PLEASE do not punish all reds.

Do all reds need to be punished?

  • Make the red penalty stronger to hurt the non zerging pks.

    Votes: 16 28.1%
  • Find a solution to combat the EQMS zerg.

    Votes: 41 71.9%

  • Total voters
    57

Darkarna

Grandmaster
Its always hilarious to me how everyone loves to claim people are leaving to a different server because of PKs on UOF so the answer is harsher penalties for PKs. You guys realize this "other server" has 0 penalties for PKs, no stat loss, no gold penalty, nothing.

With that being said, feel free to nerf PKs as much as you want, all you will do is hurt the newer players who want to PK while forcing people who want to PK to roll even deeper #EQMSwinsAGAIN

It is always hilarious to me how people claim that there is nothing wrong with zerging, how they insist they ask for more PVP, yet destroy guilds into quitting/splitting up because they have very limited penalties. You do realise that this wouldn't happen if people used more common sense and treated the dwindling population of Ultima Online with a little more respect, instead of acting like that child who got bullied so hard that they now have mental issues.

With that being said, feel free to keep avoiding the fact that there is an obvious disgruntled attitude towards how things are at the moment, feel free to invite all new players into one guild who will eventually come to the same conclusion as quite a few others that this is completely pointless, boring and has completely removed the whole idea, the nostalgia that this game once held proudly.

Feel free to repeat yourself for the 6000nd time how everyone who is not in that group, is wrong.
 

Rikket_The_Rogue

Grandmaster
Let's all take a moment to appreciate how reds claim it's "trammel" to implement classic rules to murderers, or to take away the no-cut zones. :rolleyes:

#GoGoGadgetRedTrammel
 

Darkarna

Grandmaster
Let's all take a moment to appreciate how reds claim it's "trammel" to implement classic rules to murderers, or to take away the no-cut zones. :rolleyes:

#GoGoGadgetRedTrammel

Incredibly ironic eh? I still can't fathom out how this is not realised by some on here, honestly, it is completely remarkable...
 

girana

Grandmaster
With that being said, feel free to nerf PKs as much as you want, all you will do is hurt the newer players who want to PK while forcing people who want to PK to roll even deeper #EQMSwinsAGAIN

but when you and your crycryzerg wants Champs, Loot,RDAs, Warden etc changed you want it nearly impossible for newer players lol.
 

Malkraven

Grandmaster
1 perma stat is terrible no one want to rebuld toons when they die. ( except girana)
2 remove all ways out of stat other than getting your head back. ( faction v faction/bloodshed/bugged areas)
3 no cut zone seem like a no brainer to me why would you want it removed? dont want to fight reds dont goto no cut?
4 implement full splash dmg on purple pots even on your own party/guild
5 stop changing mechanics to suit the zerg play style and instead change them to suit smaller groups full aoe dmg no matter the amount of targets. ( zerg will still be strong w/o biased mechanics) yes i said biased
6 add wands

the reason you are feeling the full force of eqms atm is alot of pvpers are not on atm so they are getting kills else where. you cant fix the zerg its alway been this way there is just normally a 2nd or 3rd zerg to counter it. this issue is that UOF pop cant support this amount of zergs and eqms makes up probably 60% of the pvpers. forcing pvmers into pvp doesnt seem the way to balance the numbers and the smaller pvp groups have 0 intrest in a zerg playstyle and would rather pvp else where than group together and fight large scale fights so you are left with fixing mechanics to make fighting 5 v 15 more viable.
 

girana

Grandmaster
1 perma stat is terrible no one want to rebuld toons when they die. ( except girana)
4 implement full splash dmg on purple pots even on your own party/guild

1) i would prefer PERMA DEATH for reds imom.

4) why not make purple pots server side script so they just hit always for everyone even for ppl w/o scripts or bad connections.

scripted crazy overpowered purple pots are just by far the main reason of ALOT ppl dont want to pvp.
 

tankian

Grandmaster
@GluttonySDS the majority of the donators that support and keep this server up and running for you to play on are tamers and blues out farming and doing champs, having fun, not saying some reds/pks dont donate.but if you continue to raid champs and do continuous dungeon purges with your zerg guild, causing people to quit, then there will be no one left to support and pay for the server to stay up and running. then everyone loses.
 

Malkraven

Grandmaster
1) i would prefer PERMA DEATH for reds imom.

4) why not make purple pots server side script so they just hit always for everyone even for ppl w/o scripts or bad connections.

scripted crazy overpowered purple pots are just by far the main reason of ALOT ppl dont want to pvp.

full purple pot splash dmg suits smaller groups and blues over zergs or reds 2-3 players can throw pots and hit alot of targets per pot. where the zerg throws a pot and chances are it just hits one due to spacing. plus purple pots in gz's coudl be run into npcs resulting in a Gwhack.


P.S very few people script purple pots in my expirence i know of 2 mayb 3 ( no they are not all in POWER) lol
 

Darkarna

Grandmaster
@GluttonySDS the majority of the donators that support and keep this server up and running for you to play on are tamers and blues out farming and doing champs, having fun, not saying some reds/pks dont donate.but if you continue to raid champs and do continuous dungeon purges with your zerg guild, causing people to quit, then there will be no one left to support and pay for the server to stay up and running. then everyone loses.

Champs are just one area, this applies across a much wider scope but of course we are all wrong, newbs, don't have a clue, won't group up, #affected, #defeated, bluebies, crybabies, grape vine huggers, disorganised, Trammel born nobodies..
 

drasked

Grandmaster
increase the buyback head to 100k (we are all rich as fuck)

No we are not.

Also some pro-tip, you shouldn't tell a solo pk to join EQMS after you run them down 4?v1 on stun tamers. No sure what you are trying to achieve here.

scripted crazy overpowered purple pots are just by far the main reason of ALOT ppl dont want to pvp.

I personally would much rather fight people that script purples than people that play stun tamers.
 
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Inflames

Master
while adding splash damage to some spells and purple pots would be a good change .
you know eqms will just travel with a blue guy to turn people red from it.
griefers gotta grief.

i used to get people guard wacked on a differnt shard by jumping off my horse when i was perma grey on my thief
and people would try to purple me when im hidden.
yes i know mounts flag when you flag here so that doesnt work But you gotta look for these kinda loop holes. uo has always a game full of exploiters
 
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Rikket_The_Rogue

Grandmaster
That post is a lot of bull-shit, Malkraven

I counter:
1: Murderers are still murderers; we have consensual PvP and PK'ing isn't one of them; the risk is being stated, the reward is the loot. That is a simple reality. Consensual PvP is:

any PvP event.
Factions (soon to be, 'Kingdoms')
Guild wars (join a guild, go to war with another guild; that is a consensual PvP environment with no murder counts)
The ethical war (Good vs. Evil, pick one side kill those on the other; consensual PvP with no murder counts)

Somewhere along the way people seem to have lost track of, or are unable (or unwilling) to differentiate between the two. Saying, 'but I want to PvP' doesn't buy you extra rights nor does it change the definition of words. If you're into consensual PvP fight in the pits, fight in events, fight in wars, or fight murderers. If your idea of PvP is killing random people that's a murderer (by definition), and gives you no extra rights.
 

Malkraven

Grandmaster
while adding splash damage to some spells and purple pots would be a good change .
you know eqms will just travel with a blue guy to turn people red from it.
griefers gotta grief.

yea im sure u could do something to counter this mayb blue pots dont hit blues like it is now
 

Malkraven

Grandmaster
That post is a lot of bull-shit, Malkraven

I counter:
1: Murderers are still murderers; we have consensual PvP and PK'ing isn't one of them; the risk is being stated, the reward is the loot. That is a simple reality. Consensual PvP is:

any PvP event.
Factions (soon to be, 'Kingdoms')
Guild wars (join a guild, go to war with another guild; that is a consensual PvP environment with no murder counts)
The ethical war (Good vs. Evil, pick one side kill those on the other; consensual PvP with no murder counts)

Somewhere along the way people seem to have lost track of, or are unable (or unwilling) to differentiate between the two. Saying, 'but I want to PvP' doesn't buy you extra rights nor does it change the definition of words. If you're into consensual PvP fight in the pits, fight in events, fight in wars, or fight murderers. If your idea of PvP is killing random people that's a murderer (by definition), and gives you no extra rights.

this recent issue is about zerging reds not solo reds stop being a *** no one wants trammel look at the poll.

pvp and pking are a massive part of UO and are both pvp. Mayb we should make so pvmer can turn off pvp? get a grip the non consensual part is what makes UO diff from every other crappy mmo
 

Rikket_The_Rogue

Grandmaster
this recent issue is about zerging reds not solo reds stop being a *** no one wants trammel look at the poll.

pvp and pking are a massive part of UO


PK'ing is still murder and UO had rules in place to punish it, nor is PvP'ing exclusive to PK'ing.

I find it hilarious you say these things are part of UO, then say, 'No perma-stat'... which was a part of UO.

Gotta protect that red-tram life, eh?
 

girana

Grandmaster
No we are not.

Also some pro-tip, you shouldn't tell a solo pk to join EQMS after you run them down 4?v1 on stun tamers. No sure what you are trying to achieve here.



I personally would much rather fight people that script purples than people that play stun tamers.


we run very very rare more than 1 stun tamer most of them time its no stuntamer at all.
 

Malkraven

Grandmaster
PK'ing is still murder and UO had rules in place to punish it, nor is PvP'ing exclusive to PK'ing.

I find it hilarious you say these things are part of UO, then say, 'No perma-stat'... which was a part of UO.

Gotta protect that red-tram life, eh?

you have no fucking clue what you are asking for tbh? perma stat for any template except tamer would result in less time out of game?

i can make a red pvper in way less than 48 hrs probably closer to 5 or 6 the only thing you will increase is people afk macroing and making any red tamer template unviable.
 

Rikket_The_Rogue

Grandmaster
you have no fucking clue what you are asking for tbh? perma stat for any template except tamer would result in less time out of game?

i can make a red pvper in way less than 48 hrs probably closer to 5 or 6 the only thing you will increase is people afk macroing.

Agreed, it would be less because of fast skill gains here (cept maybe magic resist). Stating should be increased by the same factor as skill gain itself.

For instance, if skill gain is 50% faster, than stat loss should be 50% higher (or 30%).

Not only are you taking them out of the game for a few to recover from the loss, the murderer would be forced to spend resources to recover the loss making a decent gold-sink for murderers; raising alchy/magic resist/magery isn't free.

Karma is a *****.
 
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