Macro Index

Weland

Grandmaster
So as this forum grows over time I'm sure good macros will get buried in requests and flames so I'm going to try to keep this up to date as users post good macros and new macros I'll add them to this index which will be a one stop shop for posted macros. If you make changes or add a future macro that you want added to this index just @ me and I'll add it when I have a chance. Happy macroing :)!!

////////////////////////////////////
// This macro is designed for //
// training both magery and //
// resist from 30. It is intended //
// for characters with 40+ //
// intelligence. //
// //
// Turn on loop and click play! //
// //
// ~~Made by kdivers~~ //
////////////////////////////////////
if skill 'magery' < 100
if @injournal 'insufficient mana'
clearjournal
useskill 'meditation'
while mana < maxmana
endwhile
else
if skill 'magery' < 30
headmsg 'Buy more skill!'
stop
elseif skill 'magery' < 45
cast 'bless' 'self'
pause 1000
elseif skill 'magery' < 55
cast 'mana drain' 'self'
pause 1000
elseif skill 'magery' < 75
cast 'invisibility' 'self'
pause 1000
elseif skill 'magery' < 100
cast 'mana vampire' 'self'
pause 1000
else
headmsg 'Magery complete!'
stop
endif
endif
elseif skill 'resisting spells' < 100
if @injournal 'insufficient mana'
clearjournal
useskill 'meditation'
while mana < maxmana
endwhile
else
cast 'mana vampire' 'self'
pause 1000
endif
else
headmsg 'Magery and resisting spells complete!'
stop
endif
per Rave GL
if not @listexists 'Scrolls'
createlist 'Scrolls'
pushlist 'Scrolls' 0x1f66
endif
if mana < 30
clearjournal
useskill 'meditation'
while mana < maxmana
endwhile
else
if @counttype 0xfbf 0x0 'backpack' < 2
movetype 0xfbf 'restock' 'backpack' 0 0 0 0x0 3
pause 1000
endif
if not @findtype 0xfbf 0x0 'backpack'
headmsg 'Get more Pens!'
stop
endif
if not @findobject 'Completed'
headmsg 'Select your Storage for Finished Goods'
promptalias 'Completed'
endif
if not @findobject 'restock'
headmsg 'Select the container with your materials'
promptalias 'restock'
useobject 'restock'
endif
if @counttype 0x1f66 0x0 'backpack' < 1
movetype 0x1f66 'restock' 'backpack' 0 0 0 0x0 10
pause 1000
endif
if @counttype 0xf88 0x0 'backpack' < 10
movetype 0xf88 'restock' 'backpack' 0 0 0 0x0 50
pause 1000
endif
if @counttype 0xf86 0x0 'backpack' < 10
movetype 0xf86 'restock' 'backpack' 0 0 0 0x0 50
pause 1000
endif
if @counttype 0xef3 0x0 'backpack' < 10
movetype 0xef3 'restock' 'backpack' 0 0 0 0x0 50
pause 1000
endif
if @counttype 0xf7b 0x0 'backpack' < 10
movetype 0xf7b 'restock' 'backpack' 0 0 0 0x0 50
pause 1000
endif
if @counttype 0xf7a 0x0 'backpack' < 10
movetype 0xf7a 'restock' 'backpack' 0 0 0 0x0 50
pause 1000
endif
if skill 'Magery' < 88
headmsg 'Buy more skill!'
stop
elseif skill 'Magery' < 101
if usetype 0xfbf 0x0 'backpack'
waitforgump 0x38920abd 15000
replygump 0x38920abd 51
waitforgump 0x38920abd 15000
replygump 0x38920abd 51
waitforgump 0x38920abd 2000
endif
else
headmsg 'Out of Stock!'
stop
endif
if @counttype 0x1f4c 0x0 'backpack' > 10
movetype 0x1f4c 'backpack' 'Completed'
pause 1000
endif
endif
pause 600
per Rave GL
////////////////////////////////////
// Go to any public moongate for //
// this to work. Also, bring a //
// ringmail tunic and sleeves. //
// This macrois designed for //
// training stealth from 0. //
// //
// Turn on loop and click play! //
// //
// ~~Made by kdivers~~ //
////////////////////////////////////
if skill 'hiding' < 80
headmsg 'Train your hiding to 80.0 first!'
stop
endif
if not @findobject 'chest' and not @findtype 0x13ec 'any' 'self'
headmsg 'Buy a ringmail tunic'
stop
else
setalias 'chest' 'found'
endif
if not @findobject 'arms' and not @findtype 0x13ee 'any' 'self'
headmsg 'Buy ringmail sleeves'
stop
else
setalias 'arms' 'found'
endif
if skill 'stealth' < 80
if usetype 0xf6c 'any' 'ground'
waitforgump 0xe0e675b8 15000
replygump 0xe0e675b8 1 1
pause 10000
useskill 'stealth'
pause 600
endif
if usetype 0xf6c 'any' 'ground'
waitforgump 0xe0e675b8 15000
replygump 0xe0e675b8 1 0
pause 10000
useskill 'stealth'
pause 600
endif
elseif skill 'stealth' < 100
if not @findlayer 'self' 13
@equipitem 'chest' 13
pause 600
endif
if not @findlayer 'self' 19
@equipitem 'arms' 19
pause 600
endif
if usetype 0xf6c 'any' 'ground'
waitforgump 0xe0e675b8 15000
replygump 0xe0e675b8 1 1
pause 10000
useskill 'stealth'
pause 600
endif
if usetype 0xf6c 'any' 'ground'
waitforgump 0xe0e675b8 15000
replygump 0xe0e675b8 1 0
pause 10000
useskill 'stealth'
pause 600
endif
endif
per Rave GL
//$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
//$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
//$$ Sort Yer Shit
//$$ By: Amonseti
//$$ V 2.5
//$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
//$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
//
//?????????????????????????????????????????????????????????????????????
//??? USAGE GUIDE LINES:
//??? This macro requires the character to have Item Identification
//??? skill, it is recomended to be 100. not haveing guranteed id's
//??? could be costly ..
//???
//??? Macro will sort thru all items of one container and separate
//??? all weapons and armor into 2 bags. A Junk bag and a Keeper Bag.
//???
//??? have ready 3 bags the first bag is the source bag containing all
//??? the items you want sorted. the 2nd bag is the junk bag, any
//??? weapons or armor that is id'ed and not meeting the keep requirments
//??? is placed into this bag to be sold or trashed what ever you want
//??? to do with it.
//???
//??? and finally the 3rd bag is the keeper bag.. items placed into
//??? this bag must meet any 1 of the following conditions:
//??? A) Any weapons that are Vanquishing.
//??? B) Any Weapons that are Power.
//??? C) Any Weapons with a Slayer attribute.
//??? D) Any armor or shield of Invulnerability.
//??? E) All leather or studded armor reguardless of quality.
//???
//??? Run the Macro and follow the prompting instructions.
//???
//?????????????????????????????????????????????????????????????????????
// !!*** Init Data ***!!
@clearjournal
unsetalias 'bagtosort'
unsetalias 'stufftosell'
unsetalias 'stufftokeep'
// !! user Input
if not @findobject 'bagtosort'
headmsg 'Select From Bag' '2124'
promptalias 'bagtosort'
endif
pause 700
// !! user Input
if not @findobject 'stufftosell'
headmsg 'Select Junk Bag' '38'
promptalias 'stufftosell'
endif
pause 700
// !! user Input
if not @findobject 'stufftokeep'
headmsg 'Select Keeper Bag' '58'
promptalias 'stufftokeep'
endif
pause 700
//
// !! Static Data
if not listexists 'ItemTypes'
createlist 'ItemTypes'
endif
useobject 'bagtosort'
useobject 'stufftosell'
useobject 'stufftokeep'
clearlist 'ItemTypes'
//Shields
@pushlist 'ItemTypes' 0x1b72 //BronzeShields
@pushlist 'ItemTypes' 0x1b73 //Buckler
@pushlist 'ItemTypes' 0x1b7b //MetalShield
@pushlist 'ItemTypes' 0x1b74 //Metal Kite Shield
@pushlist 'ItemTypes' 0x1b79 //Tear Kite Shield
@pushlist 'ItemTypes' 0x1b7a //WoodenShield
@pushlist 'ItemTypes' 0x1b76 //HeaterShield
//Bone Armor
@pushlist 'ItemTypes' 0x1451 //Bone Helmet
@pushlist 'ItemTypes' 0x144f //Bone Armor
@pushlist 'ItemTypes' 0x1452 //Bone Leggings
@pushlist 'ItemTypes' 0x144e //Bone Arms
@pushlist 'ItemTypes' 0x1450 //Bone Gloves
//Platemail
@pushlist 'ItemTypes' 0x1408 //Close Helmet
@pushlist 'ItemTypes' 0x1410 //Platemail Arms
@pushlist 'ItemTypes' 0x1411 //Platemail Legs
@pushlist 'ItemTypes' 0x1412 //Plate Helm
@pushlist 'ItemTypes' 0x1413 //Plate Gorget
@pushlist 'ItemTypes' 0x1414 //Platemail Gloves
@pushlist 'ItemTypes' 0x1415 //Plate Chest
@pushlist 'ItemTypes' 0x140a //Helmet
@pushlist 'ItemTypes' 0x140c //Bascinet
@pushlist 'ItemTypes' 0x140e //Norse Helm
//Chainmail
@pushlist 'ItemTypes' 0x13bb //Chainmail Coif
@pushlist 'ItemTypes' 0x13be //Chainmail Leggins
@pushlist 'ItemTypes' 0x13bf //Chainmail Tunic
//Ringmail
@pushlist 'ItemTypes' 0x13ee //Ringmail Sleeves
@pushlist 'ItemTypes' 0x13eb //Ringmail Gloves
@pushlist 'ItemTypes' 0x13ec //Ringmail Tunic
@pushlist 'ItemTypes' 0x13f0 //Ringmail Leggins
//Studded
@pushlist 'ItemTypes' 0x13da //Studded Leggings
@pushlist 'ItemTypes' 0x13db //Studded Tunic
@pushlist 'ItemTypes' 0x13d5 //Studded Gloves
@pushlist 'ItemTypes' 0x13d6 //Studded Gorget
@pushlist 'ItemTypes' 0x13dc //Studded Sleeves
//Leather
@pushlist 'ItemTypes' 0x13c6 //Leather Gloves
@pushlist 'ItemTypes' 0x13cd //Leather Sleeves
@pushlist 'ItemTypes' 0x13cc //Leather Tunic
@pushlist 'ItemTypes' 0x13cb //Leather Pants
@pushlist 'ItemTypes' 0x13c7 //Leather Gorget
@pushlist 'ItemTypes' 0x1db9 //Leather Cap
//Female Armor
@pushlist 'ItemTypes' 0x1c04 //Female Plate
@pushlist 'ItemTypes' 0x1c0c //Female Studded Bustier
@pushlist 'ItemTypes' 0x1c02 //Female Studded Armor
@pushlist 'ItemTypes' 0x1c00 //Female Leather Shorts
@pushlist 'ItemTypes' 0x1c08 //Female Leather Skirt
@pushlist 'ItemTypes' 0x1c06 //Female Leather Armor
@pushlist 'ItemTypes' 0x1c0a //Female Leather Bustier
//Fencing
@pushlist 'ItemTypes' 0xf62 //Spear
@pushlist 'ItemTypes' 0x1403 //Short Spear
@pushlist 'ItemTypes' 0xe87 //Pitchfork
@pushlist 'ItemTypes' 0x1405 //Warfork
@pushlist 'ItemTypes' 0x1401 //Kryss
@pushlist 'ItemTypes' 0xf52 //Dagger
//Macing
@pushlist 'ItemTypes' 0x13b0 //War axe
@pushlist 'ItemTypes' 0xdf0 //Black Staff
@pushlist 'ItemTypes' 0x1439 //War Hammer
@pushlist 'ItemTypes' 0x1407 //War Mace
@pushlist 'ItemTypes' 0xe89 //Quarter Staff
@pushlist 'ItemTypes' 0x143d //Hammer Pick
@pushlist 'ItemTypes' 0x13b4 //Club
@pushlist 'ItemTypes' 0xe81 //Shepherds Crook
@pushlist 'ItemTypes' 0x13f8 //Gnarled Staff
@pushlist 'ItemTypes' 0xf5c //Mace
@pushlist 'ItemTypes' 0x143b //Maul
//Swords
@pushlist 'ItemTypes' 0x13b9 //Viking Sword
@pushlist 'ItemTypes' 0xf61 //Longsword
@pushlist 'ItemTypes' 0x1441 //Cutlass
@pushlist 'ItemTypes' 0x13b6 //Scimitar
@pushlist 'ItemTypes' 0xec4 //Skinning Knife
@pushlist 'ItemTypes' 0x13f6 //Butcher Knife
@pushlist 'ItemTypes' 0xf5e //Broadsword
@pushlist 'ItemTypes' 0x13ff //Katana
@pushlist 'ItemTypes' 0xec3 //Cleaver
//Axes
@pushlist 'ItemTypes' 0xf43 //Hatchet
@pushlist 'ItemTypes' 0xf45 //Executioner's Axe
@pushlist 'ItemTypes' 0xf4d //Bardiche
@pushlist 'ItemTypes' 0xf4b //Double Axe
@pushlist 'ItemTypes' 0x143e //Halberd
@pushlist 'ItemTypes' 0x13fb //Large Battle Axe
@pushlist 'ItemTypes' 0x1443 //Two Handed Axe
@pushlist 'ItemTypes' 0xf47 //Battle Axe
@pushlist 'ItemTypes' 0xf49 //Axe
@pushlist 'ItemTypes' 0xe85 //Pickaxe
@pushlist 'ItemTypes' 0xe86 //Pickaxe
//Bows
@pushlist 'ItemTypes' 0x13fd //HeavyXbow
@pushlist 'ItemTypes' 0xf50 //Xbow
@pushlist 'ItemTypes' 0x13b2 //bow
// !!*** End of Data Init ***!!
//
//
//
// !! cycle all items listed in var ItemTypes
for 0 to 'ItemTypes'
// !! Process all items found of current cyucled ItemType
while @findtype 'ItemTypes[]' 'any' 'bagtosort'
@clearjournal
moveitem found 'stufftosell'
// !! Id the item using Item ID Skill
pause 1500
useskill 'Item Identification'
waitfortarget 15000
target! found
pause 1500
//
// !!*** Item to do conditionals ***!!
// !!*** If any of these conditions are true
// !!*** The Item is a keeper , (Sure wish we
// !!*** Could use switchs bleh )
// !!*****************************************!!
if @injournal 'Silver' 'system'
moveitem found 'stufftokeep'
headmsg 'Silver' '2213'
@clearjournal
elseif @injournal 'Vanquishing' 'system'
moveitem found 'stufftokeep'
headmsg 'Vanquishing' '2213'
@clearjournal
elseif @injournal 'Power' 'system'
moveitem found 'stufftokeep'
headmsg 'Power' '2213'
@clearjournal
elseif @injournal 'Exorcism' 'system'
moveitem found 'stufftokeep'
headmsg 'Exorcisim' '2213'
@clearjournal
elseif @injournal 'Air' 'system'
moveitem found 'stufftokeep'
headmsg 'Air' '2213'
@clearjournal
elseif @injournal 'Daemon' 'system'
moveitem found 'stufftokeep'
headmsg 'Daemon' '2213'
@clearjournal
elseif @injournal 'Gargoyle' 'system'
moveitem found 'stufftokeep'
headmsg 'Gargoyle' '2213'
@clearjournal
elseif @injournal 'Fey' 'system'
moveitem found 'stufftokeep'
headmsg 'Fey' '2213'
@clearjournal
elseif @injournal 'Respond' 'system'
moveitem found 'stufftokeep'
headmsg 'Respond' '2213'
@clearjournal
elseif @injournal 'Repond' 'system'
moveitem found 'stufftokeep'
headmsg 'Repond' '2213'
@clearjournal
elseif @injournal 'Vacuum' 'system'
moveitem found 'stufftokeep'
headmsg 'Vacuum' '2213'
@clearjournal
elseif @injournal 'Flame' 'system'
moveitem found 'stufftokeep'
headmsg 'Flame' '2213'
@clearjournal
elseif @injournal 'Elemental' 'system'
moveitem found 'stufftokeep'
headmsg 'Elemental' '2213'
@clearjournal
elseif @injournal 'Earth' 'system'
moveitem found 'stufftokeep'
headmsg 'Earth' '2213'
@clearjournal
elseif @injournal 'Water' 'system'
moveitem found 'stufftokeep'
headmsg 'Water' '2213'
@clearjournal
elseif @injournal 'Ogre' 'system'
moveitem found 'stufftokeep'
headmsg 'Ogre' '2213'
@clearjournal
elseif @injournal 'Orc' 'system'
moveitem found 'stufftokeep'
headmsg 'Orc' '2213'
@clearjournal
elseif @injournal 'Arachnid' 'system'
moveitem found 'stufftokeep'
headmsg 'Arachnid' '2213'
@clearjournal
elseif @injournal 'Spider' 'system'
moveitem found 'stufftokeep'
headmsg 'Spider' '2213'
@clearjournal
elseif @injournal 'Scorpion' 'system'
moveitem found 'stufftokeep'
headmsg 'Scorpion' '2213'
@clearjournal
elseif @injournal 'Terathan' 'system'
moveitem found 'stufftokeep'
headmsg 'Terathan' '2213'
@clearjournal
elseif @injournal 'Reptile' 'system'
moveitem found 'stufftokeep'
headmsg 'Reptile' '2213'
@clearjournal
elseif @injournal 'Dragon' 'system'
headmsg 'Dragon' '2213'
moveitem found 'stufftokeep'
@clearjournal
elseif @injournal 'Lizardman' 'system'
moveitem found 'stufftokeep'
headmsg 'Lizardman' '2213'
@clearjournal
elseif @injournal 'Ophidian' 'system'
moveitem found 'stufftokeep'
headmsg 'Ophidan' '2213'
@clearjournal
elseif @injournal 'Snake' 'system'
moveitem found 'stufftokeep'
headmsg 'Snake' '2213'
@clearjournal
elseif @injournal 'Undead' 'system'
moveitem found 'stufftokeep'
headmsg 'Undead' '2213'
@clearjournal
elseif @injournal 'Blood' 'system'
moveitem found 'stufftokeep'
headmsg 'Blood' '2213'
@clearjournal
elseif @injournal 'Poison' 'system'
moveitem found 'stufftokeep'
headmsg 'Poison' '2213'
@clearjournal
elseif @injournal 'Troll' 'system'
moveitem found 'stufftokeep'
headmsg 'Troll' '2213'
@clearjournal
elseif @injournal 'Fire' 'system'
moveitem found 'stufftokeep'
headmsg 'Fire' '2213'
@clearjournal
elseif @injournal 'Snow' 'system'
moveitem found 'stufftokeep'
headmsg 'Snow' '2213'
@clearjournal
elseif @injournal 'Demon' 'system'
moveitem found 'stufftokeep'
headmsg 'Demon' '2213'
@clearjournal
elseif @injournal 'Balron' 'system'
moveitem found 'stufftokeep'
headmsg 'Balron' '2213'
@clearjournal
//
elseif @injournal 'Invulnerability' 'system'
moveitem found 'stufftokeep'
headmsg 'Invulnerability' '2213'
@clearjournal
elseif @injournal 'Leather Gloves' 'system'
moveitem found 'stufftokeep'
headmsg 'Leather Gloves' '2213'
@clearjournal
elseif @injournal 'Leather Sleeves' 'system'
moveitem found 'stufftokeep'
headmsg 'Leather Sleeves' '2213'
@clearjournal
elseif @injournal 'Leather Tunic' 'system'
moveitem found 'stufftokeep'
headmsg 'Leather Tunic' '2213'
@clearjournal
elseif @injournal 'Leather Leggings' 'system'
moveitem found 'stufftokeep'
headmsg 'Leather Leggings' '2213'
@clearjournal
elseif @injournal 'Leather Gorget' 'system'
moveitem found 'stufftokeep'
headmsg 'Leather Gorget' '2213'
@clearjournal
elseif @injournal 'Leather Cap' 'system'
moveitem found 'stufftokeep'
headmsg 'Leather Cap' '2213'
@clearjournal
elseif @injournal 'studded' 'system'
moveitem found 'stufftokeep'
headmsg 'Studded Armor!!' '2213'
@clearjournal
endif
@clearjournal
endwhile
endfor
msg '[e whistle'
headmsg 'All Done' '2124'
stop
per Amonseti
if not listexists 'home'
createlist 'home'
pushlist 'home' 0x401fb957 //serial for runebook for char 1
pushlist 'home' 0x4048cd67 //serial for runebook for char 2
pushlist 'home' 0x40725d1b //serial for runebook for char 3
pushlist 'home' 0x41b25eac //serial for runebook for char 4
pushlist 'home' 0x4048603a //serial for etc
endif
while @findtype 0x22c5 'any' 'backpack'
ignoreobject 'found'
for 0 to 'home'
if @Serial 'found' == serial 'home[]'
if @Serial 'found' == serial 0x41b25eac //for tamers, remove if statement if your not a tamer
msg 'all come'
msg 'all come'
endif
cast "Recall"
waitfortarget 2000
target! 'found'
break
endif
endfor
endwhile
clearignorelist
per Rave GL
if not listexists 'swapweapons'

createlist 'swapweapons'

endif

if list 'swapweapons' < 1

pushlist 'swapweapons' 0x41cebcd4 //set serial here

pushlist 'swapweapons' 0x41cebe3d //set serial here

endif

if findobject 'lefthand'

clearhands 'both'

pause 500

endif

equipitem swapweapons[0] 1

poplist 'swapweapons' 'front'
per Eppy
// $$$$$$$$ UOF Auto Blacksmith SBOD filler $$$$$$$
// $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
// ?? By Amonseti
// ?? V3.5
// ??????????????????????????????????????????????????
// ??
// ?? This Macro will fill several Small BODS of any
// ?? ore type.
// ??
// ?? USAGE:
// ?? Obsiously Blacksmithing skill is required.
// ?? Mining is a Plus for smelting falez.
// ?? This macro will auto make tool (Tongs) Required
// ?? for smithing items.
// ?? 5 unique/seprate Containers are required
// ?? as follows:
// ?? - A Source BOD Container with all the unfilled
// ?? sbods you want processed.
// ?? - A Container where the fully completed sbods
// ?? will be placed.
// ?? - A Container where any sbod the macro was unable
// ?? to complete will go.
// ?? - A Container filled with all types of ingots
// ?? that will be used to create smithy items to
// ?? fill bods with.
// ?? - and finally a trash Container for trash .
// ??
// ?? Thats it run the macro and follow the prompts.
// ??
// ???????????????????????????????????????
//
// !!*** Init Data ***!!
unsetalias 'sourceBODS'
if not @findobject 'sourceBODS'
headmsg 'Select source BODS Bag' '2124'
promptalias 'sourceBODS'
endif
//
unsetalias 'completedBODS'
if not @findobject 'completedBODS'
headmsg 'Select completed BODS Bag' '58'
promptalias 'completedBODS'
endif
//
unsetalias 'unfinishedBODS'
if not @findobject 'unfinishedBODS'
headmsg 'Select unfinished BODS Bag' '48'
promptalias 'unfinishedBODS'
endif
//
unsetalias 'ingotsbag'
if not @findobject 'ingotsbag'
headmsg 'Select ingots Bag' '2124'
promptalias 'ingotsbag'
endif
//
unsetalias 'trashbag'
if not @findobject 'trashbag'
headmsg 'Select trash Bag' '38'
promptalias 'trashbag'
endif
//---------------------------------------------------------
@clearjournal
// !!*** Vars for item
@clearlist 'ingotColor'
@createlist 'ingotColor'
//
@clearlist 'CraftInfoBS'
@createlist 'CraftInfoBS'
// !!*** array (object hack)blueprint:
// !! index [0] is the graphic id
// !! index [1] is the bs tool gump 1st click (catagory)
// !! index [2] is the bs tool gump 2nd click (Item)
// !! index [3] is the ingot color
// !! index [4] is the number of ingots required
//---------------------------------------------------------
//
// !!*** Cycle thru all BOD's found in the bod source bag.
while @findtype 0x14ef 'any' 'sourceBODS'
@setalias 'bod' 'found'
moveitem 'bod' 'backpack'
pause 1000
useobject! 'bod'
waitforgump 0x5afbd742 5000
//
if @ingump 0xa125b54a 'a large'
moveitem 'bod' 'unfinishedBODS'
pause 250
headmsg 'This is a large bod moving to incomplete container' '48'
unsetalias 'bod'
else
// ########### set ore type ###############
@clearlist 'ingotColor'
@createlist 'ingotColor'
pause 250
// !!*** Check for Tongs and make 1 if needed
if not @findtype '0xfbb' '0' 'backpack' 'any' '2'
headmsg 'No Tongs Found' '2498'
//
if @movetype 0x1BF2 'ingotsbag' 'backpack' 0 0 0 '0' '1'
pause 600
if @usetype 0x1eb8 'any' 'backpack'
headmsg 'Making Tongs' '2124'
pause 1000
useobject 0x405a4d7d
waitforgump 0x38920abd 15000
replygump 0x38920abd 86
waitforgump 0x38920abd 15000
replygump 0x38920abd 0
pause 2000
else
headmsg 'No tinker tools found' '38'
headmsg 'BOD Operation stopped' '38'
stop
endif
else
headmsg 'Totally Out of Iron Ore' '38'
headmsg 'BOD Operation stopped' '38'
stop
endif
//
//
else
// headmsg 'Tongs avalible'
endif
//--------------------------------------------
// !!*** Open smithing gump to set Ore type
if usetype 0xfbb 'any' 'backpack'
if @ingump 0x5afbd742 'dull copper'
headmsg 'set to dull copper' '1045'
waitforgump 0x38920abd 15000
replygump 0x38920abd 7
waitforgump 0x38920abd 15000
replygump 0x38920abd 13
pause 250
@pushlist 'ingotColor' 1045
elseif @ingump 0x5afbd742 'shadow'
headmsg 'set to Shadow Iron' '1109'
waitforgump 0x38920abd 15000
replygump 0x38920abd 7
waitforgump 0x38920abd 15000
replygump 0x38920abd 20
pause 250
@pushlist 'ingotColor' 1109
elseif @ingump 0x5afbd742 'copper'
headmsg 'set to Copper' '1119'
waitforgump 0x38920abd 15000
replygump 0x38920abd 7
waitforgump 0x38920abd 15000
replygump 0x38920abd 27
pause 250
@pushlist 'ingotColor' 1119
elseif @ingump 0x5afbd742 'Bronze'
headmsg 'set to Bronze' '1752'
waitforgump 0x38920abd 15000
replygump 0x38920abd 7
waitforgump 0x38920abd 15000
replygump 0x38920abd 34
pause 250
@pushlist 'ingotColor' 1752
elseif @ingump 0x5afbd742 'gold'
headmsg 'set to Gold' '1719'
waitforgump 0x38920abd 15000
replygump 0x38920abd 7
waitforgump 0x38920abd 15000
replygump 0x38920abd 41
pause 250
@pushlist 'ingotColor' 1719
elseif @ingump 0x5afbd742 'agapite'
headmsg 'set to Agapite' '2430'
waitforgump 0x38920abd 15000
replygump 0x38920abd 7
waitforgump 0x38920abd 15000
replygump 0x38920abd 48
pause 250
@pushlist 'ingotColor' 2430
elseif @ingump 0x5afbd742 'verite'
headmsg 'set to Verite' '2002'
waitforgump 0x38920abd 15000
replygump 0x38920abd 7
waitforgump 0x38920abd 15000
replygump 0x38920abd 55
pause 250
@pushlist 'ingotColor' 2002
elseif @ingump 0x5afbd742 'valorite'
headmsg 'set to Valorite' '1348'
waitforgump 0x38920abd 15000
replygump 0x38920abd 7
waitforgump 0x38920abd 15000
replygump 0x38920abd 62
pause 250
@pushlist 'ingotColor' 1348
else
headmsg 'set to Iron' '896'
waitforgump 0x38920abd 15000
replygump 0x38920abd 7
waitforgump 0x38920abd 15000
replygump 0x38920abd 6
pause 250
@pushlist 'ingotColor' 0
endif
//
////--------
// !!*** Set Array (Object) Params
@clearlist 'CraftInfoBS'
@createlist 'CraftInfoBS'
//
if @ingump 0x5afbd742 'ringmail gloves'
headmsg 'ringmail gloves' '2124'
// ---Data------------------------
@pushlist 'CraftInfoBS' 0x13eb
@pushlist 'CraftInfoBS' 8
@pushlist 'CraftInfoBS' 2
@pushlist 'CraftInfoBS' ingotColor[0]
@pushlist 'CraftInfoBS' 10
// -------------------------------
elseif @ingump 0x5afbd742 'ringmail leggings'
headmsg 'ringmail leggings' '2124'
// ---Data------------------------
@pushlist 'CraftInfoBS' 0x13f0
@pushlist 'CraftInfoBS' 8
@pushlist 'CraftInfoBS' 9
@pushlist 'CraftInfoBS' ingotColor[0]
@pushlist 'CraftInfoBS' 16
// -------------------------------
elseif @ingump 0x5afbd742 'ringmail sleeves'
headmsg 'ringmail sleeves' '2124'
// ---Data------------------------
@pushlist 'CraftInfoBS' 0x13ee
@pushlist 'CraftInfoBS' 8
@pushlist 'CraftInfoBS' 16
@pushlist 'CraftInfoBS' ingotColor[0]
@pushlist 'CraftInfoBS' 14
// -------------------------------
elseif @ingump 0x5afbd742 'ringmail tunic'
headmsg 'ringmail tunic' '2124'
// ---Data------------------------
@pushlist 'CraftInfoBS' 0x13ec
@pushlist 'CraftInfoBS' 8
@pushlist 'CraftInfoBS' 23
@pushlist 'CraftInfoBS' ingotColor[0]
@pushlist 'CraftInfoBS' 18
// -------------------------------
//
//
// Chainmail
elseif @ingump 0x5afbd742 'chainmail coif'
headmsg 'chainmail coif' '2124'
// ---Data------------------------
@pushlist 'CraftInfoBS' 0x13bb
@pushlist 'CraftInfoBS' 15
@pushlist 'CraftInfoBS' 2
@pushlist 'CraftInfoBS' ingotColor[0]
@pushlist 'CraftInfoBS' 10
// -------------------------------
elseif @ingump 0x5afbd742 'chainmail leggings'
headmsg 'chainmail leggings' '2124'
// ---Data------------------------
@pushlist 'CraftInfoBS' 0x13be
@pushlist 'CraftInfoBS' 15
@pushlist 'CraftInfoBS' 9
@pushlist 'CraftInfoBS' ingotColor[0]
@pushlist 'CraftInfoBS' 18
// -------------------------------
elseif @ingump 0x5afbd742 'chainmail tunic'
headmsg 'chainmail tunic' '2124'
// ---Data------------------------
@pushlist 'CraftInfoBS' 0x13bf
@pushlist 'CraftInfoBS' 15
@pushlist 'CraftInfoBS' 16
@pushlist 'CraftInfoBS' ingotColor[0]
@pushlist 'CraftInfoBS' 20
// -------------------------------
//
//
//
//
//
// Platemail
elseif @ingump 0x5afbd742 'platemail arms'
headmsg 'platemail arms' '2124'
// ---Data------------------------
@pushlist 'CraftInfoBS' 0x1410
@pushlist 'CraftInfoBS' 22
@pushlist 'CraftInfoBS' 2
@pushlist 'CraftInfoBS' ingotColor[0]
@pushlist 'CraftInfoBS' 18
// -------------------------------
elseif @ingump 0x5afbd742 'platemail gloves'
headmsg 'platemail gloves' '2124'
// ---Data------------------------
@pushlist 'CraftInfoBS' 0x1414
@pushlist 'CraftInfoBS' 22
@pushlist 'CraftInfoBS' 9
@pushlist 'CraftInfoBS' ingotColor[0]
@pushlist 'CraftInfoBS' 12
// -------------------------------
elseif @ingump 0x5afbd742 'platemail gorget'
headmsg 'platemail gorget' '2124'
// ---Data------------------------
@pushlist 'CraftInfoBS' 0x1413
@pushlist 'CraftInfoBS' 22
@pushlist 'CraftInfoBS' 16
@pushlist 'CraftInfoBS' ingotColor[0]
@pushlist 'CraftInfoBS' 10
// -------------------------------
elseif @ingump 0x5afbd742 'platemail legs'
headmsg 'platemail legs' '2124'
// ---Data------------------------
@pushlist 'CraftInfoBS' 0x1411
@pushlist 'CraftInfoBS' 22
@pushlist 'CraftInfoBS' 23
@pushlist 'CraftInfoBS' ingotColor[0]
@pushlist 'CraftInfoBS' 20
// -------------------------------
elseif @ingump 0x5afbd742 'platemail tunic'
headmsg 'platemail tunic' '2124'
// ---Data------------------------
@pushlist 'CraftInfoBS' 0x1415
@pushlist 'CraftInfoBS' 22
@pushlist 'CraftInfoBS' 30
@pushlist 'CraftInfoBS' ingotColor[0]
@pushlist 'CraftInfoBS' 25
// -------------------------------
elseif @ingump 0x5afbd742 'female plate'
headmsg 'female plate' '2124'
// ---Data------------------------
@pushlist 'CraftInfoBS' 0x1c04
@pushlist 'CraftInfoBS' 22
@pushlist 'CraftInfoBS' 37
@pushlist 'CraftInfoBS' ingotColor[0]
@pushlist 'CraftInfoBS' 20
// -------------------------------
//
// Helmets
elseif @ingump 0x5afbd742 'bascinet'
headmsg 'bascinet' '2124'
// ---Data------------------------
@pushlist 'CraftInfoBS' 0x140c
@pushlist 'CraftInfoBS' 29
@pushlist 'CraftInfoBS' 2
@pushlist 'CraftInfoBS' ingotColor[0]
@pushlist 'CraftInfoBS' 15
// -------------------------------
elseif @ingump 0x5afbd742 'close helmet'
headmsg 'close helmet' '2124'
// ---Data------------------------
@pushlist 'CraftInfoBS' 0x1408
@pushlist 'CraftInfoBS' 29
@pushlist 'CraftInfoBS' 9
@pushlist 'CraftInfoBS' ingotColor[0]
@pushlist 'CraftInfoBS' 15
// -------------------------------
elseif @ingump 0x5afbd742 'helmet'
headmsg 'helmet' '2124'
// ---Data------------------------
@pushlist 'CraftInfoBS' 0x140a
@pushlist 'CraftInfoBS' 29
@pushlist 'CraftInfoBS' 16
@pushlist 'CraftInfoBS' ingotColor[0]
@pushlist 'CraftInfoBS' 15
// -------------------------------
elseif @ingump 0x5afbd742 'norse helm'
headmsg 'norse helm' '2124'
// ---Data------------------------
@pushlist 'CraftInfoBS' 0x140e
@pushlist 'CraftInfoBS' 29
@pushlist 'CraftInfoBS' 23
@pushlist 'CraftInfoBS' ingotColor[0]
@pushlist 'CraftInfoBS' 15
// -------------------------------
elseif @ingump 0x5afbd742 'plate helm'
headmsg 'plate helm' '2124'
// ---Data------------------------
@pushlist 'CraftInfoBS' 0x1412
@pushlist 'CraftInfoBS' 29
@pushlist 'CraftInfoBS' 30
@pushlist 'CraftInfoBS' ingotColor[0]
@pushlist 'CraftInfoBS' 15
// -------------------------------
//
// Shields
elseif @ingump 0x5afbd742 'buckler'
headmsg 'buckler' '2124'
// ---Data------------------------
@pushlist 'CraftInfoBS' 0x1b73
@pushlist 'CraftInfoBS' 36
@pushlist 'CraftInfoBS' 2
@pushlist 'CraftInfoBS' ingotColor[0]
@pushlist 'CraftInfoBS' 10
// -------------------------------
elseif @ingump 0x5afbd742 'bronze shield'
headmsg 'bronze shield' '2124'
// ---Data------------------------
@pushlist 'CraftInfoBS' 0x1b72
@pushlist 'CraftInfoBS' 36
@pushlist 'CraftInfoBS' 9
@pushlist 'CraftInfoBS' ingotColor[0]
@pushlist 'CraftInfoBS' 12
// -------------------------------
elseif @ingump 0x5afbd742 'heater shield'
headmsg 'heater shield' '2124'
// ---Data------------------------
@pushlist 'CraftInfoBS' 0x1b76
@pushlist 'CraftInfoBS' 36
@pushlist 'CraftInfoBS' 16
@pushlist 'CraftInfoBS' ingotColor[0]
@pushlist 'CraftInfoBS' 18
// -------------------------------
elseif @ingump 0x5afbd742 'metal shield'
headmsg 'metal shield' '2124'
// ---Data------------------------
@pushlist 'CraftInfoBS' 0x1b7b
@pushlist 'CraftInfoBS' 36
@pushlist 'CraftInfoBS' 23
@pushlist 'CraftInfoBS' ingotColor[0]
@pushlist 'CraftInfoBS' 14
// -------------------------------
elseif @ingump 0x5afbd742 'metal kite shield'
headmsg 'metal kite shield' '2124'
// ---Data------------------------
@pushlist 'CraftInfoBS' 0x1b74
@pushlist 'CraftInfoBS' 36
@pushlist 'CraftInfoBS' 30
@pushlist 'CraftInfoBS' ingotColor[0]
@pushlist 'CraftInfoBS' 16
// -------------------------------
elseif @ingump 0x5afbd742 'tear kite shield'
headmsg 'tear kite shield' '2124'
// ---Data------------------------
@pushlist 'CraftInfoBS' 0x1b79
@pushlist 'CraftInfoBS' 36
@pushlist 'CraftInfoBS' 37
@pushlist 'CraftInfoBS' ingotColor[0]
@pushlist 'CraftInfoBS' 8
// -------------------------------
//
// Bladed
elseif @ingump 0x5afbd742 'broadsword'
headmsg 'broadsword' '2124'
// ---Data------------------------
@pushlist 'CraftInfoBS' 0xf5e
@pushlist 'CraftInfoBS' 43
@pushlist 'CraftInfoBS' 2
@pushlist 'CraftInfoBS' ingotColor[0]
@pushlist 'CraftInfoBS' 10
// -------------------------------
elseif @ingump 0x5afbd742 'cutlass'
headmsg 'cutlass' '2124'
// ---Data------------------------
@pushlist 'CraftInfoBS' 0x1441
@pushlist 'CraftInfoBS' 43
@pushlist 'CraftInfoBS' 9
@pushlist 'CraftInfoBS' ingotColor[0]
@pushlist 'CraftInfoBS' 8
// -------------------------------
elseif @ingump 0x5afbd742 'dagger'
headmsg 'dagger' '2124'
// ---Data------------------------
@pushlist 'CraftInfoBS' 0xf52
@pushlist 'CraftInfoBS' 43
@pushlist 'CraftInfoBS' 16
@pushlist 'CraftInfoBS' ingotColor[0]
@pushlist 'CraftInfoBS' 3
// -------------------------------
elseif @ingump 0x5afbd742 'katana'
headmsg 'katana' '2124'
// ---Data------------------------
@pushlist 'CraftInfoBS' 0x13ff
@pushlist 'CraftInfoBS' 43
@pushlist 'CraftInfoBS' 23
@pushlist 'CraftInfoBS' ingotColor[0]
@pushlist 'CraftInfoBS' 8
// -------------------------------
elseif @ingump 0x5afbd742 'kryss'
headmsg 'kryss' '2124'
// ---Data------------------------
@pushlist 'CraftInfoBS' 0x1401
@pushlist 'CraftInfoBS' 43
@pushlist 'CraftInfoBS' 30
@pushlist 'CraftInfoBS' ingotColor[0]
@pushlist 'CraftInfoBS' 8
// -------------------------------
elseif @ingump 0x5afbd742 'longsword'
headmsg 'longsword' '2124'
// ---Data------------------------
@pushlist 'CraftInfoBS' 0xf61
@pushlist 'CraftInfoBS' 43
@pushlist 'CraftInfoBS' 37
@pushlist 'CraftInfoBS' ingotColor[0]
@pushlist 'CraftInfoBS' 12
// -------------------------------
elseif @ingump 0x5afbd742 'scimitar'
headmsg 'scimitar' '2124'
// ---Data------------------------
@pushlist 'CraftInfoBS' 0x13b6
@pushlist 'CraftInfoBS' 43
@pushlist 'CraftInfoBS' 44
@pushlist 'CraftInfoBS' ingotColor[0]
@pushlist 'CraftInfoBS' 10
// -------------------------------
elseif @ingump 0x5afbd742 'viking sword'
headmsg 'viking sword' '2124'
// ---Data------------------------
@pushlist 'CraftInfoBS' 0x13b9
@pushlist 'CraftInfoBS' 43
@pushlist 'CraftInfoBS' 51
@pushlist 'CraftInfoBS' ingotColor[0]
@pushlist 'CraftInfoBS' 14
// -------------------------------
//
// Axes
elseif @ingump 0x5afbd742 'large battle axe'
headmsg 'large battle axe' '2124'
// ---Data------------------------
@pushlist 'CraftInfoBS' 0x13fb
@pushlist 'CraftInfoBS' 50
@pushlist 'CraftInfoBS' 30
@pushlist 'CraftInfoBS' ingotColor[0]
@pushlist 'CraftInfoBS' 12
// -------------------------------
elseif @ingump 0x5afbd742 'double axe'
headmsg 'double axe' '2124'
// ---Data------------------------
@pushlist 'CraftInfoBS' 0xf4b
@pushlist 'CraftInfoBS' 50
@pushlist 'CraftInfoBS' 16
@pushlist 'CraftInfoBS' ingotColor[0]
@pushlist 'CraftInfoBS' 12
// -------------------------------
elseif @ingump 0x5afbd742 "executioner's axe"
headmsg "executioners axe" '2124'
// ---Data------------------------
@pushlist 'CraftInfoBS' 0xf45
@pushlist 'CraftInfoBS' 50
@pushlist 'CraftInfoBS' 23
@pushlist 'CraftInfoBS' ingotColor[0]
@pushlist 'CraftInfoBS' 14
// -------------------------------
elseif @ingump 0x5afbd742 'battle axe'
headmsg 'battle axe' '2124'
// ---Data------------------------
@pushlist 'CraftInfoBS' 0xf47
@pushlist 'CraftInfoBS' 50
@pushlist 'CraftInfoBS' 9
@pushlist 'CraftInfoBS' ingotColor[0]
@pushlist 'CraftInfoBS' 14
// -------------------------------
elseif @ingump 0x5afbd742 'two handed axe'
headmsg 'two handed axe' '2124'
// ---Data------------------------
@pushlist 'CraftInfoBS' 0x1443
@pushlist 'CraftInfoBS' 50
@pushlist 'CraftInfoBS' 37
@pushlist 'CraftInfoBS' ingotColor[0]
@pushlist 'CraftInfoBS' 16
// -------------------------------
elseif @ingump 0x5afbd742 'war axe'
headmsg 'war axe' '2124'
// ---Data------------------------
@pushlist 'CraftInfoBS' 0x13b0
@pushlist 'CraftInfoBS' 50
@pushlist 'CraftInfoBS' 44
@pushlist 'CraftInfoBS' ingotColor[0]
@pushlist 'CraftInfoBS' 16
// -------------------------------
elseif @ingump 0x5afbd742 'axe'
headmsg 'axe' '2124'
// ---Data------------------------
@pushlist 'CraftInfoBS' 0xf49
@pushlist 'CraftInfoBS' 50
@pushlist 'CraftInfoBS' 2
@pushlist 'CraftInfoBS' ingotColor[0]
@pushlist 'CraftInfoBS' 14
// -------------------------------
//
// Polearms
elseif @ingump 0x5afbd742 'bardiche'
headmsg 'bardiche' '2124'
// ---Data------------------------
@pushlist 'CraftInfoBS' 0xf4d
@pushlist 'CraftInfoBS' 57
@pushlist 'CraftInfoBS' 2
@pushlist 'CraftInfoBS' ingotColor[0]
@pushlist 'CraftInfoBS' 18
// -------------------------------
elseif @ingump 0x5afbd742 'halberd'
headmsg 'halberd' '2124'
// ---Data------------------------
@pushlist 'CraftInfoBS' 0x143e
@pushlist 'CraftInfoBS' 57
@pushlist 'CraftInfoBS' 9
@pushlist 'CraftInfoBS' ingotColor[0]
@pushlist 'CraftInfoBS' 20
// -------------------------------
elseif @ingump 0x5afbd742 'short spear'
headmsg 'short spear' '2124'
// ---Data------------------------
@pushlist 'CraftInfoBS' 0x1403
@pushlist 'CraftInfoBS' 57
@pushlist 'CraftInfoBS' 16
@pushlist 'CraftInfoBS' ingotColor[0]
@pushlist 'CraftInfoBS' 6
// -------------------------------
elseif @ingump 0x5afbd742 'spear'
headmsg 'spear' '2124'
// ---Data------------------------
@pushlist 'CraftInfoBS' 0xf62
@pushlist 'CraftInfoBS' 57
@pushlist 'CraftInfoBS' 23
@pushlist 'CraftInfoBS' ingotColor[0]
@pushlist 'CraftInfoBS' 12
// -------------------------------
elseif @ingump 0x5afbd742 'war fork'
headmsg 'war fork' '2124'
// ---Data------------------------
@pushlist 'CraftInfoBS' 0x1405
@pushlist 'CraftInfoBS' 57
@pushlist 'CraftInfoBS' 30
@pushlist 'CraftInfoBS' ingotColor[0]
@pushlist 'CraftInfoBS' 12
// -------------------------------
//
// Bashing
elseif @ingump 0x5afbd742 'war mace'
headmsg 'war mace' '2124'
// ---Data------------------------
@pushlist 'CraftInfoBS' 0x1407
@pushlist 'CraftInfoBS' 64
@pushlist 'CraftInfoBS' 23
@pushlist 'CraftInfoBS' ingotColor[0]
@pushlist 'CraftInfoBS' 14
// -------------------------------
elseif @ingump 0x5afbd742 'hammer pick'
headmsg 'hammer pick' '2124'
// ---Data------------------------
@pushlist 'CraftInfoBS' 0x143d
@pushlist 'CraftInfoBS' 64
@pushlist 'CraftInfoBS' 2
@pushlist 'CraftInfoBS' ingotColor[0]
@pushlist 'CraftInfoBS' 16
// -------------------------------
elseif @ingump 0x5afbd742 'mace'
headmsg 'mace' '2124'
// ---Data------------------------
@pushlist 'CraftInfoBS' 0xf5c
@pushlist 'CraftInfoBS' 64
@pushlist 'CraftInfoBS' 9
@pushlist 'CraftInfoBS' ingotColor[0]
@pushlist 'CraftInfoBS' 6
// -------------------------------
elseif @ingump 0x5afbd742 'maul'
headmsg 'maul' '2124'
// ---Data------------------------
@pushlist 'CraftInfoBS' 0x143b
@pushlist 'CraftInfoBS' 64
@pushlist 'CraftInfoBS' 16
@pushlist 'CraftInfoBS' ingotColor[0]
@pushlist 'CraftInfoBS' 10
// -------------------------------
elseif @ingump 0x5afbd742 'war hammer'
headmsg 'war hammer' '2124'
// ---Data------------------------
@pushlist 'CraftInfoBS' 0x1439
@pushlist 'CraftInfoBS' 64
@pushlist 'CraftInfoBS' 30
@pushlist 'CraftInfoBS' ingotColor[0]
@pushlist 'CraftInfoBS' 16
// -------------------------------
//
else
moveitem 'bod' 'unfinishedBODS'
pause 250
headmsg 'Not a valid bod' '48'
unsetalias 'bod'
// !!*** send to unfinshed
endif
// ########### End of Set Item Data
//******************************************************************
//******************************************************************
//*************** Create item and fill bod with it *****************
//******************************************************************
//******************************************************************
while not @injournal 'The maximum' 'system'
replygump 0x5afbd742 2
waitforgump 0x5afbd742 500
headmsg 'Checking if BOD is filled. One moment' '2124'
// !!*** Check if the bod has been filled alredy
if @injournal 'The maximum' 'system'
headmsg 'This BOD Has Been Filled.' '58'
else
// !!*** bod has not been filled
// !!*** backup Check for Tongs and make 1 if needed
if not @findtype '0xfbb' '0' 'backpack' 'any' '2'
headmsg 'No Tongs Found' '2498'
if @movetype 0x1BF2 'ingotsbag' 'backpack' 0 0 0 '0' '1'
pause 600
if @usetype 0x1eb8 'any' 'backpack'
headmsg 'Making Tongs' '2498'
pause 1000
useobject 0x405a4d7d
waitforgump 0x38920abd 15000
replygump 0x38920abd 86
waitforgump 0x38920abd 15000
replygump 0x38920abd 0
pause 1000
else
headmsg 'No tinker tools found' '38'
headmsg 'BOD Operation stopped' '38'
stop
endif
else
headmsg 'Totally Out of Iron Ore' '38'
headmsg 'BOD Operation stopped' '38'
stop
endif
else
//headmsg 'Tongs avalible'
endif
//--------------------------------------------
// !!*** get ingots
if @movetype 0x1BF2 'ingotsbag' 'backpack' 0 0 0 CraftInfoBS[3] CraftInfoBS[4]
// !!*** Make item
///////////////////////
if usetype 0xfbb 'any' 'backpack'
waitforgump 0x38920abd 15000
replygump 0x38920abd CraftInfoBS[1]
waitforgump 0x38920abd 15000
replygump 0x38920abd CraftInfoBS[2]
pause 2500
endif
// !!*** Item made
if @ingump 0x38920abd 'failed to create the item'
headmsg 'You suck!!' '38'
else
headmsg 'good job' '58'
// $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
// !!*** Fill bod with created item
headmsg 'target item to fill bod' '2124'
waitfortarget 15000
@targettype! CraftInfoBS[0] 'any' 'backpack'
pause 500
// $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
// !!*** check if made item was supposed to be exceptional
if @ingump 0x5afbd742 'All items must be exceptional' and not @ingump 0x38920abd 'exceptional'
headmsg 'Smelt away your failz' '38'
// !!*** Smelt the shit
replygump 0x38920abd 14
waitfortarget 5000
@targettype! CraftInfoBS[0] 'any' 'backpack'
pause 1500
if @movetype 0x1BF2 'backpack' 'ingotsbag' 0 0 0 'any'
endif
pause 500
endif
//?????????
// !!*** Unable to recycle, trash item
if @findobject CraftInfoBS[0]
@moveitem! 'found' 'Trashbag'
pause 1500
endif
///
endif
pause 500
//<<<<<<<<<<<<<<<
else
sysmsg 'Out of ingots!' 25
@canceltarget
moveitem 'bod' 'unfinishedBODS'
pause 250
headmsg 'Not enough ingots to complete this bod' '48'
unsetalias 'bod'
break
endif
endif
//
//
canceltarget
headmsg '2 sec pause'
pause 2000
endwhile
@clearjournal
//******************************************************************
//******************************************************************
else
headmsg 'would help if you had tongs fool'
endif
pause 500
///
endif
//------------------------------------------------
pause 1000
if @findobject 'bod'
moveitem 'bod' 'completedBODS'
pause 1000
endif
headmsg 'next bod'
endwhile
headmsg 'done' '58'
msg '[e whistle'
per Amonseti
// $$$$$$$$ Cure Heal Pot Chugger $$$$$$$$
// $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
// ?? By Amonseti
// ?? V2.1
// ???????????????????????????????????????
// ?? This macro only requires that there
// ?? be Cure and / or Heal pots in the
// ?? Main pack or any bag in the main.
// ??
// ?? Macro will first check if you are
// ?? holding a weapon and clear your hands
// ?? to allow for pot chuggins. It will
// ?? then do a check to see if you are
// ?? Poisoned and attempt to cure it.
// ?? with a cure pot. other wise it will
// ?? chug a heal pot.
// ??
// ?? When done the macro will automatically
// ?? re-equip the weapon you were using..
// ??
// ???????????????????????????????????????
// !! Check if holding a weapon !!
if @findlayer 'self' 2
// !! Unequip wep
togglehands 'left'
pause 600
//
// !! Check poison state
if poisoned 'self'
// !! Player is poisoned: Cure it
if @findtype 0xf07 0 'backpack'
@setalias 'Potion' 'found'
useobject! 'Potion'
else
headmsg 'OUT!!! of Cure potions'
endif
else
// !! Not poisoned: Heal wounds
if @findtype 0xf0c 0 'backpack'
@setalias 'Potion' 'found'
useobject! 'Potion'
else
headmsg 'OUT!!! of Heal potions'
endif
endif
//
pause 600
// !! Re-Equip Weapon player was holding
togglehands 'left'
else
// !! Check poison state
if poisoned 'self'
// !! Player is poisoned: Cure it
if @findtype 0xf07 0 'backpack'
@setalias 'Potion' 'found'
useobject! 'Potion'
else
headmsg 'OUT!!! of Cure potions'
endif
else
// !! Not poisoned: Heal wounds
if @findtype 0xf0c 0 'backpack'
@setalias 'Potion' 'found'
useobject! 'Potion'
else
headmsg 'OUT!!! of Heal potions'
endif
endif
endif
// !! Enjoy !!
per Amonseti
// $$$$$$$$$$$ Dex Pot Chugger $$$$$$$$$$$
// $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
// ?? By Amonseti
// ?? V2.0
// ???????????????????????????????????????
// ?? This macro only requires that there
// ?? be Dex pots in the Main pack or any
// ?? bag in the main.
// ??
// ?? Macro will first check if you are
// ?? holding a weapon and clear your hands
// ?? to allow for pot chuggins.
// ??
// ?? When done the macro will automatically
// ?? re-equip the weapon you were using..
// ??
// ???????????????????????????????????????
//
// !! Check if holding a weapon !!
if @findlayer 'self' 2
// !! Unequip wep
togglehands 'left'
pause 600
//
if @findtype 0xf08 0 'backpack'
@setalias 'Potion' 'found'
useobject! 'Potion'
else
headmsg 'OUT!!! of Dex potions'
endif
//
pause 600
// !! Re-Equip Weapon player was holding
togglehands 'left'
else
if @findtype 0xf08 0 'backpack'
@setalias 'Potion' 'found'
useobject! 'Potion'
else
headmsg 'OUT!!! of Dex potions'
endif
endif
per Amonseti
// $$$$$$$$$$$ Stam Pot Chugger $$$$$$$$$$$
// $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
// ?? By Amonseti
// ?? V2.0
// ???????????????????????????????????????
// ?? This macro only requires that there
// ?? be Stamina pots in the Main pack or
// ?? any bag in the main.
// ??
// ?? Macro will first check if you are
// ?? holding a weapon and clear your hands
// ?? to allow for pot chuggins.
// ??
// ?? When done the macro will automatically
// ?? re-equip the weapon you were using..
// ??
// ???????????????????????????????????????
//
// !! Check if holding a weapon !!
if @findlayer 'self' 2
// !! Unequip wep
togglehands 'left'
pause 600
//
if @findtype 0xf0b 0 'backpack'
@setalias 'Potion' 'found'
useobject! 'Potion'
else
headmsg 'OUT!!! of Stamina potions'
endif
//
pause 600
// !! Re-Equip Weapon player was holding
togglehands 'left'
else
if @findtype 0xf0b 0 'backpack'
@setalias 'Potion' 'found'
useobject! 'Potion'
else
headmsg 'OUT!!! of Stamina potions'
endif
endif
per Amonseti
// $$$$$$$$$$$ Str Pot Chugger $$$$$$$$$$$
// $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
// ?? By Amonseti
// ?? V2.0
// ???????????????????????????????????????
// ?? This macro only requires that there
// ?? be Str pots in the Main pack or any
// ?? bag in the main.
// ??
// ?? Macro will first check if you are
// ?? holding a weapon and clear your hands
// ?? to allow for pot chuggins.
// ??
// ?? When done the macro will automatically
// ?? re-equip the weapon you were using..
// ??
// ???????????????????????????????????????
//
// !! Check if holding a weapon !!
if @findlayer 'self' 2
// !! Unequip wep
togglehands 'left'
pause 600
//
if @findtype 0xf09 0 'backpack'
@setalias 'Potion' 'found'
useobject! 'Potion'
else
headmsg 'OUT!!! of Stamina potions'
endif
//
pause 600
// !! Re-Equip Weapon player was holding
togglehands 'left'
else
if @findtype 0xf09 0 'backpack'
@setalias 'Potion' 'found'
useobject! 'Potion'
else
headmsg 'OUT!!! of Stamina potions'
endif
endif
per Amonseti

if not @listexists 'Scrolls'
createlist 'Scrolls'
pushlist 'Scrolls' 0x1f66
endif
if mana < 30
clearjournal
useskill 'meditation'
while mana < maxmana
endwhile
else
if @counttype 0xfbf 0x0 'backpack' < 2
movetype 0xfbf 'restock' 'backpack' 0 0 0 0x0 3
pause 1000
endif
if not @findtype 0xfbf 0x0 'backpack'
headmsg 'Get more Pens!'
stop
endif
if not @findobject 'Completed'
headmsg 'Select your Storage for Finished Goods'
promptalias 'Completed'
endif
if not @findobject 'restock'
headmsg 'Select the container with your materials'
promptalias 'restock'
useobject 'restock'
endif
if @counttype 0x1f66 0x0 'backpack' < 1
movetype 0x1f66 'restock' 'backpack' 0 0 0 0x0 10
pause 1000
endif
if @counttype 0xf88 0x0 'backpack' < 10
movetype 0xf88 'restock' 'backpack' 0 0 0 0x0 50
pause 1000
endif
if @counttype 0xf86 0x0 'backpack' < 10
movetype 0xf86 'restock' 'backpack' 0 0 0 0x0 50
pause 1000
endif
if @counttype 0xef3 0x0 'backpack' < 10
movetype 0xef3 'restock' 'backpack' 0 0 0 0x0 50
pause 1000
endif
if @counttype 0xf7b 0x0 'backpack' < 10
movetype 0xf7b 'restock' 'backpack' 0 0 0 0x0 50
pause 1000
endif
if @counttype 0xf7a 0x0 'backpack' < 10
movetype 0xf7a 'restock' 'backpack' 0 0 0 0x0 50
pause 1000
endif
if skill 'Magery' < 88
headmsg 'Buy more skill!'
stop
elseif skill 'Magery' < 101
if usetype 0xfbf 0x0 'backpack'
waitforgump 0x38920abd 15000
replygump 0x38920abd 9
waitforgump 0x38920abd 15000
replygump 0x38920abd 9
waitforgump 0x38920abd 2000
endif
else
headmsg 'Out of Stock!'
stop
endif
if @counttype 0x1f66 0x0 'backpack' > 10
movetype 0x1f66 'backpack' 'Completed'
pause 1000
endif
endif
pause 600
per Rave GL
////////////////////////////////////
// This macro is designed for //
// training inscription from 30. //
// It is intended for characters //
// with 40+ intelligence. //
// //
// Turn on loop and click play! //
// //
// ~~Made by kdivers~~ //
////////////////////////////////////
if not @findtype 0xfbf 0x0 'backpack'
headmsg 'Get more scribes pens!'
stop
endif
if @ingump 0x38920abd 'You lack the required'
useskill 'meditation'
while mana < maxmana
endwhile
endif
if @ingump 0x38920abd 'You do not have enough'
headmsg 'Get more supplies!'
stop
endif
if skill 'inscription' < 30
headmsg 'Buy more skill!'
stop
elseif skill 'inscription' < 55
if usetype 0xfbf
waitforgump 0x38920abd 15000
replygump 0x38920abd 22
waitforgump 0x38920abd 15000
replygump 0x38920abd 51
waitforgump 0x38920abd 2000
endif
elseif skill 'inscription' < 75
if usetype 0xfbf
waitforgump 0x38920abd 15000
replygump 0x38920abd 36
waitforgump 0x38920abd 15000
replygump 0x38920abd 30
waitforgump 0x38920abd 2000
endif
elseif skill 'inscription' < 95
if usetype 0xfbf
waitforgump 0x38920abd 15000
replygump 0x38920abd 43
waitforgump 0x38920abd 15000
replygump 0x38920abd 23
waitforgump 0x38920abd 2000
endif
elseif skill 'inscription' < 101
if usetype 0xfbf
waitforgump 0x38920abd 15000
replygump 0x38920abd 50
waitforgump 0x38920abd 15000
replygump 0x38920abd 9
waitforgump 0x38920abd 2000
endif
else
headmsg 'Inscription complete!'
stop
endif
per Rave GL
//===============================================================
//=---------------------Spell Book Maker------------------------=
//=-------------------------By:Hawt-----------------------------=
//=-------------------------------------------------------------=
//=--------This script will make scrolls 1-64, Place them-------=
//=-----------in the book, meditate, and adjust when------------=
//=----to use mediation Based on what scrolls you are making----=
//=----I have broke the script down pretty good in order for----=
//=--------others to learn from 'dissecting' the script --------=
//=-------------------------------------------------------------=
//===============================================================
//=Gives Target for you too select the spellbook you want filled=
//===============================================================
if not @findobject 'spellbook'
sysmsg '!!!! Target Empty Spell Book !!!!' '23'
promptalias 'spellbook'
endif
//===============================================================
//=-----List of the gump buttons for the 8 Spell Circles.-------=
//===============================================================
if not listexists 'Circle'
@createlist 'Circle'
endif
if 'list' 'Circle' == '0'
@pushlist 'Circle' '1'
@pushlist 'Circle' '8'
@pushlist 'Circle' '15'
@pushlist 'Circle' '22'
@pushlist 'Circle' '29'
@pushlist 'Circle' '36'
@pushlist 'Circle' '43'
@pushlist 'Circle' '50'
endif
//==============================================================
//=--------List of the gump buttons for each scroll------------=
//==============================================================
if not listexists 'Spells'
@createlist 'Spells'
endif
if 'list' 'Spells' == '0'
@pushlist 'Spells' '2'
@pushlist 'Spells' '9'
@pushlist 'Spells' '16'
@pushlist 'Spells' '23'
@pushlist 'Spells' '30'
@pushlist 'Spells' '37'
@pushlist 'Spells' '44'
@pushlist 'Spells' '51'
endif
//==============================================================
//=-------------List of different Mana lvls--------------------=
//==============================================================
if not listexists 'Mana'
@createlist 'Mana'
endif
if 'list' 'Mana' == '0'
@pushlist 'Mana' '4'
@pushlist 'Mana' '6'
@pushlist 'Mana' '9'
@pushlist 'Mana' '11'
@pushlist 'Mana' '14'
@pushlist 'Mana' '20'
@pushlist 'Mana' '40'
@pushlist 'Mana' '50'
endif
//==============================================================
//=--------------List all Scrolls for each spell---------------=
//==============================================================
//=----------I did not make this list i took the list----------=
//=------------from another in The script library--------------=
//=-------------------Thank you Kadoba!!-----------------------=
//=http://www.runuo.com/community/resources/fill-spellbook.57/-=
//==============================================================
if not listexists 'scrolls'
@createlist 'scrolls'
endif
if 'list' 'scrolls' == '0'
@pushlist 'scrolls' 0x1f2d // Reactive Armor
@pushlist 'scrolls' 0x1f2e // Clumsy
@pushlist 'scrolls' 0x1f2f // Create Food
@pushlist 'scrolls' 0x1f30 // Feeblemind
@pushlist 'scrolls' 0x1f31 // Heal
@pushlist 'scrolls' 0x1f32 // Magic Arrow
@pushlist 'scrolls' 0x1f33 // Night Sight
@pushlist 'scrolls' 0x1f34 // Weaken
@pushlist 'scrolls' 0x1f35 // Agility
@pushlist 'scrolls' 0x1f36 // Cunning
@pushlist 'scrolls' 0x1f37 // Cure
@pushlist 'scrolls' 0x1f38 // Harm
@pushlist 'scrolls' 0x1f39 // Magic Trap
@pushlist 'scrolls' 0x1f3a // Magic Untrap
@pushlist 'scrolls' 0x1f3b // Protection
@pushlist 'scrolls' 0x1f3c // Strength
@pushlist 'scrolls' 0x1f3d // Bless
@pushlist 'scrolls' 0x1f3e // Fireball
@pushlist 'scrolls' 0x1f3f // Magic Lock
@pushlist 'scrolls' 0x1f40 // Poison
@pushlist 'scrolls' 0x1f41 // Telekinesis
@pushlist 'scrolls' 0x1f42 // Teleport
@pushlist 'scrolls' 0x1f43 // Unlock
@pushlist 'scrolls' 0x1f44 // Wall of Stone
@pushlist 'scrolls' 0x1f45 // Arch Cure
@pushlist 'scrolls' 0x1f46 // Arch Protection
@pushlist 'scrolls' 0x1f47 // Curse
@pushlist 'scrolls' 0x1f48 // Fire Field
@pushlist 'scrolls' 0x1f49 // Greater Heal
@pushlist 'scrolls' 0x1f4a // Lightning
@pushlist 'scrolls' 0x1f4b // Mana Drain
@pushlist 'scrolls' 0x1f4c // Recall
@pushlist 'scrolls' 0x1f4d // Blade Spirit
@pushlist 'scrolls' 0x1f4e // Dispel Field
@pushlist 'scrolls' 0x1f4f // Incognito
@pushlist 'scrolls' 0x1f50 // Magic Reflection
@pushlist 'scrolls' 0x1f51 // Mind Blast
@pushlist 'scrolls' 0x1f52 // Paralyze
@pushlist 'scrolls' 0x1f53 // Poison Field
@pushlist 'scrolls' 0x1f54 // Summon Creature
@pushlist 'scrolls' 0x1f55 // Dispel
@pushlist 'scrolls' 0x1f56 // Energy Bolt
@pushlist 'scrolls' 0x1f57 // Explosion
@pushlist 'scrolls' 0x1f58 // Invisibility
@pushlist 'scrolls' 0x1f59 // Mark
@pushlist 'scrolls' 0x1f5a // Mass Curse
@pushlist 'scrolls' 0x1f5b // Paralyze Field
@pushlist 'scrolls' 0x1f5c // Reveal
@pushlist 'scrolls' 0x1f5d // Chain Lightning
@pushlist 'scrolls' 0x1f5e // Energy Field
@pushlist 'scrolls' 0x1f5f // Flamestrike
@pushlist 'scrolls' 0x1f60 // Gate Travel
@pushlist 'scrolls' 0x1f61 // Mana Vampire
@pushlist 'scrolls' 0x1f62 // Mass Dispel
@pushlist 'scrolls' 0x1f63 // Meteor Swarm
@pushlist 'scrolls' 0x1f64 // Polymorph
@pushlist 'scrolls' 0x1f65 // Earthquake
@pushlist 'scrolls' 0x1f66 // Energy Vortex
@pushlist 'scrolls' 0x1f67 // Ressurrection
@pushlist 'scrolls' 0x1f68 // Summon Air Elemental
@pushlist 'scrolls' 0x1f69 // Summon Daemon
@pushlist 'scrolls' 0x1f6a // Summon Earth Elemental
@pushlist 'scrolls' 0x1f6b // Summon Fire Elemental
@pushlist 'scrolls' 0x1f6c // Summon Water Elemental
endif
//===============================================================
//=-------Basically telling the script when to meditate---------=
//===============================================================
if mana < Mana[0]
useskill 'meditation'
while not mana == maxmana
endwhile
endif
//===============================================================
//=-----------------Checks for Blank Scrolls.-------------------=
//===============================================================
if not @findtype '0xef3' 'any' 'backpack'
sysmsg '#### No Scrolls###'
stop
endif
//===============================================================
//=---Checks for Scribe Pens, if finding one is uses the pen.---=
//===============================================================
if @usetype '0xfbf' 'any' 'backpack'
waitforgump '0x38920abd' '5000'
else
sysmsg '####No Pens ####' '23'
stop
endif
//==============================================================
//=-----------------Gump Buttons to be pressed.----------------=
//==============================================================
replygump '0x38920abd' Circle[0]
waitforgump '0x38920abd' '5000'
replygump '0x38920abd' Spells[0]
waitforgump '0x38920abd' '5000'
pause 900
//==============================================================
//=------------Checks for Scroll to be placed in book----------=
//==============================================================
if @movetype scrolls[0] 'backpack' 'spellbook' 0 0 0 'any' '1'
pause '1000'
poplist 'Spells' 'front'
poplist 'scrolls' 'front'
endif
//==============================================================
//=--------After Finishing a complete circle of spells---------=
//=-----This changes the Spell Circle and When to meditate.----=
//==============================================================
if list 'Spells' == 0
poplist 'Circle' 'front'
poplist 'Mana' 'front'
endif
//==============================================================
//=----This stops the script when completeing a full book.-----=
//==============================================================
if list 'scrolls' == 0
unsetalias 'spellbook'
sysmsg 'Spell Book Should Be Full' '23'
stop
endif
per Rave GL
//$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
//$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
//$$ Manual Lumberjacking assistant
//$$ By: Amonseti
//$$ V 1.8
//$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
//$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
//
//?????????????????????????????????????????????????????????????????????
//??? USAGE GUIDE LINES:
//??? Simply create a new macro. give it an appropreate name,
//??? Any will do.
//???
//??? Run the macro. with an axe equiped or in your backpack
//??? The macro will look for a tree first tile west
//??? of where your character is standing.
//??? The macro will tell you when to move onto the next
//??? tree until your weight has exceeded 380stones. ( This
//??? is based off of assuming your lumberjacker has 100strength)
//??? There are some trees that due to terrain height are unchoppable
//??? if for some reason you find yourself just standing there not
//??? Collecting wood ... Then move on to next tree.
//???
//???
//?????????????????????????????????????????????????????????????????????
//
//
// !! Find and equip any axe in backpack ***
if not listexists 'AxeList'
createlist 'AxeList'
endif

// !! axe data
@clearlist 'AxeList'
@pushlist 'AxeList' 0xf43 //Hatchet
@pushlist 'AxeList' 0xf45 //Executioner's Axe
@pushlist 'AxeList' 0xf4d //Bardiche
@pushlist 'AxeList' 0xf4b //Double Axe
@pushlist 'AxeList' 0x143e //Halberd
@pushlist 'AxeList' 0x13fb //Large Battle Axe
@pushlist 'AxeList' 0x1443 //Two Handed Axe
@pushlist 'AxeList' 0xf47 //Battle Axe
@pushlist 'AxeList' 0xf49 //Axe
//
// !! Equip Axe
for 0 to 'AxeList'
if @findtype 'AxeList[]' 'any' 'backpack'
unsetalias 'AXE'
setalias 'AXE' 'found'
endif
endfor
//******************************************
//
// !! Main chopping routine
while weight < 380
clearjournal
if not @findlayer 'self' 2
equipitem 'AXE' 2
pause 600
endif
//
useobject 'LeftHand'
waitfortarget 1000
targettileoffset -1 0 0
pause 500
//
//
//****** Wait for it **********************
// !! System hickup insurance loop
for 60
if @injournal 'enough wood here' 'system'
break
elseif @injournal 'You chop' 'system'
break
elseif @injournal "fail to" "system"
break
elseif @injournal "You can't" "system"
break
elseif @injournal "You can" "system"
break
elseif not @findlayer 'self' 2
break
else
pause 100
endif
endfor
//
//******************************************
//
//*** Display proper feedback
if @injournal "You can't" "system"
pause 500
endif
if @injournal 'enough wood here' 'system'
headmsg 'NO MORE WOOD' '2124'
headmsg 'go to next tree' '2124'
msg '[e whistle'
pause 2000
endif
if @injournal 'some ordinary' 'system'
headmsg '--Ordinary wood--' '1150'
clearjournal
endif
if @injournal 'some oak' 'system'
headmsg '--OAK--' '2010'
clearjournal
endif
if @injournal 'some ash' 'system'
headmsg '--ASH--' '1191'
clearjournal
endif
if @injournal 'some yew' 'system'
headmsg '--YEW--' '1192'
msg '[e ah'
clearjournal
endif
if @injournal 'some heartwood' 'system'
headmsg '>!!!--HEARTWOOD--!!!<' '1193'
msg '[e yea'
clearjournal
endif
if @injournal 'some bloodwood' 'system'
headmsg '>!!!--BLOODWOOD--!!!<' '1194'
msg '[e woohoo'
clearjournal
endif
if @injournal 'some frostwood' 'system'
headmsg '>!!!--FROSTWOOD--!!!<' '1151'
msg '[e woohoo'
clearjournal
endif
//******************************************
//
//
endwhile
headmsg 'Over Weight Fatty !' '89'
headmsg 'go home and unload!' '89'
per Amonseti
/ $$$$$$$ Gem/Reg Sort and store $$$$$$$$
// $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
// ?? By Amonseti
// ?? V1.3
// ???????????????????????????????????????
// ?? This macro will search your main pack
// ?? and all bags / containers for gems and
// ?? Reg's, and sort them into bag/s or
// ?? container/s assigned by you.
// ??
// ???????????????????????????????????????
// ??
// ?? USAGE:
// ?? Currently this macro requires at least 1
// ?? bag in the main pack to function.
// ?? Simply run the macro. You will be prompted
// ?? to select a bag or container where the
// ?? gems will be stored. A 2nd prompt will
// ?? ask you to target the Regent storage
// ?? container .
// ?? !!DO NOT!! Target a bag in your main
// ?? pack as a storage container , this would
// ?? silly results and could invoke a singularity
// ?? if not carefull !!
// ??
// ???????????????????????????????????????
//
// !! Clear data
unsetalias 'gem_storage'
unsetalias 'reg_storage'
// !! Create Sort lists
if not listexists 'gems'
createlist 'gems'
//Gems
pushlist 'gems' 0xf16 // Amethyst
pushlist 'gems' 0xf15 // Citrine
pushlist 'gems' 0xf19 // Sapphire
pushlist 'gems' 0xf25 // Amber
pushlist 'gems' 0xf21 // Star Sapphire
pushlist 'gems' 0xf10 // Emerald
pushlist 'gems' 0xf26 // Diamond
pushlist 'gems' 0xf2d // Tourmaline
pushlist 'gems' 0xf13 // Ruby
endif
if not listexists 'regs'
createlist 'regs'
//Regents
pushlist 'regs' 0xf7a // Black Pearl
pushlist 'regs' 0xf7b // Blood Moss
pushlist 'regs' 0xf86 // Mandrake Root
pushlist 'regs' 0xf84 // Garlic
pushlist 'regs' 0xf85 // Ginseng
pushlist 'regs' 0xf88 // Nightshade
pushlist 'regs' 0xf8d // Spider's Silk
pushlist 'regs' 0xf8c // Sulphurous Ash
endif
// !! User Input set Target Gem storage
headmsg 'Please Select Gem Storage' '2124'
if not findalias 'gem_storage'
promptalias 'gem_storage'
endif
// !! User Input set Target Reg storage
headmsg 'Please Select Regent Storage' '2124'
if not findalias 'reg_storage'
promptalias 'reg_storage'
endif
clearignorelist
// !! Start sorting !!
while @findtype 0xe76 'any' 'backpack'
setalias 'current_bag' 'found'
useobject 'current_bag'
pause 600
ignoreobject 'current_bag'
for 0 to 'regs'
while @findtype 'regs[]' 'current_bag'
moveitem 'found' 'reg_storage'
pause 600
endwhile
endfor
for 0 to 'gems'
while @findtype 'gems[]' 'current_bag'
moveitem 'found' 'gem_storage'
pause 600
endwhile
endfor
pause 600
endwhile
clearignorelist
headmsg 'Done Sorting' '89'
per Amonseti
// $$$$$$$$ Skill Scroll Sorter $$$$$$$$$$$$$$$$$$$
// $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
// ?? By Amonseti
// ?? V1.3
// ??????????????????????????????????????????????????
// ??
// ?? Macro will sort all Skill scrolls by color , and +0.1
// ?? skill scrolls sorted into its own bulk container.
// ??
// ?? USAGE:
// ?? All that is required for this macro is at least
// ?? 1 destination container. The macro will ask you for
// ?? 7, one for each skill catagory and 1 for all +0.1
// ?? Skill scrolls. Simply run the macro and follow the
// ?? Prompts.
// ??
// ???????????????????????????????????????
//
// !!*** Init Data ***!!
unsetalias 'frombag'
//**** Uncomment the following code to have macro
//**** Ask everytime for destination containers
//
//unsetalias 'minorSSBag'
//unsetalias 'brownBag'
//unsetalias 'redBag'
//unsetalias 'purpleBag'
//unsetalias 'greenBag'
//unsetalias 'blackBag'
//unsetalias 'blazeBag'
//
//************************************************
//
if not @findobject 'frombag'
headmsg 'Select From Bag' '2124'
promptalias 'frombag'
endif
pause 700
//
if not @findobject 'minorSSBag'
headmsg 'Select the +0.1 SS Bag' '2124'
promptalias 'minorSSBag'
endif
pause 700
//
//
if not @findobject 'brownBag'
headmsg 'Select the Brown +1 SS Bag' '1355'
promptalias 'brownBag'
endif
pause 700
//
if not @findobject 'redBag'
headmsg 'Select the Red +1 SS Bag' '37'
promptalias 'redBag'
endif
pause 700
//
if not @findobject 'purpleBag'
headmsg 'Select the Purple +1 SS Bag' '1376'
promptalias 'purpleBag'
endif
pause 700
//
if not @findobject 'greenBag'
headmsg 'Select the Green +1 SS Bag' '1368'
promptalias 'greenBag'
endif
pause 700
//
if not @findobject 'blackBag'
headmsg 'Select the Black +1 SS Bag' '1904'
promptalias 'blackBag'
endif
pause 700
//
if not @findobject 'blazeBag'
headmsg 'Select the Blaze +1 SS Bag' '1161'
promptalias 'blazeBag'
endif
pause 700
//
//
//
///////////////////////////////////////////////////////////
useobject 'frombag'
pause 200
useobject 'minorSSBag'
pause 200
useobject 'brownBag'
pause 200
useobject 'redBag'
pause 200
useobject 'purpleBag'
pause 200
useobject 'greenBag'
pause 200
useobject 'blackBag'
pause 200
useobject 'blazeBag'
pause 200
//
//
while @findtype '0x2260' 'any' 'frombag'
@clearjournal
//
clickobject found
//
pause 1500
if @injournal '+0.1' 'system'
moveitem found 'minorSSBag'
headmsg 'a +0.1 ss' '2498'
@clearjournal
elseif @injournal 'Lumberjacking' 'system'
moveitem found 'brownBag'
headmsg '+1 Lumberjacking ss' '1355'
@clearjournal
elseif @injournal 'Alchemy' 'system'
moveitem found 'brownBag'
headmsg '+1 Alchemy ss' '1355'
@clearjournal
elseif @injournal 'Fishing' 'system'
moveitem found 'brownBag'
headmsg '+1 Fishing ss' '1355'
@clearjournal
elseif @injournal 'Inscribe' 'system'
moveitem found 'brownBag'
headmsg '+1 Inscribe ss' '1355'
@clearjournal
elseif @injournal 'Tailoring' 'system'
moveitem found 'brownBag'
headmsg '+1 Tailoring ss' '1355'
@clearjournal
elseif @injournal 'Mining' 'system'
moveitem found 'brownBag'
headmsg '+1 Mining ss' '1355'
@clearjournal
elseif @injournal 'Blacksmith' 'system'
moveitem found 'brownBag'
headmsg '+1 Blacksmith ss' '1355'
@clearjournal
elseif @injournal 'Carpentry' 'system'
moveitem found 'brownBag'
headmsg '+1 Carpentry ss' '1355'
@clearjournal
elseif @injournal 'Tinkering' 'system'
moveitem found 'brownBag'
headmsg '+1 Tinkering ss' '1355'
@clearjournal
elseif @injournal 'Lockpicking' 'system'
moveitem found 'brownBag'
headmsg '+1 Lockpicking ss' '1355'
@clearjournal
//
elseif @injournal 'MagicResist' 'system'
moveitem found 'redBag'
headmsg '+1 MagicResist ss' '37'
@clearjournal
elseif @injournal 'Anatomy' 'system'
moveitem found 'redBag'
headmsg '+1 Anatomy ss' '37'
@clearjournal
elseif @injournal 'Wrestling' 'system'
moveitem found 'redBag'
headmsg '+1 Wrestling ss' '37'
@clearjournal
elseif @injournal 'Macing' 'system'
moveitem found 'redBag'
headmsg '+1 Macing ss' '37'
@clearjournal
elseif @injournal 'Tactics' 'system'
moveitem found 'redBag'
headmsg '+1 Tactics ss' '37'
@clearjournal
elseif @injournal 'EvalInt' 'system'
moveitem found 'redBag'
headmsg '+1 EvalInt ss' '37'
@clearjournal
elseif @injournal 'Parry' 'system'
moveitem found 'redBag'
headmsg '+1 Parry ss' '37'
@clearjournal
elseif @injournal 'Meditation' 'system'
moveitem found 'redBag'
headmsg '+1 Meditation ss' '37'
@clearjournal
elseif @injournal 'Fencing' 'system'
moveitem found 'redBag'
headmsg '+1 Fencing ss' '37'
@clearjournal
elseif @injournal 'Swords' 'system'
moveitem found 'redBag'
headmsg '+1 Swords ss' '37'
@clearjournal
elseif @injournal 'Healing' 'system'
moveitem found 'redBag'
headmsg '+1 Healing ss' '37'
@clearjournal
elseif @injournal 'Magery' 'system'
moveitem found 'redBag'
headmsg '+1 Magery ss' '37'
@clearjournal
//
elseif @injournal 'Provocation' 'system'
moveitem found 'purpleBag'
headmsg '+1 Provocation ss' '1376'
@clearjournal
elseif @injournal 'Peacemaking' 'system'
moveitem found 'purpleBag'
headmsg '+1 Peacemaking ss' '1376'
@clearjournal
elseif @injournal 'Discordance' 'system'
moveitem found 'purpleBag'
headmsg '+1 Discordance ss' '1376'
@clearjournal
//
elseif @injournal 'Herding' 'system'
moveitem found 'greenBag'
headmsg '+1 Herding ss' '1368'
@clearjournal
elseif @injournal 'Begging' 'system'
moveitem found 'greenBag'
headmsg '+1 Begging ss' '1368'
@clearjournal
elseif @injournal 'Fletching' 'system'
moveitem found 'greenBag'
headmsg '+1 Fletching ss' '1368'
@clearjournal
elseif @injournal 'Archery' 'system'
moveitem found 'greenBag'
headmsg '+1 Archery ss' '1368'
@clearjournal
//
elseif @injournal 'Stealing' 'system'
moveitem found 'blackBag'
headmsg '+1 Stealing ss' '1904'
@clearjournal
elseif @injournal 'Stealth' 'system'
moveitem found 'blackBag'
headmsg '+1 Stealth ss' '1904'
@clearjournal
elseif @injournal 'Hiding' 'system'
moveitem found 'blackBag'
headmsg '+1 Hiding ss' '1904'
@clearjournal
elseif @injournal 'Poisoning' 'system'
moveitem found 'blackBag'
headmsg '+1 Poisoning ss' '1904'
@clearjournal
//
elseif @injournal 'AnimalTaming' 'system'
moveitem found 'blazeBag'
headmsg '+1 AnimalTaming ss' '1161'
@clearjournal
endif
pause 1000
endwhile
stop
headmsg 'done' '58'
msg '[e whistle'
per Amonseti
// $$$$$$$$ Cut Corpse (Beta) $$$$$$$$$$$$$$$$$$$$$$
// $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
// ?? By Amonseti
// ?? V1.0b
// ??????????????????????????????????????????????????
// ??
// ?? Macro will Disembowel a corpse using any bladed
// ?? weapon in you main pack and collect the head.
// ??
// ?? Usage:\
// ?? Pack must have at least 1 bladed weapon.
// ?? set a hotkey for optimal usage
// ?? run the macro it will ask you to target a
// ?? corpse. thats it . the head will be collected
// ?? automatically.
//
// ???????????????????????????????????????
//
// !!*** Init Data ***!!
if not @listexists 'Blade'
@createlist 'Blade'
endif
@clearlist 'Blade'
@pushlist 'Blade' 0x13b9 //Viking Sword
@pushlist 'Blade' 0xf61 //Longsword
@pushlist 'Blade' 0x1441 //Cutlass
@pushlist 'Blade' 0x13b6 //Scimitar
@pushlist 'Blade' 0xf5e //Broadsword
@pushlist 'Blade' 0x13ff //Katana
@pushlist 'Blade' 0x1401 //Kryss
@pushlist 'Blade' 0xf52 //Dagger
@pushlist 'Blade' 0xec4 //Skinning Knife
@pushlist 'Blade' 0x13f6 //Butcher Knife
//
for 0 to 'Blade'
if @findtype 'Blade[]' 'any' 'backpack'
@unsetalias 'BLA'
@setalias 'BLA' 'found'
endif
endfor
//
headmsg 'Select Corpse' '2498'
@useobject 'BLA'
//
// !! a timeout for decapitated head collection
for 0 to '2000'
if not @findtype '0x1ce1' 'any' 'ground' '1' '2'
// waiting for severed head
else
moveitem 'found' 'backpack'
headmsg 'Head Collected !!' '2498'
pause 100
stop
endif
endfor
//
headmsg '-- Head Not Avalible --' '37'
per Amonseti
if not @findalias 'Beetle'
promptalias 'Beetle'
endif
if counttype 0x19b9 'any' 'backpack' < 188
movetype 0x19b9 'backpack' 'Beetle'
endif
if not listexists 'miningerrormessages'
createlist 'miningerrormessages'
pushlist 'miningerrormessages' 'no metal here'
pushlist 'miningerrormessages' "You can't mine there"
pushlist 'miningerrormessages' "Target cannot be seen"
pushlist 'miningerrormessages' "You can't mine that"
endif
if @findtype 0xe86 'any' 'backpack' or @findtype 0xf39 'any' 'backpack'
useobject 'found'
else
sysmsg "You do not have any digging tools!"
stop
endif
waitfortarget 500
if direction == 0
targettileoffset 0 -1 0
elseif direction == 1
targettileoffset 1 -1 0
elseif direction == 2
targettileoffset 1 0 0
elseif direction == 3
targettileoffset 1 1 0
elseif direction == 4
targettileoffset 0 1 0
elseif direction == 5
targettileoffset -1 1 0
elseif direction == 6
targettileoffset -1 0 0
elseif direction == 7
targettileoffset -1 -1 0
endif
pause 200
if @findtype 0xe86 'any' 'backpack' or @findtype 0xf39 'any' 'backpack'
useobject 'found'
else
sysmsg "You do not have any digging tools!"
stop
endif
waitfortarget 500
if direction == 1
targettileoffset 0 -1 0
elseif direction == 2
targettileoffset 1 -1 0
elseif direction == 3
targettileoffset 1 0 0
elseif direction == 4
targettileoffset 1 1 0
elseif direction == 5
targettileoffset 0 1 0
elseif direction == 6
targettileoffset -1 1 0
elseif direction == 7
targettileoffset -1 0 0
elseif direction == 0
targettileoffset -1 -1 0
endif
pause 200
if @findtype 0xe86 'any' 'backpack' or @findtype 0xf39 'any' 'backpack'
useobject 'found'
else
sysmsg "You do not have any digging tools!"
stop
endif
waitfortarget 500
if direction == 7
targettileoffset 0 -1 0
elseif direction == 0
targettileoffset 1 -1 0
elseif direction == 1
targettileoffset 1 0 0
elseif direction == 2
targettileoffset 1 1 0
elseif direction == 3
targettileoffset 0 1 0
elseif direction == 4
targettileoffset -1 1 0
elseif direction == 5
targettileoffset -1 0 0
elseif direction == 6
targettileoffset -1 -1 0
endif
pause 10
per Weland w/ Eppy I think
// ---------------------------------------------------------------------------

// Empty Keg Crafting Macro

// Author: Bane

//

// Setup:

// - Create an organizer agent named: EmptyKegRestock. It should stock

// 100 ingots, 100 boards, and 50 bottles.

// - Need an empty container that is not in your backpack to set as the

// "FinishedEmptyKegStorage"

// - Need a chest with all your materials

// Assumptions:

// - You have the required skills to make an empty potion

// keg and all required parts.

//

//

// Set up finished keg storage

promptalias 'FinishedEmptyKegStorage'

//

// Set up material storage container

if not @findalias 'MaterialStorage'

promptalias 'MaterialStorage'

endif

//

// Open container

useobject 'FinishedEmptyKegStorage'

pause 1000

//

// Open container

useobject 'MaterialStorage'

pause 1000

//

// Saw tool graphic id 0x1034

//

// Tinker Tool graphic id 0x1eb8

//

// Set up bottle graphic id 0xf0e

//

// Set up board graphic id 0x1bd7

//

// Ingot graphic id 0x1bf2

//

// Keg graphic id 0x1940

//

// Barrel Stave Graphic Id 0x1eb1

//

// Barrel Lid Graphic Id 0x1db8

//

// See if container is at max capacity

while counttype 0x1940 'any' 'FinishedEmptyKegStorage' < 124

// check stock levels, first ingots, then boards, then bottles

// We only require 7 ingots to craft keg but we also need it for tools

// CountType will not work with OR/AND conditionals after statement )=

// so we got a big if/elseif statement

if counttype 0x1bf2 'any' 'backpack' < 30

// Try to get more materials

organizer 'EmptyKegRestock' 'MaterialStorage' 'backpack'

while organizing

pause 100

endwhile

elseif counttype 0x1bd7 'any' 'backpack' < 27

// Try to get more materials

organizer 'EmptyKegRestock' 'MaterialStorage' 'backpack'

while organizing

pause 100

endwhile

elseif counttype 0xf0e 'any' 'backpack' < 10

// Try to get more materials

organizer 'EmptyKegRestock' 'MaterialStorage' 'backpack'

while organizing

pause 100

endwhile

endif

// Check stock levels again

// CountType will not work with OR/AND conditionals after statement )=

// so we got a big if/elseif statement

if counttype 0x1bf2 'any' 'backpack' < 30

// Still don't have enough exit

stop

elseif counttype 0x1bd7 'any' 'backpack' < 27

// Still don't have enough exit

stop

elseif counttype 0xf0e 'any' 'backpack' < 10

// Still don't have enough exit

stop

endif

//

// Barrel Staves - need 3

while counttype 0x1eb1 'any' 'backpack' < 3

usetype 0x1034 'any' 'backpack'

waitforgump 0x38920abd 15000

replygump 0x38920abd 1

waitforgump 0x38920abd 15000

replygump 0x38920abd 2

waitforgump 0x38920abd 5000

// There is sometimes a slight delay before item makes it into pack

pause 500

endwhile

//

// Barrel Lids - need 2

while counttype 0x1db8 'any' 'backpack' < 2

usetype 0x1034 'any' 'backpack'

waitforgump 0x38920abd 15000

replygump 0x38920abd 1

waitforgump 0x38920abd 15000

replygump 0x38920abd 9

waitforgump 0x38920abd 5000

// There is sometimes a slight delay before item makes it into pack

pause 500

endwhile

//

// Barrel Hoop - need 1

while counttype 0x1db7 'any' 'backpack' < 1

usetype 0x1eb8 'any' 'backpack'

waitforgump 0x38920abd 15000

replygump 0x38920abd 15

waitforgump 0x38920abd 15000

replygump 0x38920abd 37

waitforgump 0x38920abd 5000

// There is sometimes a slight delay before item makes it into pack

pause 500

endwhile

//

// Barrel Tap - need 1

while counttype 0x1004 'any' 'backpack' < 1

usetype 0x1eb8 'any' 'backpack'

waitforgump 0x38920abd 15000

replygump 0x38920abd 15

waitforgump 0x38920abd 15000

replygump 0x38920abd 16

waitforgump 0x38920abd 5000

// There is sometimes a slight delay before item makes it into pack

pause 500

endwhile

//

// Carp Keg Assembly

while counttype 0xe7f 'any' 'backpack' < 1

usetype 0x1034 'any' 'backpack'

waitforgump 0x38920abd 15000

replygump 0x38920abd 15

waitforgump 0x38920abd 15000

replygump 0x38920abd 163

waitforgump 0x38920abd 5000

// There is sometimes a slight delay before item makes it into pack

pause 500

endwhile

//

// Tinker Potion Keg Assembly

usetype 0x1eb8 'any' 'backpack'

waitforgump 0x38920abd 15000

replygump 0x38920abd 43

waitforgump 0x38920abd 15000

replygump 0x38920abd 44

waitforgump 0x38920abd 5000

// There is sometimes a slight delay before item makes it into pack

pause 500

//

// Craft more tinker tools if we need them

while counttype 0x1eb8 'any' 'backpack' < 4

usetype 0x1eb8 'any' 'backpack'

waitforgump 0x38920abd 15000

replygump 0x38920abd 8

waitforgump 0x38920abd 15000

replygump 0x38920abd 23

waitforgump 0x38920abd 5000

// There is sometimes a slight delay before item makes it into pack

pause 500

endwhile

//

// Craft more carp tools if we need them

while counttype 0x1034 'any' 'backpack' < 4

usetype 0x1eb8 'any' 'backpack'

waitforgump 0x38920abd 15000

replygump 0x38920abd 8

waitforgump 0x38920abd 15000

replygump 0x38920abd 51

waitforgump 0x38920abd 5000

// There is sometimes a slight delay before item makes it into pack

pause 500

endwhile

//

// just in case we hit a world save and a move is aborted.

while counttype 0x1940 'any' 'backpack' > 0

// Move crafted keg to storage.

movetype 0x1940 'backpack' 'FinishedEmptyKegStorage'

// Loop until we are done moving item

pause 1000

endwhile

endwhile
per bane
// $$$$$$$$ TNT TOGGLER $$$$$$$
// $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
// ?? By Amonseti
// ?? VB0.1
// ??????????????????????????????????????????????????
// ??
// ?? This Macro is an auto toggle to use with explosion
// ?? pots. has 2 phases phase 1 (first click) to start
// ?? count down and phase 2 (2nd click) to toss the pot.
// ?? Usage: Obviously you need explo pots , and You will
// ?? also need a current target
// ??
// ???????????????????????????????????????
//
//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
//!! Commented out code:
//!! Not sure why this condition is not catching
//!! is needed to reset journal in the event
//!! A pot was not tossed, (Blowed up in hand)
//if @injournal 'Target cancelled' 'system'
//@clearjournal
//endif
//!! Right now if the pot blows up in hand
//!! the next pot will be thrown at last target emediatly
//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
if @injournal 'You should throw it now' 'system'
//?? Phase 2 toss the pot at last target
usetype '0xf0d' 'any' 'backpack' '2'
waitfortarget 35000
pause 100
attack 'enemy'
target! 'last'
@clearjournal
else
//?? Phase 1 start pot countdown and clear cursor
usetype '0xf0d' 'any' 'backpack' '2'
pause 100
@canceltarget
//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
//!! Could add functionality to obtain target here
//!! I left out as
endif
per amonseti
// Clear journal & use once agent
clearjournal
clearuseonce
// Set aliases
// Set reagent list
// List of reagents
if not listexists 'regs'
createlist 'regs'
pushlist 'regs' 0xf7a // Black Pearl
pushlist 'regs' 0xf7b // Blood Moss
pushlist 'regs' 0xf86 // Mandrake Root
pushlist 'regs' 0xf84 // Garlic
pushlist 'regs' 0xf85 // Ginseng
pushlist 'regs' 0xf88 // Nightshade
pushlist 'regs' 0xf8d // Spider's Silk
pushlist 'regs' 0xf8c // Sulphurous Ash
endif
// Targets the reg container
while not @findobject 'container_regs'
headmsg 'Reagents container?'
promptalias 'container_regs'
endwhile
// Get 100 each reagents
@useobject 'container_regs'
pause 1000
for 0 to 'regs'
if @findtype 'regs[]' 'any' 'container_regs' 100 2
@movetype 'regs[]' 'container_regs' 'backpack' 0 0 0 'any' 100 2
pause 800
else
sysmsg 'Could not find enough reagents!'
endif
endfor
// Organize reagents
pause 1500
msg '[organizeme'
per Drinni
 
Last edited by a moderator:

jgp123

Neophyte
awesome macros, im trying to make one for lock picking and wondering if you could help out.
i can not get my macro to only use the keys when the chest needs to be locked.no injournal check on this server.
 

Janus

Neophyte
The one's with "check journal" don't work on UOF. How would I write if Mana <Max then meditate? New to macros soz for the newbie question.
 

Nakor

Expert
Do I copy the whole macro and run that? I'm trying the LJ macro and it just keeps saying 'you can't use an axe on that'
 

amonseti

Grandmaster
Lumberjack macro doesnt work!!
Well that is useful information . normally a bit more information into your issue would help your claim.. as this is a very popular macro and works just fine for many..
Dbl check and be sure it is not an ID10T error.
 

Locus

Neophyte
Couldn't make the "one button weapon swap" work.... it can't find the weapons....
Actually i think i don't know how it works...
 
Last edited:

Jooz

Master
Im having issues with the sort your stuff macro.. I added fort to it no problem.. but it seems when it ids a q staff it always keeps it and says orc also trying to find the force part of it to send to trash bag but cant find it.. any help?
 
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