level 10 zerker with only 2 relics phase and infected wounds. but the infected is badass with poisoning u can lethal poison mobs even hi end mobs like balrons etcs,. also the archery u can poison from a distance and take down any mob with slayer armor . i solo level 6 maps with this template no problem.. the harder mobs like paragon ancient wyrms and para ballys just kite them with slayer bow.
 
Top