Defense Talisman Changes

Like the changes?

  • Yes.

    Votes: 21 19.6%
  • No.

    Votes: 78 72.9%
  • I don't care.

    Votes: 8 7.5%

  • Total voters
    107
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Darkarna

Grandmaster
Yeah, I think I'm done with the conversation... I'll never agreed with a change like this... a mechanic was introduced and worked exactly as @eppy intended. To many players spent to much time, gold and donation coins to be slapped in the face!

FYI I asked the dev team many question about this tali before leveling so I knew exactly how it was supposed to work form the very begging!

"It is PVP.. You as a player are plotting to kill another player using game mechanics, so technically it is PVP or we could create a new abbreviation such as PVPUM - Player Vs Player Using monsters"

^^ with this thought process and logic there is no middle ground it needs to be disabled completely... if one cant have it none can... aggressor or defender! You also need to disable all slayer AR.

Bro, I ain't fussed if it works or not to be honest since it really doesn't apply to me all that much. Just providing my opinion is all. The monster thing though is just that, it is PVP in a sense that players are interacting with players and has no bearing on the debate at hand, it is more of a correction in gaming terms.

I have said myself, the current state of the defence talisman needs changing if it disables when any form of PVP is commenced, not because it affects me, just because it is the right thing to do..

Again, change the wording in the wiki, release a statement that talismans are now usable in PVP but not fully integrated as a PVP tool, more of a side effect rather than a fully functioning item of war.
 

AreYouKidden

Grandmaster
I really wish some people would distinguish between arguing about the current change of dropping the defense bonuses when someone attacks you (grief-able), and dropping the defense bonus when you are the aggressor (less grief-able). Because I feel like the big argument for most, is that it's complete broken now, because who can be assed to read 13 pages of the thread to see the varying opinions.

I personally am for a level playing field - or at least one that any advantages you get, come with risks. ie. slayer armor - if you die, your losing it. vanq weapons, if you die you are losing it. talisman - if you die, you lose it for 15 min, and can buy it back - I don't call that a real risk. And there in lies the problem..
 

Xiulan

Master
Girana should be the number 1 pvp consultant, not some guy who can't even understand how turning tali owners into grief magnets puts them at a disadvantage while giving a big advantage to griefers.

This is a very direct "pvp" advantage because it involves the griefer deliberately flagging the tali owner to get them killed. Whereas the previous advantage of tali owners simply having more protection from mobs while fighting was pretty indirect.

I put pvp in quotes there because I agree with Eppy, using mobs to your advantage is not pvp in the traditional sense. But that's how the people crying for this change used the term, so that's the logic that I'm turning back around on them.
 

Ludwig

Grandmaster
Since the beginning of talismans, it was stated with great emphasis that they would have no effect on PvP. If there is a better way to code this so damage reduction only works for mobs and never players (this is how zerker works, right? I can go in and out of pvm/pvp without issue), then that should be done. Otherwise, you sank millions and dozens of hours into leveling something you knew would probably be fixed eventually. No sympathy.
 

Lexington

Grandmaster
Since the beginning of talismans, it was stated with great emphasis that they would have no effect on PvP. If there is a better way to code this so damage reduction only works for mobs and never players (this is how zerker works, right? I can go in and out of pvm/pvp without issue), then that should be done. Otherwise, you sank millions and dozens of hours into leveling something you knew would probably be fixed eventually. No sympathy.

Not true... time and gold was sank into a item that worked exactly the way the was supposed to (according the dev team). It's only uninformed players opinions that it did not work as intended!

Don't matter to me at this point... I can become that shit player and grief the shit out of the current system as that's the way you all want it!
 
Since the beginning of talismans, it was stated with great emphasis that they would have no effect on PvP. If there is a better way to code this so damage reduction only works for mobs and never players (this is how zerker works, right? I can go in and out of pvm/pvp without issue), then that should be done. Otherwise, you sank millions and dozens of hours into leveling something you knew would probably be fixed eventually. No sympathy.

The way you worded this, it seems like you don't understand the fundamental issue. You know that defense tali bonus does not and has never worked to reduce damage from players, correct?
 
I wonder how many of the 22% who voted "yes" on this simply have no clue what the issue is. Seems like this whole change is the fever dream of a few elite discord pvpers who convinced confused noobs that there was some great imbalance in the force.
 

Lexington

Grandmaster
I wonder how many of the 22% who voted "yes" on this simply have no clue what the issue is. Seems like this whole change is the fever dream of a few elite discord pvpers who convinced confused noobs that there was some great imbalance in the force.

all of them
 

AreYouKidden

Grandmaster
Girana should be the number 1 pvp consultant, not some guy who can't even understand how turning tali owners into grief magnets puts them at a disadvantage while giving a big advantage to griefers.

I'm going to defend Tyrone G here who you've directed this at (I think?). He's stated several times that the current mechanic is grief-able, that it needs to change to drop the defense on aggressor only, so that it can't be used to grief.

If the change to aggressor only were made, how would that change your stance on it?
 

AreYouKidden

Grandmaster
I wonder how many of the 22% who voted "yes" on this simply have no clue what the issue is. Seems like this whole change is the fever dream of a few elite discord pvpers who convinced confused noobs that there was some great imbalance in the force.

I suspect they voted yes, because they feel the change was a good change in theory, but executed poorly. If it only affected the aggressor, and was not grief-able, then I'd have no problem with the vote. As it were I voted negative to the change because the roll out sucked ass.
 

Zog'orium

Grandmaster
My understanding was Shane promised that the talisman when implemented would never affect pvp either directly or indirectly. Two guys fighting in the midst of spawn. One player with no talisman takes significant damage from spawn. The other player with a maxed out talisman takes little damage from spawn. Does that not indirectly effect the outcome of a fight?
 
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