Event Intro: We've found it. The arcane

Blaine the Gypsy

Grandmaster
(Enrollment is not open just yet. Waiting on a few things.)

Listen


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"Stimwalt burst through the oak doors of the Village of Paws tavern, panting in apparent overexertion. In his haste, he spilled several patrons cold frothy ales, while cutting through the crowd towards the barkeep. In his hands, he clutched an object very tightly that was wrapped in dark cloth. As Stimwalt drew closer to the bar, he failed to notice that a few of the patrons began angrily complaining at him about their lost ales, and they started to approach Stimwalt from behind with drunken scowls on their faces.


The tavern was loud and crowded, but relatively clean, considering the amount of patrons. Once Stimwalt reached the bar, he recognized a very familiar face. Kael was actively using a spell to fill the cups of ten bar-hugging patrons at once, by levitating the alcohol above his head into an orb, and siphoning the liquid into each cup, in what appeared to be a fan favorite. Kael clearly enjoyed performing this Gypsy spell in front of a crowd, as he had a very smug smile on his face... until he heard Stimwalt. "Kael! Where is Blaine?" yelled Stimwalt!


Kael instantly broke his concentration when startled, and as the spell broke, the orb of ale fell on top of his head rather unceremoniously. The bar erupted in drunken laughter, just as Stimwalt grabbed Kael's wet robe with one hand, and drew him in close. "Kael - I must see Blaine immediately!" said Stimwalt with a look of desperation. Before Kael could respond, two of the patrons that lost their ales, grabbed Stimwalt's shoulder and spun him around to confront him and demand payment. The wrapped object in Stimwalt's hands fell to the ground as he lost balance momentarily, and as it bounced on the ground once, it landed open and revealed a glowing spell book with indecipherable script. Stimwalt quickly picked up the spell book and wrapped it again, as Kael immediately called upon the tavern guards to eject the unruly patrons from the tavern for fighting with a Gypsy officer.


Kael took Stimwalt to Blaine's private quarters without delay. They both entered the room without knocking, where they found Blaine reading scrolls in his study. The room was lavishly decorated and smelled of a mixture of wine and incense. Blaine looked up to see two concerned faces barreling down on him. Stimwalt quickly unwrapped the mysterious spell book and laid it down on the desk gently in front of Blaine. "What is this? Can't you see I'm busy?" Blaine said in a grumpy tone. However, as soon as Stimwalt opened the book, Blaine turned his eyes towards the script on the pages and his face took on a new expression of wonderment.


"I found it. It's real." said Stimwalt with pride. "No - it can't be... it's just a myth. How is this possible?" said Blaine awestruck. "The stories are true... the prophecy is real.. the legend is no myth" said Stimwalt. "The book of the true mage? Impossible!" said Blaine. "I cannot decipher all of it, only fragments of text, but it speaks of a test, some way to find the one true mage of Sosoria. If you study it closely, it gives cryptic details for the test. We must try to fulfill the prophecy." declared Stimwalt. "Why? What is this prophecy and why does it matter if we fulfill it?" questioned Kael. Blaine turned and looked at Kael and said, "As it says here, if... the... one... True... Mage... is... found... receive... all... powerful... weapon." Kael looked worried and said, "All powerful? Wait, what if the one True Mage ends up being... evil? Should we even attempt this?" The group looked at each other in a moment of silence.


Then suddenly they all looked back at the spell book, as it made a low pitch rumbling noise. They all looked at Blaine's hand that was still resting on a page in the spell book. His hand began to throb in an orange fiery glow...

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More info and rules will be posted soon.

Blaine's Arcane Magic Test


Only 20 spots are open Secure Entry Fees or General Admission.


1 Million Gold: Secure Entry Fee/Material Box – Entitles you a guaranteed spot in the challenge even if it exceeds the 20 Limit


50k: General Admission Charge Entry Fee/Material Box (Once hitting 20 entries stop taking general admission, but will accept Secure Entry Fees)


Rewards: Will be the ONLY strobe clothing of named hue and specially named item.

The "Item" Prizes are not confirmed btw but "it's what I'd like to do"

Collecting the full set is up to player exchange.


All items will be UN-dyeable.


1st – Item:Penumbra's Magical Robe


  • Hue #1194 Strobe Arcane Robe*, Blessed


  • 45% of the Entry Fee Pot

2nd – Item:Penumbra's Magical Gloves


  • Hue #1194 Strobe Arcane Gloves*, Blessed
  • 25% of the Entry Fee Pot

3rd – Item:Penumbra's Magical Boots


  • Hue #1194 Strobe Arcane Boots*, Blessed

  • 15% of the Entry Fee Pot

4th – Item:Penumbra's Magical Cloak


  • Hue #1194 Strobe Arcane Cloak*, Blessed


  • 10% of the Entry Fee Pot

5th – Item:Penumbra's Magical Hat


  • Hue #1194 Strobe Hat (Tailored hat of choice/Cloth Only)*, Blessed


  • 5% of the Entry Fee Pot


  • Last place get's a unique reward of choosing their hat to walk away with.






Rules: (Only 20 Players may enter)



Player signs up, Pays Entry Fee, will be killed before entry, resurrected/ after entry to the combat area given time to get dressed/recover stats, and receives their box of materials.


Each Box will have a random rolled (pre-rolled before event) amount of each reagent and various amounts of different scrolls depending on the type of box contestant chooses.




Box of Material Types


  1. General Box

    • 15 – 30 of each Reagent


    • 2 Greater Heal Scrolls


    • 2 Energy Bolt Scrolls


    • 1 Flamestrike Scroll


    • 1 Protection Scroll


    • 1 Magic Reflection Scroll

  • Fire Mage Box

    • 10 – 15 of each Reagent


    • 4 Flamestrike Scrolls


    • 1 Explosion Scroll


    • 1 Greater Heal Scroll

Everyone Starts with 20 Points


Point Awards


  • 5 Points Per Win [Awarded to Living] (Sitting Match)


  • 3 Points Per Win [Awarded to Living] (Movement Match)


  • 1 Point Per Loss [Awarded to Dead]


  • 2 Points if no one Dies/Draw/Tie [Awarded to Both]

Point Exchange


  • 8 Points for Re-Entry/Re-supply Chest (Same rules as original chest just costs points not gold)


  • 5 Points for Re-Entry/Re-supply Bag (Random small amount of reagents [5-10 of each reg])


  • 3 Points to buy the your last defeated enemies supplies
  • 1 Point per Reagent purchased



Once you hit 0 points or you concede or disqualified you are out of the event.


If it is decided that you are just holding on to Humility you will be asked to concede.


Match Rules (All matches are NO POTS, NO SUMMONS)


Before the match starts the 2 chosen contestants will either have to agree on:


Match A: Sitting Down (If you move you are DISQUALIFIED)


Match B: Movement (allowing wrestling and/or stun punches no refreshes so be wise).


If there is no agreement within 1 minute the event master will roll to decide.


If players take no actions for a full minute the match is over and declared as a Draw/Tie.


Highest Point Player Wins (least amount of resources used) in the end.


Player buys supplies between matches using points earned.


It is a bracket win/lose system




All participants and viewers must die before entering the arena. You leave the area you won't get re-admission.
 
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